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Unevenly applied texture (blindspot) #14

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GoogleCodeExporter opened this issue Apr 11, 2015 · 5 comments
Open

Unevenly applied texture (blindspot) #14

GoogleCodeExporter opened this issue Apr 11, 2015 · 5 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?

1. When applying a texture, make your brushsize really big.

2. Now, start applying a texture just at the edge of a border seperating 
one square from another.

3. Slowly move your selection field across to the other side of the 
border. You should now notice that the texture is not applied on the other 
side right away, instead there's like a blindspot for a long time until 
you've crossed with about (or maybe exactly?) half the selection circle, 
and then the texture is applied.

I would like to see the texture be applied smoothly and consistently 
across all squares.

Original issue reported on code.google.com by [email protected] on 25 Oct 2008 at 9:21

@GoogleCodeExporter
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[deleted comment]

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@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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Sounds like it could be related to the "square borders" issue. E.g incorrect 
applying
across tile groups. 

Original comment by [email protected] on 17 Nov 2008 at 6:20

  • Changed state: Accepted

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