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.gitignore
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.gitignore
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# =============== #
# Unity generated #
# =============== #
[Tt]emp/
[Oo]bj/
[Bb]uild
/[Ll]ibrary/
sysinfo.txt
*.stackdump
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
[Ee]xported[Oo]bj/
.vs/
/.vs
/.vs/
/*.userprefs
/*.csproj
/*.pidb
/*.suo
/*.sln*
/*.user
/*.unityproj
/*.booproj
# ============ #
# OS generated #
# ============ #
.DS_Store*
._*
.Spotlight-V100
.Trashes
ehthumbs.db
[Tt]humbs.db
[Tt]humbs.db.meta
[Dd]esktop.ini
# vim
*.swp
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.favdoc
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
debug-glsl-error-in-preprocessor.txt
*.csproj.meta
*.exe.meta
# Firebase API Key files
Assets/google-services.json
Assets/google-services.json.meta
Assets/StreamingAssets/google-services-desktop.json.meta
Assets/StreamingAssets/google-services-desktop.json
Assets/Plugins/Android/Firebase/res/values/google-services.xml.meta
Assets/Plugins/Android/Firebase/res/values/google-services.xml
# This is a proprietary helper to facilitate web requests.
# It can be replaced with unity's own (free) UnityWebRequest or WWW classes.
# I was going to do that (check Assets/Bitflow/Scripts/TaskWebRequest.cs)
# but was running low on time so I just used this.
#
# https://assetstore.unity.com/packages/tools/network/best-http-10872
Assets/Best HTTP (Pro)
Assets/Best HTTP (Pro).meta