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happysolver.pro
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happysolver.pro
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######################################################################
# Automatically generated by qmake (2.01a) Fri Apr 13 01:04:40 2012
######################################################################
TEMPLATE = app
TARGET = mac_happysolver
DEPENDPATH += . GeneratedFiles src
INCLUDEPATH += .
QT += opengl xml
CONFIG += qt release
win32 {
RC_FILE = happysolver.rc
}
macx {
CONFIG += x86_64
ICON = images/mac_icon.icns
MAC_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk
if( !exists( $$MAC_SDK) ) {
error("The selected Mac OSX SDK does not exist at $$MAC_SDK!")
}
macx:QMAKE_MAC_SDK = macosx
}
linux-g++ {
}
# Input
HEADERS += src/ActFocusComboBox.h \
src/AssembleStepDlg.h \
src/BuildControlBase.h \
src/BuildGLControl.h \
src/BaseGLWidget.h \
src/BuildHelpDlg.h \
src/BuildWorld.h \
src/Configuration.h \
src/Cube.h \
src/CubeAcc.h \
src/CubeDoc.h \
src/DataWidgets.h \
src/general.h \
src/GlobDefs.h \
src/GLWidget.h \
src/GrpColorDlg.h \
src/MainWindow.h \
src/MemoryMgmt.h \
src/ModelGLControl.h \
src/ModelControlBase.h \
src/ModelHelpDlg.h \
src/MyFile.h \
src/MyObject.h \
src/MyPoint.h \
src/MyPolygon.h \
src/OptionsDlg.h \
src/PicPainter.h \
src/PicsSelectWidget.h \
src/Pieces.h \
src/Shape.h \
src/SIDlg.h \
src/Solutions.h \
src/SolveDlg.h \
src/SlvPainter.h \
src/SolveThread.h \
src/Space3D.h \
src/PicArr.h \
src/SlvCube.h \
src/PicsSet.h \
src/NoiseGenerator.h \
src/Mat.h \
src/ObjExport.h \
src/Mesh.h \
src/OpenGL/GLTexture.h \
src/OpenGL/ShaderProgram.h \
src/OpenGL/Shaders.h \
src/MyLib/ParamBase.h \
src/MyLib/MyInputDlg.h \
src/MyLib/MyColorPicker.h \
src/MyLib/QtAdd/qtcolortriangle.h \
src/MyLib/MyDialog.h \
src/tinyxml/tinyxml2.h \
src/sglu/sglu.h \
src/OpenGL/build.frag.glsl.h \
src/OpenGL/build.vtx.glsl.h \
src/OpenGL/cubesNoise.frag.glsl.h \
src/OpenGL/cubesNoise.vtx.glsl.h \
src/OpenGL/flat.frag.glsl.h \
src/OpenGL/flat.vtx.glsl.h
FORMS += src/about.ui \
src/GrpColor.ui \
src/OptionsDlg.ui \
src/SolveDlg.ui \
src/MyLib/MyInputDlg.ui \
src/MyLib/MyColorPicker.ui
SOURCES += src/ActFocusComboBox.cpp \
src/AssembleStepDlg.cpp \
src/BaseGLWidget.cpp \
src/BuildControlBase.cpp \
src/BuildGLControl.cpp \
src/BuildHelpDlg.cpp \
src/BuildWorld.cpp \
src/Configuration.cpp \
src/Cube.cpp \
src/CubeDoc.cpp \
src/DataWidgets.cpp \
src/general.cpp \
src/GLWidget.cpp \
src/GrpColorDlg.cpp \
src/ImageBuf.cpp \
src/main.cpp \
src/MainWindow.cpp \
src/Mat.cpp \
src/Mesh.cpp \
src/ModelControlBase.cpp \
src/ModelGLControl.cpp \
src/ModelHelpDlg.cpp \
src/MyFile.cpp \
src/MyObject.cpp \
src/MyPolygon.cpp \
src/NoiseGenerator.cpp \
src/ObjExport.cpp \
src/OptionsDlg.cpp \
src/PicArr.cpp \
src/PicPainter.cpp \
src/PicsSelectWidget.cpp \
src/PicsSet.cpp \
src/Pieces.cpp \
src/Shape.cpp \
src/SIDlg.cpp \
src/SlvCube.cpp \
src/Solutions.cpp \
src/SlvPainter.cpp \
src/SolveDlg.cpp \
src/SolveThread.cpp \
src/Space3D.cpp \
src/OpenGL/GLTexture.cpp \
src/OpenGL/ShaderProgram.cpp \
src/OpenGL/Shaders.cpp \
src/MyLib/ParamBase.cpp \
src/MyLib/MyInputDlg.cpp \
src/MyLib/MyColorPicker.cpp \
src/MyLib/QtAdd/qtcolortriangle.cpp \
src/tinyxml/tinyxml2.cpp \
src/sglu/project.cpp
RESOURCES += src/qt/resources.qrc