diff --git a/demo/package-lock.json b/demo/package-lock.json index 581949a..ef634fb 100644 --- a/demo/package-lock.json +++ b/demo/package-lock.json @@ -596,9 +596,9 @@ } }, "saos": { - "version": "1.0.2", - "resolved": "https://registry.npmjs.org/saos/-/saos-1.0.2.tgz", - "integrity": "sha512-noCCIWTLfV5UXdAyXV3jYc/nJbMkhpZDJDLF6/tRQvbjYM55UV/jBTjS7i466nhuvHjhzjvFXtV0nODXn8PV8w==" + "version": "1.0.3", + "resolved": "https://registry.npmjs.org/saos/-/saos-1.0.3.tgz", + "integrity": "sha512-84Dd9YYyU3SPROXVyUftsHbWYW3uyq5MCS2ricaJFj5f0wYxm1rSA0iOegyBwHZKDOoyhPcPOc2ZqdhRI+lGjQ==" }, "serialize-javascript": { "version": "2.1.2", diff --git a/demo/package.json b/demo/package.json index c72f530..de91892 100644 --- a/demo/package.json +++ b/demo/package.json @@ -17,7 +17,7 @@ }, "dependencies": { "particlesjs": "^2.2.3", - "saos": "^1.0.2", + "saos": "^1.0.3", "sirv-cli": "^0.4.4" } } diff --git a/demo/src/Animations.svelte b/demo/src/Animations.svelte index 8b0c3b9..3410a22 100644 --- a/demo/src/Animations.svelte +++ b/demo/src/Animations.svelte @@ -1,4 +1,5 @@ diff --git a/docs/build/bundle.css.map b/docs/build/bundle.css.map index 22cc3ba..6124c85 100644 --- a/docs/build/bundle.css.map +++ b/docs/build/bundle.css.map @@ -6,9 +6,9 @@ "../../App.svelte" ], "sourcesContent": [ - "\n\n\n\n
\n \n
\n

\n From Left\n
\n (Repeat)\n

\n

\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n
\n\n \n
\n

\n From Left\n
\n (No Repeat)\n

\n

\n {`once={true}`}\n
\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n \n\n \n
\n

Scale In Center

\n

\n {`animation={'scale-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Rotate In Center

\n

\n {`animation={'rotate-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Slide In Top

\n

\n {`animation={'slide-in-top 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

\n Slide in Fwd / scale Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-fwd-tr 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`\n animation_out={'scale-out-center 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Slide in Elliptic / Rotate Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-elliptic-top-fwd 0.7s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
{`\n animation_out={'rotate-out-center 0.6s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`\n top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Left / Rotate Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-left 0.6s ease-out both'}`}\n
\n {`animation_out={'rotate-out-2-cw 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Blurred / Swirl Out Bck\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-blurred-left 0.65s cubic-bezier(0.230, 1.000, 0.320, 1.000) both'}`}\n
\n {`animation_out={'swirl-out-bck 0.6s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Tilt In Fwd / Flip Out Hor Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'tilt-in-fwd-tr 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`animation_out={'flip-out-hor-top 0.45s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Swing in Top / Slide Out Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both'}`}\n
\n {`animation_out={'slide-out-top 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}>`}\n

\n
\n \n\n \n
\n

\n Fade In / Slide Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'fade-in 1.2s cubic-bezier(0.390, 0.575, 0.565, 1.000) both'}`}\n
\n {`animation_out={'slide-out-fwd-center 0.7s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Puff In Center / Slide Out Elliptic Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'puff-in-center 0.7s cubic-bezier(0.470, 0.000, 0.745, 0.715) both'}`}\n
\n {`animation_out={'slide-out-elliptic-top-bck 0.7s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n
\n", + "\n\n\n\n
\n \n
\n

\n From Left\n
\n (Repeat)\n

\n

\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n
\n\n \n
\n

\n From Left\n
\n (No Repeat)\n

\n

\n {`once={true}`}\n
\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n \n\n \n
\n

Scale In Center

\n

\n {`animation={'scale-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Rotate In Center

\n

\n {`animation={'rotate-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Slide In Top

\n

\n {`animation={'slide-in-top 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

\n Slide in Fwd / scale Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-fwd-tr 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`\n animation_out={'scale-out-center 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Slide in Elliptic / Rotate Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-elliptic-top-fwd 0.7s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
{`\n animation_out={'rotate-out-center 0.6s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`\n top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Left / Rotate Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-left 0.6s ease-out both'}`}\n
\n {`animation_out={'rotate-out-2-cw 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Blurred / Swirl Out Bck\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-blurred-left 0.65s cubic-bezier(0.230, 1.000, 0.320, 1.000) both'}`}\n
\n {`animation_out={'swirl-out-bck 0.6s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Tilt In Fwd / Flip Out Hor Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'tilt-in-fwd-tr 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`animation_out={'flip-out-hor-top 0.45s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Swing in Top / Slide Out Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both'}`}\n
\n {`animation_out={'slide-out-top 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}>`}\n

\n
\n \n\n \n
\n

\n Fade In / Slide Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'fade-in 1.2s cubic-bezier(0.390, 0.575, 0.565, 1.000) both'}`}\n
\n {`animation_out={'slide-out-fwd-center 0.7s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Puff In Center / Slide Out Elliptic Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'puff-in-center 0.7s cubic-bezier(0.470, 0.000, 0.745, 0.715) both'}`}\n
\n {`animation_out={'slide-out-elliptic-top-bck 0.7s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n
\n", "\n\n\n\n\n
\n \n

SAoS

\n

Svelte Animation on Scroll

\n \n \n
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SAoS

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Install via Yarn, Npm

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yarn add saos

\n

npm i saos --save

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o=null,n.breakpoints)n.breakpoints.hasOwnProperty(e)&&i<=n.breakpoints[e]&&(o=n.breakpoints[e]);null!==o?(n.activeBreakpoint=o,n.options=n._extend(n.options,n.breakpointSettings[o])):null!==n.activeBreakpoint&&(n.activeBreakpoint=null,o=null,n.options=n._extend(n.options,n.originalSettings))}},n.prototype._refresh=function(){this._initializeStorage(),this._draw()},n.prototype._resize=function(){var e=this;e.element.width=e.element.offsetParent?e.element.offsetParent.clientWidth*e.ratio:e.element.clientWidth*e.ratio,e.element.offsetParent&&"BODY"===e.element.offsetParent.nodeName?e.element.height=t.innerHeight*e.ratio:e.element.height=e.element.offsetParent?e.element.offsetParent.clientHeight*e.ratio:e.element.clientHeight*e.ratio,e.context.scale(e.ratio,e.ratio),clearTimeout(e.windowDelay),e.windowDelay=t.setTimeout((function(){e._checkResponsive(),e._refresh()}),50)},n.prototype._animate=function(){var e=this;e._draw(),e._animation=t.requestAnimFrame(e._animate)},n.prototype.resumeAnimation=function(){this._animation||this._animate()},n.prototype.pauseAnimation=function(){var e=this;e._animation&&(e.usingPolyfill?t.clearTimeout(e._animation):(t.cancelAnimationFrame||t.webkitCancelAnimationFrame||t.mozCancelAnimationFrame)(e._animation),e._animation=null)},n.prototype._draw=function(){var e=this,n=e.element,o=n.offsetParent?n.offsetParent.clientWidth:n.clientWidth,r=n.offsetParent?n.offsetParent.clientHeight:n.clientHeight,s=e.options.showParticles,a=e.storage;n.offsetParent&&"BODY"===n.offsetParent.nodeName&&(r=t.innerHeight),e.context.clearRect(0,0,n.width,n.height),e.context.beginPath();for(var c=a.length;c--;){var l=a[c];s&&l._draw(),l._updateCoordinates(o,r)}e.options.connectParticles&&(a.sort(i),e._updateEdges())},n.prototype._updateEdges=function(){for(var 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n,o,i,r,u,m,b,d,h,$,g,y,v,x,w,_,k,z,P,j,S,A,L,O,B,R,F,I,D,N,q,W,Y,G,J;return $=new At({}),{c(){n=l("aside"),n.innerHTML='Star',o=f(),i=l("main"),r=l("canvas"),u=f(),m=l("h1"),m.textContent="SAoS",b=f(),d=l("h2"),d.textContent="Svelte Animation on Scroll",h=f(),E($.$$.fragment),g=f(),y=l("footer"),v=l("section"),v.innerHTML='

SAoS

\n Github \n Download',x=f(),w=l("section"),w.innerHTML='

Install via Yarn, Npm

\n

yarn add saos

\n

npm i saos --save

',_=f(),k=l("section"),z=l("h3"),z.textContent="How to use",P=f(),j=l("p"),j.innerHTML='Make your animation or (if you are lazy like me) get it from:\n animista',S=f(),A=l("p"),A.textContent="Add the -global- before the name, like:",L=f(),O=l("code"),O.textContent="@keyframes -global-slide-out-fwd-center {",B=f(),R=l("p"),R.textContent="And use it with Saos, like:",F=f(),I=l("code"),I.textContent="",D=f(),N=l("code"),N.textContent=">>Your code here<<",q=f(),W=l("code"),W.textContent="",Y=f(),G=l("p"),G.innerHTML='See the\n README\n for more examples',p(n,"class","svelte-6pwgsk"),p(r,"class","particles svelte-6pwgsk"),p(m,"class","svelte-6pwgsk"),p(d,"class","svelte-6pwgsk"),p(v,"class","svelte-6pwgsk"),p(w,"class","svelte-6pwgsk"),p(z,"class","svelte-6pwgsk"),p(j,"class","svelte-6pwgsk"),p(A,"class","svelte-6pwgsk"),p(O,"class","svelte-6pwgsk"),p(R,"class","svelte-6pwgsk"),p(I,"class","svelte-6pwgsk"),p(N,"class","svelte-6pwgsk"),p(W,"class","svelte-6pwgsk"),p(G,"class","svelte-6pwgsk"),p(k,"class","svelte-6pwgsk"),p(y,"class","svelte-6pwgsk"),p(i,"class","svelte-6pwgsk")},m(t,e){a(t,n,e),a(t,o,e),a(t,i,e),s(i,r),s(i,u),s(i,m),s(i,b),s(i,d),s(i,h),T($,i,null),s(i,g),s(i,y),s(y,v),s(y,x),s(y,w),s(y,_),s(y,k),s(k,z),s(k,P),s(k,j),s(k,S),s(k,A),s(k,L),s(k,O),s(k,B),s(k,R),s(k,F),s(k,I),s(k,D),s(k,N),s(k,q),s(k,W),s(k,Y),s(k,G),J=!0},p:t,i(t){J||(C($.$$.fragment,t),J=!0)},o(t){H($.$$.fragment,t),J=!1},d(t){t&&c(n),t&&c(o),t&&c(i),M($)}}}function Bt(t){return d(()=>{Lt.init({selector:".particles",color:["#DA0463","#404B69","#DBEDF3"],connectParticles:!0,maxParticles:100,responsive:[{breakpoint:768,options:{maxParticles:50,color:"#48F2E3",connectParticles:!1}},{breakpoint:425,options:{maxParticles:25,connectParticles:!0}},{breakpoint:320,options:{maxParticles:10,connectParticles:!0}}]})}),[]}return new class extends O{constructor(t){super(),L(this,t,Bt,Ot,r,{})}}({target:document.body,props:{}})}(); //# sourceMappingURL=bundle.js.map diff --git a/docs/build/bundle.js.map b/docs/build/bundle.js.map index a2b75d1..2897967 100644 --- a/docs/build/bundle.js.map +++ b/docs/build/bundle.js.map @@ -1 +1 @@ -{"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../node_modules/saos/dist/index.mjs","../../src/Animations.svelte","../../node_modules/particlesjs/dist/particles.min.js","../../src/App.svelte","../../src/main.js"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? undefined : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n const z_index = (parseInt(computed_style.zIndex) || 0) - 1;\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', `display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ` +\n `overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: ${z_index};`);\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = `data:text/html,`;\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ``}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error(`Function called outside component initialization`);\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n info.blocks[i] = null;\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error(`Cannot have duplicate keys in a keyed each`);\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += \" \" + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += \" \" + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, options = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, options);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : ``;\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const prop_values = options.props || {};\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : []),\n // everything else\n callbacks: blank_object(),\n dirty\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, prop_values, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if ($$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set() {\n // overridden by instance, if it has props\n }\n };\n}\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set() {\n // overridden by instance, if it has props\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.24.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev(\"SvelteDOMInsert\", { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev(\"SvelteDOMInsert\", { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev(\"SvelteDOMRemove\", { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? [\"capture\"] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev(\"SvelteDOMAddEventListener\", { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev(\"SvelteDOMRemoveEventListener\", { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev(\"SvelteDOMRemoveAttribute\", { node, attribute });\n else\n dispatch_dev(\"SvelteDOMSetAttribute\", { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev(\"SvelteDOMSetProperty\", { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev(\"SvelteDOMSetDataset\", { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev(\"SvelteDOMSetData\", { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(`'target' is a required option`);\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn(`Component was already destroyed`); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error(`Infinite loop detected`);\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","function t(){}function n(t){return t()}function e(){return Object.create(null)}function o(t){t.forEach(n)}function i(t){return\"function\"==typeof t}function r(t,n){return t!=t?n==n:t!==n||t&&\"object\"==typeof t||\"function\"==typeof t}function c(t,n,e,o){if(t){const i=u(t,n,e,o);return t[0](i)}}function u(t,n,e,o){return t[1]&&o?function(t,n){for(const e in n)t[e]=n[e];return t}(e.ctx.slice(),t[1](o(n))):e.ctx}function l(t,n,e,o,i,r,c){const l=function(t,n,e,o){if(t[2]&&o){const i=t[2](o(e));if(void 0===n.dirty)return i;if(\"object\"==typeof i){const t=[],e=Math.max(n.dirty.length,i.length);for(let o=0;o{k.delete(t),o&&(e&&t.d(1),o())}),t.o(n)}}function C(t,n){-1===t.$$.dirty[0]&&(h.push(t),v||(v=!0,b.then(A)),t.$$.dirty.fill(0)),t.$$.dirty[n/31|0]|=1<{const o=e.length?e[0]:n;return g.ctx&&s(g.ctx[t],g.ctx[t]=o)&&(g.bound[t]&&g.bound[t](o),y&&C(r,t)),n}):[],g.update(),y=!0,o(g.before_update),g.fragment=!!l&&l(g.ctx),c.target){if(c.hydrate){const t=function(t){return Array.from(t.childNodes)}(c.target);g.fragment&&g.fragment.l(t),t.forEach(a)}else g.fragment&&g.fragment.c();c.intro&&L(r.$$.fragment),function(t,e,r){const{fragment:c,on_mount:u,on_destroy:l,after_update:s}=t.$$;c&&c.m(e,r),x(()=>{const e=u.map(n).filter(i);l?l.push(...e):o(e),t.$$.on_mount=[]}),s.forEach(x)}(r,c.target,c.anchor),A()}p($)}function O(t){let n,e,o;const i=t[10].default,r=c(i,t,t[9],null);return{c(){n=f(\"div\"),r&&r.c(),d(n,\"style\",e=\"animation: \"+t[1]+\"; \"+t[3])},m(t,e){s(t,n,e),r&&r.m(n,null),o=!0},p(t,c){r&&r.p&&512&c&&l(r,i,t,t[9],c,null,null),(!o||10&c&&e!==(e=\"animation: \"+t[1]+\"; \"+t[3]))&&d(n,\"style\",e)},i(t){o||(L(r,t),o=!0)},o(t){M(r,t),o=!1},d(t){t&&a(n),r&&r.d(t)}}}function S(t){let n,e,o;const i=t[10].default,r=c(i,t,t[9],null);return{c(){n=f(\"div\"),r&&r.c(),d(n,\"style\",e=\"animation: \"+t[0]+\"; \"+t[3])},m(t,e){s(t,n,e),r&&r.m(n,null),o=!0},p(t,c){r&&r.p&&512&c&&l(r,i,t,t[9],c,null,null),(!o||9&c&&e!==(e=\"animation: \"+t[0]+\"; \"+t[3]))&&d(n,\"style\",e)},i(t){o||(L(r,t),o=!0)},o(t){M(r,t),o=!1},d(t){t&&a(n),r&&r.d(t)}}}function q(t){let n,e,i,r;const c=[S,O],u=[];function l(t,n){return t[4]?0:1}return e=l(t),i=u[e]=c[e](t),{c(){n=f(\"div\"),i.c(),d(n,\"id\",t[5]),d(n,\"style\",t[2])},m(t,o){s(t,n,o),u[e].m(n,null),r=!0},p(t,[s]){let a=e;e=l(t),e===a?u[e].p(t,s):(B={r:0,c:[],p:B},M(u[a],1,1,()=>{u[a]=null}),B.r||o(B.c),B=B.p,i=u[e],i||(i=u[e]=c[e](t),i.c()),L(i,1),i.m(n,null)),(!r||4&s)&&d(n,\"style\",t[2])},i(t){r||(L(i),r=!0)},o(t){M(i),r=!1},d(t){t&&a(n),u[e].d()}}}function z(t,n,e){let{animation:o=\"none\"}=n,{animation_out:i=\"none; opacity: 0\"}=n,{once:r=!1}=n,{top:c=0}=n,{bottom:u=0}=n,{css_observer:l=\"\"}=n,{css_animation:s=\"\"}=n,a=!0;const f=`__saos-${Math.random()}__`;$(()=>{function t(){const n=document.getElementById(f).getBoundingClientRect();e(4,a=n.top+c0),a&&r&&window.removeEventListener(\"scroll\",t)}return window.addEventListener(\"scroll\",t),()=>window.removeEventListener(\"scroll\",t)});let{$$slots:d={},$$scope:m}=n;return t.$set=t=>{\"animation\"in t&&e(0,o=t.animation),\"animation_out\"in t&&e(1,i=t.animation_out),\"once\"in t&&e(6,r=t.once),\"top\"in t&&e(7,c=t.top),\"bottom\"in t&&e(8,u=t.bottom),\"css_observer\"in t&&e(2,l=t.css_observer),\"css_animation\"in t&&e(3,s=t.css_animation),\"$$scope\"in t&&e(9,m=t.$$scope)},[o,i,l,s,a,f,r,c,u,m,d]}export default class extends class{$destroy(){!function(t,n){const e=t.$$;null!==e.fragment&&(o(e.on_destroy),e.fragment&&e.fragment.d(n),e.on_destroy=e.fragment=null,e.ctx=[])}(this,1),this.$destroy=t}$on(t,n){const e=this.$$.callbacks[t]||(this.$$.callbacks[t]=[]);return e.push(n),()=>{const t=e.indexOf(n);-1!==t&&e.splice(t,1)}}$set(){}}{constructor(t){super(),N(this,t,z,q,r,{animation:0,animation_out:1,once:6,top:7,bottom:8,css_observer:2,css_animation:3})}}\n","\n\n\n\n
\n \n
\n

\n From Left\n
\n (Repeat)\n

\n

\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n
\n\n \n
\n

\n From Left\n
\n (No Repeat)\n

\n

\n {`once={true}`}\n
\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n \n\n \n
\n

Scale In Center

\n

\n {`animation={'scale-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Rotate In Center

\n

\n {`animation={'rotate-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Slide In Top

\n

\n {`animation={'slide-in-top 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

\n Slide in Fwd / scale Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-fwd-tr 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`\n animation_out={'scale-out-center 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Slide in Elliptic / Rotate Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-elliptic-top-fwd 0.7s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
{`\n animation_out={'rotate-out-center 0.6s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`\n top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Left / Rotate Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-left 0.6s ease-out both'}`}\n
\n {`animation_out={'rotate-out-2-cw 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Blurred / Swirl Out Bck\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-blurred-left 0.65s cubic-bezier(0.230, 1.000, 0.320, 1.000) both'}`}\n
\n {`animation_out={'swirl-out-bck 0.6s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Tilt In Fwd / Flip Out Hor Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'tilt-in-fwd-tr 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`animation_out={'flip-out-hor-top 0.45s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Swing in Top / Slide Out Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both'}`}\n
\n {`animation_out={'slide-out-top 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}>`}\n

\n
\n \n\n \n
\n

\n Fade In / Slide Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'fade-in 1.2s cubic-bezier(0.390, 0.575, 0.565, 1.000) both'}`}\n
\n {`animation_out={'slide-out-fwd-center 0.7s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Puff In Center / Slide Out Elliptic Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'puff-in-center 0.7s cubic-bezier(0.470, 0.000, 0.745, 0.715) both'}`}\n
\n {`animation_out={'slide-out-elliptic-top-bck 0.7s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n
\n","/*!\n * A lightweight, dependency-free and responsive javascript plugin for particle backgrounds.\n *\n * @author Marc Bruederlin \n * @version 2.2.3\n * @license MIT\n * @see https://github.com/marcbruederlin/particles.js\n */\nvar Particles=function(e,t){\"use strict\";var n,i={};function o(e,t){return e.xt.x?1:e.yt.y?1:0}return(n=function(){return function(){var e=this;e.defaults={responsive:null,selector:null,maxParticles:100,sizeVariations:3,showParticles:!0,speed:.5,color:\"#000000\",minDistance:120,connectParticles:!1},e.element=null,e.context=null,e.ratio=null,e.breakpoints=[],e.activeBreakpoint=null,e.breakpointSettings=[],e.originalSettings=null,e.storage=[],e.usingPolyfill=!1}}()).prototype.init=function(e){var t=this;return t.options=t._extend(t.defaults,e),t.originalSettings=JSON.parse(JSON.stringify(t.options)),t._animate=t._animate.bind(t),t._initializeCanvas(),t._initializeEvents(),t._registerBreakpoints(),t._checkResponsive(),t._initializeStorage(),t._animate(),t},n.prototype.destroy=function(){var t=this;t.storage=[],t.element.remove(),e.removeEventListener(\"resize\",t.listener,!1),e.clearTimeout(t._animation),cancelAnimationFrame(t._animation)},n.prototype._initializeCanvas=function(){var n,i,o=this;if(!o.options.selector)return console.warn(\"particles.js: No selector specified! Check https://github.com/marcbruederlin/particles.js#options\"),!1;o.element=t.querySelector(o.options.selector),o.context=o.element.getContext(\"2d\"),n=e.devicePixelRatio||1,i=o.context.webkitBackingStorePixelRatio||o.context.mozBackingStorePixelRatio||o.context.msBackingStorePixelRatio||o.context.oBackingStorePixelRatio||o.context.backingStorePixelRatio||1,o.ratio=n/i,o.element.width=o.element.offsetParent?o.element.offsetParent.clientWidth*o.ratio:o.element.clientWidth*o.ratio,o.element.offsetParent&&\"BODY\"===o.element.offsetParent.nodeName?o.element.height=e.innerHeight*o.ratio:o.element.height=o.element.offsetParent?o.element.offsetParent.clientHeight*o.ratio:o.element.clientHeight*o.ratio,o.element.style.width=\"100%\",o.element.style.height=\"100%\",o.context.scale(o.ratio,o.ratio)},n.prototype._initializeEvents=function(){var t=this;t.listener=function(){t._resize()}.bind(this),e.addEventListener(\"resize\",t.listener,!1)},n.prototype._initializeStorage=function(){var e=this;e.storage=[];for(var t=e.options.maxParticles;t--;)e.storage.push(new i(e.context,e.options))},n.prototype._registerBreakpoints=function(){var e,t,n,i=this,o=i.options.responsive||null;if(\"object\"==typeof o&&null!==o&&o.length){for(e in o)if(n=i.breakpoints.length-1,t=o[e].breakpoint,o.hasOwnProperty(e)){for(;n>=0;)i.breakpoints[n]&&i.breakpoints[n]===t&&i.breakpoints.splice(n,1),n--;i.breakpoints.push(t),i.breakpointSettings[t]=o[e].options}i.breakpoints.sort(function(e,t){return t-e})}},n.prototype._checkResponsive=function(){var t,n=this,i=!1,o=e.innerWidth;if(n.options.responsive&&n.options.responsive.length&&null!==n.options.responsive){for(t in i=null,n.breakpoints)n.breakpoints.hasOwnProperty(t)&&o<=n.breakpoints[t]&&(i=n.breakpoints[t]);null!==i?(n.activeBreakpoint=i,n.options=n._extend(n.options,n.breakpointSettings[i])):null!==n.activeBreakpoint&&(n.activeBreakpoint=null,i=null,n.options=n._extend(n.options,n.originalSettings))}},n.prototype._refresh=function(){this._initializeStorage(),this._draw()},n.prototype._resize=function(){var t=this;t.element.width=t.element.offsetParent?t.element.offsetParent.clientWidth*t.ratio:t.element.clientWidth*t.ratio,t.element.offsetParent&&\"BODY\"===t.element.offsetParent.nodeName?t.element.height=e.innerHeight*t.ratio:t.element.height=t.element.offsetParent?t.element.offsetParent.clientHeight*t.ratio:t.element.clientHeight*t.ratio,t.context.scale(t.ratio,t.ratio),clearTimeout(t.windowDelay),t.windowDelay=e.setTimeout(function(){t._checkResponsive(),t._refresh()},50)},n.prototype._animate=function(){var t=this;t._draw(),t._animation=e.requestAnimFrame(t._animate)},n.prototype.resumeAnimation=function(){this._animation||this._animate()},n.prototype.pauseAnimation=function(){var t=this;if(t._animation){if(t.usingPolyfill)e.clearTimeout(t._animation);else(e.cancelAnimationFrame||e.webkitCancelAnimationFrame||e.mozCancelAnimationFrame)(t._animation);t._animation=null}},n.prototype._draw=function(){var t=this,n=t.element,i=n.offsetParent?n.offsetParent.clientWidth:n.clientWidth,r=n.offsetParent?n.offsetParent.clientHeight:n.clientHeight,a=t.options.showParticles,s=t.storage;n.offsetParent&&\"BODY\"===n.offsetParent.nodeName&&(r=e.innerHeight),t.context.clearRect(0,0,n.width,n.height),t.context.beginPath();for(var l=s.length;l--;){var c=s[l];a&&c._draw(),c._updateCoordinates(i,r)}t.options.connectParticles&&(s.sort(o),t._updateEdges())},n.prototype._updateEdges=function(){for(var e=this,t=e.options.minDistance,n=Math.sqrt,i=Math.abs,o=e.storage,r=o.length,a=0;at)break;c<=t&&e._drawEdge(s,f,1.2-c/t)}},n.prototype._drawEdge=function(e,t,n){var i=this,o=i.context.createLinearGradient(e.x,e.y,t.x,t.y),r=this._hex2rgb(e.color),a=this._hex2rgb(t.color);o.addColorStop(0,\"rgba(\"+r.r+\",\"+r.g+\",\"+r.b+\",\"+n+\")\"),o.addColorStop(1,\"rgba(\"+a.r+\",\"+a.g+\",\"+a.b+\",\"+n+\")\"),i.context.beginPath(),i.context.strokeStyle=o,i.context.moveTo(e.x,e.y),i.context.lineTo(t.x,t.y),i.context.stroke(),i.context.fill(),i.context.closePath()},n.prototype._extend=function(e,t){return Object.keys(t).forEach(function(n){e[n]=t[n]}),e},n.prototype._hex2rgb=function(e){var t=/^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(e);return t?{r:parseInt(t[1],16),g:parseInt(t[2],16),b:parseInt(t[3],16)}:null},(i=function(n,i){var o=this,r=Math.random,a=i.speed,s=i.color instanceof Array?i.color[Math.floor(Math.random()*i.color.length)]:i.color;o.context=n,o.options=i;var l=t.querySelector(i.selector);o.x=l.offsetParent?r()*l.offsetParent.clientWidth:r()*l.clientWidth,l.offsetParent&&\"BODY\"===l.offsetParent.nodeName?o.y=r()*e.innerHeight:o.y=l.offsetParent?r()*l.offsetParent.clientHeight:r()*l.clientHeight,o.vx=r()*a*2-a,o.vy=r()*a*2-a,o.radius=r()*r()*i.sizeVariations,o.color=s,o._draw()}).prototype._draw=function(){var e=this;e.context.save(),e.context.translate(e.x,e.y),e.context.moveTo(0,0),e.context.beginPath(),e.context.arc(0,0,e.radius,0,2*Math.PI,!1),e.context.fillStyle=e.color,e.context.fill(),e.context.restore()},i.prototype._updateCoordinates=function(e,t){var n=this,i=n.x+this.vx,o=n.y+this.vy,r=n.radius;i+r>e?i=r:i-r<0&&(i=e-r),o+r>t?o=r:o-r<0&&(o=t-r),n.x=i,n.y=o},e.requestAnimFrame=function(){var t=e.requestAnimationFrame||e.webkitRequestAnimationFrame||e.mozRequestAnimationFrame;return t||(this._usingPolyfill=!0,function(t){return e.setTimeout(t,1e3/60)})}(),new n}(window,document);!function(){\"use strict\";\"function\"==typeof define&&define.amd?define(\"Particles\",function(){return Particles}):\"undefined\"!=typeof module&&module.exports?module.exports=Particles:window.Particles=Particles}();","\n\n\n\n\n
\n \n

SAoS

\n

Svelte Animation on Scroll

\n \n
\n
\n

SAoS

\n Github\n Download\n
\n\n
\n

Install via Yarn, Npm

\n

yarn add saos

\n

npm i saos --save

\n
\n\n
\n

How to use

\n

\n Make your animation or (if you are lazy like me) get it from:\n animista\n

\n

Add the -global- before the name, like:

\n {'@keyframes -global-slide-out-fwd-center {'}\n

And use it with Saos, like:

\n \n {``}\n \n {`>>Your code here<<`}\n {``}\n

\n See the\n README\n for more examples\n

\n
\n
\n
\n","import App from './App.svelte';\n\nconst app = new App({\n\ttarget: document.body,\n\tprops: {\n\t}\n});\n\nexport default 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typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? undefined : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n const z_index = (parseInt(computed_style.zIndex) || 0) - 1;\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', `display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ` +\n `overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: ${z_index};`);\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = `data:text/html,`;\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ``}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error(`Function called outside component initialization`);\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n info.blocks[i] = null;\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error(`Cannot have duplicate keys in a keyed each`);\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += \" \" + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += \" \" + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, options = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, options);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : ``;\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const prop_values = options.props || {};\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : []),\n // everything else\n callbacks: blank_object(),\n dirty\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, prop_values, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if ($$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set() {\n // overridden by instance, if it has props\n }\n };\n}\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set() {\n // overridden by instance, if it has props\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.24.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev(\"SvelteDOMInsert\", { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev(\"SvelteDOMInsert\", { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev(\"SvelteDOMRemove\", { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? [\"capture\"] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev(\"SvelteDOMAddEventListener\", { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev(\"SvelteDOMRemoveEventListener\", { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev(\"SvelteDOMRemoveAttribute\", { node, attribute });\n else\n dispatch_dev(\"SvelteDOMSetAttribute\", { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev(\"SvelteDOMSetProperty\", { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev(\"SvelteDOMSetDataset\", { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev(\"SvelteDOMSetData\", { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(`'target' is a required option`);\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn(`Component was already destroyed`); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error(`Infinite loop detected`);\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","function t(){}function n(t){return t()}function e(){return Object.create(null)}function o(t){t.forEach(n)}function r(t){return\"function\"==typeof t}function i(t,n){return t!=t?n==n:t!==n||t&&\"object\"==typeof t||\"function\"==typeof t}function c(t,n,e,o){if(t){const r=u(t,n,e,o);return t[0](r)}}function u(t,n,e,o){return t[1]&&o?function(t,n){for(const e in n)t[e]=n[e];return t}(e.ctx.slice(),t[1](o(n))):e.ctx}function s(t,n,e,o,r,i,c){const s=function(t,n,e,o){if(t[2]&&o){const r=t[2](o(e));if(void 0===n.dirty)return r;if(\"object\"==typeof r){const t=[],e=Math.max(n.dirty.length,r.length);for(let o=0;o{M.delete(t),o&&(e&&t.d(1),o())}),t.o(n)}}function B(t,n){-1===t.$$.dirty[0]&&(g.push(t),v||(v=!0,_.then(A)),t.$$.dirty.fill(0)),t.$$.dirty[n/31|0]|=1<{const o=e.length?e[0]:n;return h.ctx&&l(h.ctx[t],h.ctx[t]=o)&&(h.bound[t]&&h.bound[t](o),b&&B(i,t)),n}):[],h.update(),b=!0,o(h.before_update),h.fragment=!!s&&s(h.ctx),c.target){if(c.hydrate){const t=function(t){return Array.from(t.childNodes)}(c.target);h.fragment&&h.fragment.l(t),t.forEach(a)}else h.fragment&&h.fragment.c();c.intro&&j(i.$$.fragment),function(t,e,i){const{fragment:c,on_mount:u,on_destroy:s,after_update:l}=t.$$;c&&c.m(e,i),x(()=>{const e=u.map(n).filter(r);s?s.push(...e):o(e),t.$$.on_mount=[]}),l.forEach(x)}(i,c.target,c.anchor),A()}p($)}function C(t){let n,e,o;const r=t[10].default,i=c(r,t,t[9],null);return{c(){n=f(\"div\"),i&&i.c(),d(n,\"style\",e=\"animation: \"+t[1]+\"; \"+t[3])},m(t,e){l(t,n,e),i&&i.m(n,null),o=!0},p(t,c){i&&i.p&&512&c&&s(i,r,t,t[9],c,null,null),(!o||10&c&&e!==(e=\"animation: \"+t[1]+\"; \"+t[3]))&&d(n,\"style\",e)},i(t){o||(j(i,t),o=!0)},o(t){k(i,t),o=!1},d(t){t&&a(n),i&&i.d(t)}}}function N(t){let n,e,o;const r=t[10].default,i=c(r,t,t[9],null);return{c(){n=f(\"div\"),i&&i.c(),d(n,\"style\",e=\"animation: \"+t[0]+\"; \"+t[3])},m(t,e){l(t,n,e),i&&i.m(n,null),o=!0},p(t,c){i&&i.p&&512&c&&s(i,r,t,t[9],c,null,null),(!o||9&c&&e!==(e=\"animation: \"+t[0]+\"; \"+t[3]))&&d(n,\"style\",e)},i(t){o||(j(i,t),o=!0)},o(t){k(i,t),o=!1},d(t){t&&a(n),i&&i.d(t)}}}function S(t){let n,e,r,i;const c=[N,C],u=[];function s(t,n){return t[4]?0:1}return e=s(t),r=u[e]=c[e](t),{c(){n=f(\"div\"),r.c(),d(n,\"id\",t[5]),d(n,\"style\",t[2])},m(t,o){l(t,n,o),u[e].m(n,null),i=!0},p(t,[l]){let a=e;e=s(t),e===a?u[e].p(t,l):(O={r:0,c:[],p:O},k(u[a],1,1,()=>{u[a]=null}),O.r||o(O.c),O=O.p,r=u[e],r||(r=u[e]=c[e](t),r.c()),j(r,1),r.m(n,null)),(!i||4&l)&&d(n,\"style\",t[2])},i(t){i||(j(r),i=!0)},o(t){k(r),i=!1},d(t){t&&a(n),u[e].d()}}}function q(t,n,e){let{animation:o=\"none\"}=n,{animation_out:r=\"none; opacity: 0\"}=n,{once:i=!1}=n,{top:c=0}=n,{bottom:u=0}=n,{css_observer:s=\"\"}=n,{css_animation:l=\"\"}=n,a=!0;const f=`__saos-${Math.random()}__`;function d(t){const n=t.getBoundingClientRect();return e(4,a=n.top+c0),a&&i&&window.removeEventListener(\"scroll\",verify),window.addEventListener(\"scroll\",d),()=>window.removeEventListener(\"scroll\",d)}$(()=>{const t=document.getElementById(f);return IntersectionObserver?(console.debug(\"using intersection observer\"),function(t){const n=new IntersectionObserver(o=>{e(4,a=o[0].isIntersecting),a&&i&&n.unobserve(t)},{rootMargin:`${-u}px 0px ${-c}px 0px`});return n.observe(t),()=>n.unobserve(t)}(t)):(console.debug(\"using bounding\"),d(t))});let{$$slots:m={},$$scope:p}=n;return t.$set=t=>{\"animation\"in t&&e(0,o=t.animation),\"animation_out\"in t&&e(1,r=t.animation_out),\"once\"in t&&e(6,i=t.once),\"top\"in t&&e(7,c=t.top),\"bottom\"in t&&e(8,u=t.bottom),\"css_observer\"in t&&e(2,s=t.css_observer),\"css_animation\"in t&&e(3,l=t.css_animation),\"$$scope\"in t&&e(9,p=t.$$scope)},[o,r,s,l,a,f,i,c,u,p,m]}export default class extends class{$destroy(){!function(t,n){const e=t.$$;null!==e.fragment&&(o(e.on_destroy),e.fragment&&e.fragment.d(n),e.on_destroy=e.fragment=null,e.ctx=[])}(this,1),this.$destroy=t}$on(t,n){const e=this.$$.callbacks[t]||(this.$$.callbacks[t]=[]);return e.push(n),()=>{const t=e.indexOf(n);-1!==t&&e.splice(t,1)}}$set(){}}{constructor(t){super(),L(this,t,q,S,i,{animation:0,animation_out:1,once:6,top:7,bottom:8,css_observer:2,css_animation:3})}}\n","\n\n\n\n
\n \n
\n

\n From Left\n
\n (Repeat)\n

\n

\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n
\n\n \n
\n

\n From Left\n
\n (No Repeat)\n

\n

\n {`once={true}`}\n
\n {`animation={'from-left 2s cubic-bezier(0.35, 0.5, 0.65, 0.95) both'}`}\n

\n
\n \n\n \n
\n

Scale In Center

\n

\n {`animation={'scale-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Rotate In Center

\n

\n {`animation={'rotate-in-center 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

Slide In Top

\n

\n {`animation={'slide-in-top 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n

\n
\n \n\n \n
\n

\n Slide in Fwd / scale Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-fwd-tr 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`\n animation_out={'scale-out-center 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Slide in Elliptic / Rotate Out Center\n
\n (400 top/bottom)\n

\n

\n {`animation={'slide-in-elliptic-top-fwd 0.7s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
{`\n animation_out={'rotate-out-center 0.6s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`\n top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Left / Rotate Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-left 0.6s ease-out both'}`}\n
\n {`animation_out={'rotate-out-2-cw 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Roll In Blurred / Swirl Out Bck\n
\n (400 top/bottom)\n

\n

\n {`animation={'roll-in-blurred-left 0.65s cubic-bezier(0.230, 1.000, 0.320, 1.000) both'}`}\n
\n {`animation_out={'swirl-out-bck 0.6s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Tilt In Fwd / Flip Out Hor Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'tilt-in-fwd-tr 0.6s cubic-bezier(0.250, 0.460, 0.450, 0.940) both'}`}\n
\n {`animation_out={'flip-out-hor-top 0.45s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Swing in Top / Slide Out Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both'}`}\n
\n {`animation_out={'slide-out-top 0.5s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}>`}\n

\n
\n \n\n \n
\n

\n Fade In / Slide Out\n
\n (400 top/bottom)\n

\n

\n {`animation={'fade-in 1.2s cubic-bezier(0.390, 0.575, 0.565, 1.000) both'}`}\n
\n {`animation_out={'slide-out-fwd-center 0.7s cubic-bezier(0.550, 0.085, 0.680, 0.530) both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n\n \n
\n

\n Puff In Center / Slide Out Elliptic Top\n
\n (400 top/bottom)\n

\n

\n {`animation={'puff-in-center 0.7s cubic-bezier(0.470, 0.000, 0.745, 0.715) both'}`}\n
\n {`animation_out={'slide-out-elliptic-top-bck 0.7s ease-in both'}`}\n
\n {`top={400}`}\n
\n {`bottom={400}`}\n

\n
\n \n
\n","/*!\n * A lightweight, dependency-free and responsive javascript plugin for particle backgrounds.\n *\n * @author Marc Bruederlin \n * @version 2.2.3\n * @license MIT\n * @see https://github.com/marcbruederlin/particles.js\n */\nvar Particles=function(e,t){\"use strict\";var n,i={};function o(e,t){return e.xt.x?1:e.yt.y?1:0}return(n=function(){return function(){var e=this;e.defaults={responsive:null,selector:null,maxParticles:100,sizeVariations:3,showParticles:!0,speed:.5,color:\"#000000\",minDistance:120,connectParticles:!1},e.element=null,e.context=null,e.ratio=null,e.breakpoints=[],e.activeBreakpoint=null,e.breakpointSettings=[],e.originalSettings=null,e.storage=[],e.usingPolyfill=!1}}()).prototype.init=function(e){var t=this;return t.options=t._extend(t.defaults,e),t.originalSettings=JSON.parse(JSON.stringify(t.options)),t._animate=t._animate.bind(t),t._initializeCanvas(),t._initializeEvents(),t._registerBreakpoints(),t._checkResponsive(),t._initializeStorage(),t._animate(),t},n.prototype.destroy=function(){var t=this;t.storage=[],t.element.remove(),e.removeEventListener(\"resize\",t.listener,!1),e.clearTimeout(t._animation),cancelAnimationFrame(t._animation)},n.prototype._initializeCanvas=function(){var n,i,o=this;if(!o.options.selector)return console.warn(\"particles.js: No selector specified! Check https://github.com/marcbruederlin/particles.js#options\"),!1;o.element=t.querySelector(o.options.selector),o.context=o.element.getContext(\"2d\"),n=e.devicePixelRatio||1,i=o.context.webkitBackingStorePixelRatio||o.context.mozBackingStorePixelRatio||o.context.msBackingStorePixelRatio||o.context.oBackingStorePixelRatio||o.context.backingStorePixelRatio||1,o.ratio=n/i,o.element.width=o.element.offsetParent?o.element.offsetParent.clientWidth*o.ratio:o.element.clientWidth*o.ratio,o.element.offsetParent&&\"BODY\"===o.element.offsetParent.nodeName?o.element.height=e.innerHeight*o.ratio:o.element.height=o.element.offsetParent?o.element.offsetParent.clientHeight*o.ratio:o.element.clientHeight*o.ratio,o.element.style.width=\"100%\",o.element.style.height=\"100%\",o.context.scale(o.ratio,o.ratio)},n.prototype._initializeEvents=function(){var t=this;t.listener=function(){t._resize()}.bind(this),e.addEventListener(\"resize\",t.listener,!1)},n.prototype._initializeStorage=function(){var e=this;e.storage=[];for(var t=e.options.maxParticles;t--;)e.storage.push(new i(e.context,e.options))},n.prototype._registerBreakpoints=function(){var e,t,n,i=this,o=i.options.responsive||null;if(\"object\"==typeof o&&null!==o&&o.length){for(e in o)if(n=i.breakpoints.length-1,t=o[e].breakpoint,o.hasOwnProperty(e)){for(;n>=0;)i.breakpoints[n]&&i.breakpoints[n]===t&&i.breakpoints.splice(n,1),n--;i.breakpoints.push(t),i.breakpointSettings[t]=o[e].options}i.breakpoints.sort(function(e,t){return t-e})}},n.prototype._checkResponsive=function(){var t,n=this,i=!1,o=e.innerWidth;if(n.options.responsive&&n.options.responsive.length&&null!==n.options.responsive){for(t in i=null,n.breakpoints)n.breakpoints.hasOwnProperty(t)&&o<=n.breakpoints[t]&&(i=n.breakpoints[t]);null!==i?(n.activeBreakpoint=i,n.options=n._extend(n.options,n.breakpointSettings[i])):null!==n.activeBreakpoint&&(n.activeBreakpoint=null,i=null,n.options=n._extend(n.options,n.originalSettings))}},n.prototype._refresh=function(){this._initializeStorage(),this._draw()},n.prototype._resize=function(){var t=this;t.element.width=t.element.offsetParent?t.element.offsetParent.clientWidth*t.ratio:t.element.clientWidth*t.ratio,t.element.offsetParent&&\"BODY\"===t.element.offsetParent.nodeName?t.element.height=e.innerHeight*t.ratio:t.element.height=t.element.offsetParent?t.element.offsetParent.clientHeight*t.ratio:t.element.clientHeight*t.ratio,t.context.scale(t.ratio,t.ratio),clearTimeout(t.windowDelay),t.windowDelay=e.setTimeout(function(){t._checkResponsive(),t._refresh()},50)},n.prototype._animate=function(){var t=this;t._draw(),t._animation=e.requestAnimFrame(t._animate)},n.prototype.resumeAnimation=function(){this._animation||this._animate()},n.prototype.pauseAnimation=function(){var t=this;if(t._animation){if(t.usingPolyfill)e.clearTimeout(t._animation);else(e.cancelAnimationFrame||e.webkitCancelAnimationFrame||e.mozCancelAnimationFrame)(t._animation);t._animation=null}},n.prototype._draw=function(){var t=this,n=t.element,i=n.offsetParent?n.offsetParent.clientWidth:n.clientWidth,r=n.offsetParent?n.offsetParent.clientHeight:n.clientHeight,a=t.options.showParticles,s=t.storage;n.offsetParent&&\"BODY\"===n.offsetParent.nodeName&&(r=e.innerHeight),t.context.clearRect(0,0,n.width,n.height),t.context.beginPath();for(var l=s.length;l--;){var c=s[l];a&&c._draw(),c._updateCoordinates(i,r)}t.options.connectParticles&&(s.sort(o),t._updateEdges())},n.prototype._updateEdges=function(){for(var e=this,t=e.options.minDistance,n=Math.sqrt,i=Math.abs,o=e.storage,r=o.length,a=0;at)break;c<=t&&e._drawEdge(s,f,1.2-c/t)}},n.prototype._drawEdge=function(e,t,n){var i=this,o=i.context.createLinearGradient(e.x,e.y,t.x,t.y),r=this._hex2rgb(e.color),a=this._hex2rgb(t.color);o.addColorStop(0,\"rgba(\"+r.r+\",\"+r.g+\",\"+r.b+\",\"+n+\")\"),o.addColorStop(1,\"rgba(\"+a.r+\",\"+a.g+\",\"+a.b+\",\"+n+\")\"),i.context.beginPath(),i.context.strokeStyle=o,i.context.moveTo(e.x,e.y),i.context.lineTo(t.x,t.y),i.context.stroke(),i.context.fill(),i.context.closePath()},n.prototype._extend=function(e,t){return Object.keys(t).forEach(function(n){e[n]=t[n]}),e},n.prototype._hex2rgb=function(e){var t=/^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(e);return t?{r:parseInt(t[1],16),g:parseInt(t[2],16),b:parseInt(t[3],16)}:null},(i=function(n,i){var o=this,r=Math.random,a=i.speed,s=i.color instanceof Array?i.color[Math.floor(Math.random()*i.color.length)]:i.color;o.context=n,o.options=i;var l=t.querySelector(i.selector);o.x=l.offsetParent?r()*l.offsetParent.clientWidth:r()*l.clientWidth,l.offsetParent&&\"BODY\"===l.offsetParent.nodeName?o.y=r()*e.innerHeight:o.y=l.offsetParent?r()*l.offsetParent.clientHeight:r()*l.clientHeight,o.vx=r()*a*2-a,o.vy=r()*a*2-a,o.radius=r()*r()*i.sizeVariations,o.color=s,o._draw()}).prototype._draw=function(){var e=this;e.context.save(),e.context.translate(e.x,e.y),e.context.moveTo(0,0),e.context.beginPath(),e.context.arc(0,0,e.radius,0,2*Math.PI,!1),e.context.fillStyle=e.color,e.context.fill(),e.context.restore()},i.prototype._updateCoordinates=function(e,t){var n=this,i=n.x+this.vx,o=n.y+this.vy,r=n.radius;i+r>e?i=r:i-r<0&&(i=e-r),o+r>t?o=r:o-r<0&&(o=t-r),n.x=i,n.y=o},e.requestAnimFrame=function(){var t=e.requestAnimationFrame||e.webkitRequestAnimationFrame||e.mozRequestAnimationFrame;return t||(this._usingPolyfill=!0,function(t){return e.setTimeout(t,1e3/60)})}(),new n}(window,document);!function(){\"use strict\";\"function\"==typeof define&&define.amd?define(\"Particles\",function(){return Particles}):\"undefined\"!=typeof module&&module.exports?module.exports=Particles:window.Particles=Particles}();","\n\n\n\n\n
\n \n

SAoS

\n

Svelte Animation on Scroll

\n \n \n
\n","import App from './App.svelte';\n\nconst app = new App({\n\ttarget: document.body,\n\tprops: {\n\t}\n});\n\nexport default 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