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MDCData.cs
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MDCData.cs
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using System;
using UnityEngine;
namespace AntiSubmarineWeapon
{
public class ASWData
{
private string Type;
public string type
{
get { return Type; }
set
{
if (value == "Torpedo" ||value == "DepthCharge" || value == "DepthChargeProjector" || value == "Sonora")
{
Type = value;
}
}
}
private float MaxDetonateDepth;
public float maxDetonateDepth
{
get { return MaxDetonateDepth; }
set
{
if (value >= 0)
MaxDetonateDepth = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float MaxDepth;
public float maxDepth
{
get { return MaxDepth; }
set
{
if (value >= 0)
MaxDepth = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private int ErrorRange;
public int errorRange
{
get { return ErrorRange; }
set
{
if (value >= 0)
ErrorRange = (int)value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
else
ErrorRange = 5;
}
}
private bool VolumeBuoyancy;
public bool volumeBuoyancy
{
get { return VolumeBuoyancy; }
set { VolumeBuoyancy = value; }
}
private float Volume;
public float volume
{
get { return Volume; }
set
{
if (value >= 0 || value == -1)
Volume = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float BuoyancyForce;
public float buoyancyForce
{
get { return BuoyancyForce; }
set
{
if (value >= 0 || value == -1)
BuoyancyForce = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 AirMaxTorque;
public Vector3 airMaxTorque
{
get { return AirMaxTorque; }
set
{
AirMaxTorque = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 WaterMaxTorque;
public Vector3 waterMaxTorque
{
get { return WaterMaxTorque; }
set
{
WaterMaxTorque = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 AirCocf;
public Vector3 airCocf
{
get { return AirCocf; }
set
{
AirCocf = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 WaterCocf;
public Vector3 waterCocf
{
get { return WaterCocf; }
set
{
WaterCocf = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
//private string ProjectorType;
//public string projectorType
//{
// get { return ProjectorType; }
// set
// {
// if (value == "KGun" || value == "YGun")
// {
// ProjectorType = value;
// }
// /*else
// {
// ErrorDeal ErrorObj = new ErrorDeal();
// ErrorObj.errordeal("AutoDestroyDepth is not true or none");
// }
// */
// }
//}
private bool AutoReload;
public bool autoReload
{
get { return AutoReload; }
set
{
AutoReload = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float ReloadTime;
public float reloadTime
{
get { return ReloadTime; }
set
{
ReloadTime = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float EjectForce;
public float ejectforce
{
get { return EjectForce; }
set
{
EjectForce = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private bool ZeroThrustSink;
public bool zeroThrustSink
{
get { return ZeroThrustSink; }
set
{
ZeroThrustSink = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float CruiseDepth;
public float cruiseDepth
{
get { return CruiseDepth; }
set
{
CruiseDepth = -Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private string GuideType;
public string guideType
{
get { return GuideType; }
set
{
if (value == "ActiveL" || value == "PassiveL" || value == "Inertial")
GuideType = value;
else
GuideType = "Inertial";
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 MaxTorque;
public Vector3 maxTorque
{
get { return MaxTorque; }
set
{
MaxTorque = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 MaxRotate;
public Vector3 maxRotate
{
get { return MaxRotate; }
set
{
MaxRotate = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 PidAngleInfo;
public Vector3 pidAngleInfo
{
get { return PidAngleInfo; }
set
{
PidAngleInfo = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 PidTorqueInfo;
public Vector3 pidTorqueInfo
{
get { return PidTorqueInfo; }
set
{
PidTorqueInfo = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float Accuracy;
public float accuracy
{
get { return Accuracy; }
set
{
Accuracy = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float Agor;
public float agor
{
get { return Agor; }
set
{
Agor = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float Ador;
public float ador
{
get { return Ador; }
set
{
Ador = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private Vector3 VelocityFeature;
public Vector3 velocityFeature
{
get { return VelocityFeature; }
set
{
VelocityFeature = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private string SonoraType;
public string sonoraType
{
get { return SonoraType; }
set
{
if (value == "CS" || value == "FS" || value == "TS")
SonoraType = value;
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float PassivePerformance;
public float passivePerformance
{
get { return PassivePerformance; }
set
{
PassivePerformance = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float ActivePerformance;
public float activePerformance
{
get { return ActivePerformance; }
set
{
ActivePerformance = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float ReferenceNoise;
public float referenceNoise
{
get { return ReferenceNoise; }
set
{
ReferenceNoise = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float PMaximumRecognition;
public float pMaximumRecognition
{
get { return PMaximumRecognition; }
set
{
PMaximumRecognition = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float AMaximumRecognition;
public float aMaximumRecognition
{
get { return AMaximumRecognition; }
set
{
AMaximumRecognition = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
private float RecognitionAccuracy;
public float recognitionAccuracy
{
get { return RecognitionAccuracy; }
set
{
RecognitionAccuracy = Math.Abs(value);
/*else
{
ErrorDeal ErrorObj = new ErrorDeal();
ErrorObj.errordeal("AutoDestroyDepth is not true or none");
}
*/
}
}
}
}