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StartViewController.swift
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StartViewController.swift
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//
// StartViewController.swift
// EmojiPhysics
//
// Created by Sean on 28/7/18.
// Copyright © 2018 Sean. All rights reserved.
//
import UIKit
class StartViewController: UIViewController {
@IBOutlet weak var startLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
@IBAction func unwindToStart(for unwindSegue: UIStoryboardSegue, towardsViewController subsequentVC: UIViewController) {
}
override func viewWillAppear(_ animated: Bool) {
self.startLabel.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
let animator = UIViewPropertyAnimator(duration: 1, curve: .easeInOut) {
self.startLabel.transform = CGAffineTransform(scaleX: 1.1, y: 1.1)
self.startLabel.transform = CGAffineTransform.identity
}
animator.startAnimation()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func startButtonPressed(_ sender: Any) {
let animator = UIViewPropertyAnimator(duration: 0.3, curve: .easeInOut) {
self.startLabel.transform = CGAffineTransform(scaleX: 0.01, y: 0.01)
}
animator.startAnimation()
animator.addCompletion { (_) in
self.performSegue(withIdentifier: "emojiSegue", sender: Any.self)
}
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}