Akavache is an asynchronous, persistent (i.e. writes to disk) key-value store created for writing desktop and mobile applications in C#, based on SQLite3. Akavache is great for both storing important data (i.e. user settings) as well as cached local data that expires.
Akavache is currently compatible with:
- Xamarin.iOS / Xamarin.Mac 32-bit
- Xamarin.Android
- .NET 4.5 Desktop (WPF)
- Windows Phone 8
- WinRT (Windows Store)
- Windows Phone 8.1 Universal Apps
Downloading and storing remote data from the internet while still keeping the UI responsive is a task that nearly every modern application needs to do. However, many applications that don't take the consideration of caching into the design from the start often end up with inconsistent, duplicated code for caching different types of objects.
Akavache is a library that makes common app patterns easy, and unifies caching of different object types (i.e. HTTP responses vs. JSON objects vs. images).
It's built on a core key-value byte array store (conceptually similar to a
Dictionary<string, byte[]>
), and on top of that store, extensions are
added to support:
- Arbitrary objects via JSON.NET
- Fetching and loading Images and URLs from the Internet
- Storing and automatically encrypting User Credentials
-
Xamarin.iOS / Xamarin.Mac 32-bit - No issues.
-
Xamarin.Android - No issues.
-
.NET 4.5 Desktop (WPF) - No issues
-
Windows Phone 8.0 - You must mark your application as
x86
orARM
, or else you will get a strange runtime error about SQLitePCL_Raw not loading correctly. -
WinRT (Windows Store) - You must mark your application as
x86
orARM
, or else you will get a strange runtime error about SQLitePCL_Raw not loading correctly. You must also ensure that the Microsoft Visual C++ runtime is added to your project. This means that you must submit several versions of your app to the Store to support ARM. -
Windows Phone 8.1 Universal Apps - You must mark your application as
x86
orARM
, or else you will get a strange runtime error about SQLitePCL_Raw not loading correctly. You must also ensure that the Microsoft Visual C++ runtime is added to your project.
Interacting with Akavache is primarily done through an object called
BlobCache
. At App startup, you must first set your app's name via
BlobCache.ApplicationName
- on the desktop, your application's data will be
stored in %AppData%\[ApplicationName]
and
%LocalAppData%\[ApplicationName]
. Store data that should be shared between
different machines in BlobCache.UserAccount
and store data that is
throwaway or per-machine (such as images) in BlobCache.LocalMachine
.
The most straightforward way to use Akavache is via the object extensions:
using System.Reactive.Linq; // IMPORTANT - this makes await work!
// Make sure you set the application name before doing any inserts or gets
BlobCache.ApplicationName = "AkavacheExperiment";
var myToaster = new Toaster();
await BlobCache.UserAccount.InsertObject("toaster", myToaster);
//
// ...later, in another part of town...
//
// Using async/await
var toaster = await BlobCache.UserAccount.GetObject<Toaster>("toaster");
// or without async/await
Toaster toaster;
BlobCache.UserAccount.GetObject<Toaster>("toaster")
.Subscribe(x => toaster = x, ex => Console.WriteLine("No Key!"));
When a key is not present in the cache, GetObject throws a KeyNotFoundException (or more correctly, OnError's the IObservable). Often, you would want to return a default value instead of failing:
Toaster toaster;
try {
toaster = await BlobCache.UserAccount.GetObjectAsync("toaster");
} catch (KeyNotFoundException ex) {
toaster = new Toaster();
}
// Or without async/await:
toaster = await BlobCache.UserAccount.GetObjectAsync<Toaster>("toaster")
.Catch(Observable.Return(new Toaster()));
Using Akavache Explorer, you can dig into Akavache repos for debugging purposes to see what has been stored.
You totally can. Just instantiate SQLitePersistentBlobCache
or
SQLiteEncryptedBlobCache
instead - the static variables are there just to make it
easier to get started.
Every blob cache supports the basic raw operations given below (some of them are not implemented directly, but are added on via extension methods):
/*
* Get items from the store
*/
// Get a single item
IObservable<byte[]> Get(string key);
// Get a list of items
IObservable<IDictionary<string, byte[]>> Get(IEnumerable<string> keys);
// Get an object serialized via InsertObject
IObservable<T> GetObject<T>(string key);
// Get all objects of type T
IObservable<IEnumerable<T>> GetAllObjects<T>();
// Get a list of objects given a list of keys
IObservable<IDictionary<string, T>> GetObjects<T>(IEnumerable<string> keys);
/*
* Save items to the store
*/
// Insert a single item
IObservable<Unit> Insert(string key, byte[] data, DateTimeOffset? absoluteExpiration = null);
// Insert a set of items
IObservable<Unit> Insert(IDictionary<string, byte[]> keyValuePairs, DateTimeOffset? absoluteExpiration = null);
// Insert a single object
IObservable<Unit> InsertObject<T>(string key, T value, DateTimeOffset? absoluteExpiration = null);
// Insert a group of objects
IObservable<Unit> InsertObjects<T>(IDictionary<string, T> keyValuePairs, DateTimeOffset? absoluteExpiration = null);
/*
* Remove items from the store
*/
// Delete a single item
IObservable<Unit> Invalidate(string key);
// Delete a list of items
IObservable<Unit> Invalidate(IEnumerable<string> keys);
// Delete a single object (do *not* use Invalidate for items inserted with InsertObject!)
IObservable<Unit> InvalidateObject<T>(string key);
// Deletes a list of objects
IObservable<Unit> InvalidateObjects<T>(IEnumerable<string> keys);
// Deletes all items (regardless if they are objects or not)
IObservable<Unit> InvalidateAll();
// Deletes all objects of type T
IObservable<Unit> InvalidateAllObjects<T>();
/*
* Get Metadata about items
*/
// Return a list of all keys. Use for debugging purposes only.
IObservable<IEnumerable<string>> GetAllKeys();
// Return the time which an item was created
IObservable<DateTimeOffset?> GetCreatedAt(string key);
// Return the time which an object of type T was created
IObservable<DateTimeOffset?> GetObjectCreatedAt<T>(string key);
// Return the time which a list of keys were created
IObservable<IDictionary<string, DateTimeOffset?>> GetCreatedAt(IEnumerable<string> keys);
/*
* Utility methods
*/
// Attempt to ensure all outstanding operations are written to disk
IObservable<Unit> Flush();
// Preemptively drop all expired keys and run SQLite's VACUUM method on the
// underlying database
IObservable<Unit> Vacuum();
On top of every IBlobCache
object, there are extension methods that help with
common application scenarios:
/*
* Username / Login Methods (only available on ISecureBlobCache)
*/
// Save login information for the given host
IObservable<Unit> SaveLogin(string user, string password, string host = "default", DateTimeOffset? absoluteExpiration = null);
// Load information for the given host
IObservable<LoginInfo> GetLoginAsync(string host = "default");
// Erase information for the given host
IObservable<Unit> EraseLogin(string host = "default");
/*
* Downloading and caching URLs and Images
*/
// Download a file as a byte array
IObservable<byte[]> DownloadUrl(string url,
IDictionary<string, string> headers = null,
bool fetchAlways = false,
DateTimeOffset? absoluteExpiration = null);
// Load a given key as an image
IObservable<IBitmap> LoadImage(string key, float? desiredWidth = null, float? desiredHeight = null);
// Download an image from the network and load it
IObservable<IBitmap> LoadImageFromUrl(string url,
bool fetchAlways = false,
float? desiredWidth = null,
float? desiredHeight = null,
DateTimeOffset? absoluteExpiration = null);
/*
* Composite operations
*/
// Attempt to return an object from the cache. If the item doesn't
// exist or returns an error, call a Func to return the latest
// version of an object and insert the result in the cache.
IObservable<T> GetOrFetchObject<T>(string key, Func<Task<T>> fetchFunc, DateTimeOffset? absoluteExpiration = null);
// Like GetOrFetchObject, but isn't async
IObservable<T> GetOrCreateObject<T>(string key, Func<T> fetchFunc, DateTimeOffset? absoluteExpiration = null);
// Immediately return a cached version of an object if available, but *always*
// also execute fetchFunc to retrieve the latest version of an object.
IObservable<T> GetAndFetchLatest<T>(string key,
Func<Task<T>> fetchFunc,
Func<DateTimeOffset, bool> fetchPredicate = null,
DateTimeOffset? absoluteExpiration = null);