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Hi, I'm using the URP (LWRP) on Unity 2019.4.14f1 for Android platform and I'm getting the same error for all the shaders. Any clue about the problem?
Documentation is really messy and outdated.
failed to open source file: 'Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl' Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Same for: SimpleLitVATFluid SimpleLitVATRigid SimpleLitVATSoft SimpleLitVATSprite
The text was updated successfully, but these errors were encountered:
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Hi, I'm using the URP (LWRP) on Unity 2019.4.14f1 for Android platform and I'm getting the same error for all the shaders.
Any clue about the problem?
Documentation is really messy and outdated.
failed to open source file: 'Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl' Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Same for:
SimpleLitVATFluid
SimpleLitVATRigid
SimpleLitVATSoft
SimpleLitVATSprite
The text was updated successfully, but these errors were encountered: