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GLCDButton.cpp
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GLCDButton.cpp
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/*
Project: 1Sheeld Library
File: GLCDButton.cpp
Version: 7.0
Compiler: Arduino avr-gcc 4.3.2
Author: Integreight
Date: 2015.7
*/
#define FROM_ONESHEELD_LIBRARY
#include "OneSheeld.h"
#include "GLCDButton.h"
GLCDButton::GLCDButton(int x , int y, int _width , int _height ,char * _dataString): ShapeClass(GLCD_BUTTON_TYPE,x,y)
{
width = _width;
height = _height;
dataString =NULL;
dataStringLength = strlen(_dataString)+1;
dataMalloced=false;
if(dataStringLength!=0)
{
dataString = (char *) malloc(sizeof(char)*(dataStringLength));
memcpy(dataString,_dataString,dataStringLength);
dataMalloced = true;
}
value = 0;
isInteractiveShape= true;
isCallBackAssigned = false;
}
void GLCDButton::draw()
{
byte xPositionArray[2] ;
xPositionArray[1] = (xposition >> 8) & 0xFF;
xPositionArray[0] = xposition & 0xFF;
byte yPositionArray[2] ;
yPositionArray[1] = (yposition >> 8) & 0xFF;
yPositionArray[0] = yposition & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte widthArray[2] ;
widthArray[1] = (width >> 8) & 0xFF;
widthArray[0] = width & 0xFF;
byte heightArray[2] ;
heightArray[1] = (height >> 8) & 0xFF;
heightArray[0] = height & 0xFF;
byte functionId = SHAPE_DRAW;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_BUTTON_TYPE,7,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,xPositionArray)
,new FunctionArg(2,yPositionArray)
,new FunctionArg(2,widthArray)
,new FunctionArg(2,heightArray)
,new FunctionArg(strlen(dataString),(byte *)dataString));
}
bool GLCDButton::isPressed()
{
return value;
}
void GLCDButton::setText(char * _dataString)
{
dataString = _dataString;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_BUTTON_TEXT;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_BUTTON_TYPE,3,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(strlen(dataString),(byte *)dataString));
}
void GLCDButton::setStyle(byte style)
{
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_BUTTON_STYLE;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_BUTTON_TYPE,3,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(1,&style));
}
void GLCDButton::setDimensions(int xdimension, int ydimension)
{
byte xdimensionArray[2] ;
xdimensionArray[1] = (xdimension >> 8) & 0xFF;
xdimensionArray[0] = xdimension & 0xFF;
byte ydimensionArray[2] ;
ydimensionArray[1] = (ydimension >> 8) & 0xFF;
ydimensionArray[0] = ydimension & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_BUTTON_DIMENSIONS;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_BUTTON_TYPE,4,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,xdimensionArray)
,new FunctionArg(2,ydimensionArray));
}
void GLCDButton::setOnChange(void (*userFunction)(bool))
{
isCallBackAssigned = true;
onChangeCallback = userFunction;
}
GLCDButton::~GLCDButton()
{
if(dataMalloced)
{
free(dataString);
}
}