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Rules

antiSpamDisabled

Disable spamming checks on players, including: chat message cooldown, creative item drop cooldown

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE, SURVIVAL

blockEventPacketRange

Set the range where player will receive a block event packet after a block event fires successfully

For piston the packet is used to render the piston movement animation. Decrease it to reduce client's lag

  • Type: double
  • Default value: 64
  • Suggested options: 0, 16, 64, 128
  • Categories: TIS, OPTIMIZATION

blockPlacementIgnoreEntity

Disable entity collision check before block placement, aka you can place blocks inside entities

Works with creative mode players only

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

cauldronBlockItemInteractFix

Make player be able to place block against cauldron block with any filled level

Affected Minecraft <= 1.16.x. This annoying behavior is already been fixed in 1.17+

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

chunkUpdatePacketThreshold

The threshold which the game will just send an chunk data packet if the amount of block changes is more than it

Increasing this value might reduce network bandwidth usage, and boost client's fps if there are lots of tile entities in a chunk section with a lot of block changes

Set it to really high to simulate 1.16+ behavior, which is no chunk packet but only multiple block change packet

This rule is only available in <1.16

  • Type: int
  • Default value: 64
  • Suggested options: 64, 4096, 65536
  • Categories: TIS, OPTIMIZATION, EXPERIMENTAL

chunkTickSpeed

Modify how often the chunk tick occurs per chunk per game tick

The default value is 1. Set it to 0 to disables chunk ticks

Affected game phases:

  • thunder
  • ice and snow
  • randomtick

With a value of n, in every chunk every game tick, climate things will tick n times, and randomtick will tick n * randomTickSpeed times per chunk section

  • Type: int
  • Default value: 1
  • Suggested options: 0, 1, 10, 100, 1000
  • Categories: TIS, CREATIVE

clientSettingsLostOnRespawnFix

Fixed stored client settings are not migrated from the old player entity during player respawn or entering end portal in the end

So mods relies on client settings are always able to work correctly, e.g. serverside translation of this mod and worldedit mod

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, BUGFIX

commandLifeTime

Enables /lifetime command to track entity lifetime and so on

Useful for mob farm debugging etc.

  • Type: String
  • Default value: true
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND

commandManipulate

Enables /manipulate command for world related manipulation command

  • Type: String
  • Default value: false
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND, EXPERIMENTAL

commandRaid

Enables /raid command for raid listing and tracking

  • Type: String
  • Default value: true
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND

commandRaycast

Enables /raycast command for debugging raycast

  • Type: String
  • Default value: ops
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND

commandRefresh

Enables /refresh command for synchronizing your client to the server

  • Type: String
  • Default value: true
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND

commandRemoveEntity

Enables /removeentity command for directly erase target entities from the world

  • Type: String
  • Default value: ops
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND, CREATIVE

commandSleep

Enables /sleep command for creating lag

  • Type: String
  • Default value: ops
  • Suggested options: false, true, ops
  • Categories: TIS, COMMAND, CREATIVE

creativeNetherWaterPlacement

Allow creative players place water via water bucket in nether

Technically this rule applies to all ultrawarm dimensions

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

creativeNoItemCooldown

Remove the cooldown of items used by the creative players

e.g. the 20gt cooldown after throwing an ender pearl

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

creativeOpenContainerForcibly

Allow creative players to open a container even if the container is blocked. e.g. for shulker box

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

deobfuscateCrashReportStackTrace

Deobfuscate stack traces in crash report

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE

dispenserNoItemCost

Dispensers and droppers execute without having the itemstack inside decreased

Either dropping and using items do not cost, but dropper transferring item still costs

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, DISPENSER, CREATIVE

dispensersFireDragonBreath

Dispenser can fire dragon breath bottle to create a dragon breath effect cloud

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE, DISPENSER

entityBrainMemoryUnfreedFix

Fix brain memory of living entity staying unfreed after the entity has been removed

This could lead to a memory leak if living entities remember other and then get removed continuously and create an endless memory chain in their brains

Fixed MC-260605, using the same fix that Mojang implemented in 1.19.4-pre3

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, BUGFIX

enchantCommandNoRestriction

Remove all enchantment restriction checks inside /enchant command

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

entityMomentumLoss

Set it to false to disable entity axis momentum cancellation if it's above 10m/gt when being loaded from disk

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, EXPERIMENTAL

entityPlacementIgnoreCollision

Disable block and entity collision check during entity placement with items

Affected items: armorstand, end crystal, all kinds of boat

Spawn egg items are not affected

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

entityTrackerDistance

The maximum horizontal chebyshev distance (in chunks) for the server to sync entities information to the client

Basically this works as a "entity view distance", but will still be limited to the server view distance

Set it to a value not less than the server view distance to make the server sync all entities within the view distance to the client

Set it to a non-positive value to use vanilla logic

Requires chunk reloading to set the new rule value to entities

  • Type: int
  • Default value: -1
  • Suggested options: -1, 16, 64
  • Categories: TIS, CREATIVE

entityTrackerInterval

The time interval (in gametick) for the server to sync entities information to the client

With a small number e.g. 1, entity information will be synced to the client every 1 gametick, resulting in less-likely client-side entity desync

Set it to a non-positive value to use vanilla logic

Requires chunk reloading to set the new rule value to entities

  • Type: int
  • Default value: -1
  • Suggested options: -1, 1
  • Categories: TIS, CREATIVE

explosionNoEntityInfluence

Explosions won't affect any entity

Influences here include damage, acceleration etc.

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

explosionPacketRange

Set the range where player will receive an explosion packet when an explosion happens

  • Type: double
  • Default value: 64
  • Suggested options: 0, 16, 64, 128, 2048
  • Categories: TIS, CREATIVE

failSoftBlockStateParsing

Ignore invalid property keys/values in block state arguments used in e.g. /setblock command

In vanilla invalid property keys/values cause command failure when parsing, this rule suppresses that

Useful during cross-version litematica schematic pasting etc.

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

fakePlayerNamePrefix

Add a markerName prefix for fake players spawned with /player command

Which can prevent summoning fake player with illegal names and make player list look nicer

Set it to #none to stop adding a prefix

  • Type: String
  • Default value: #none
  • Suggested options: #none, bot_
  • Categories: TIS, CARPET_MOD

fakePlayerNameSuffix

Add a markerName suffix for fake players spawned with /player command

Set it to #none to stop adding a suffix

  • Type: String
  • Default value: #none
  • Suggested options: #none, _fake
  • Categories: TIS, CARPET_MOD

fakePlayerRemoteSpawning

The permission requirement for spawning remotely a fake player with /player command

Here "remotely" means spawning a fake player at more than 16m away, or in other dimension

  • Type: String
  • Default value: true
  • Suggested options: false, true, ops, 0, 1, 2, 3, 4
  • Categories: TIS, CARPET_MOD

farmlandTrampledDisabled

Disable farmland being able to be trampled into dirt by mobs

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

fillCommandModeEnhance

Enhance modes in the /fill command

Add softreplace mode: Keep the block state of the original block as much as possible. You can use it to replace block type of stairs / slabs etc.

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, CREATIVE, COMMAND

flattenTriangularDistribution

Minecraft >= 1.19 only

Change all triangle distribution in Minecraft randomizers into uniform distribution

With that edge cases are more likely to happen

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

fluidDestructionDisabled

Disable block destruction by liquid flowing

Fluid will just simple stopped at the state before destroying the block

It's useful to prevent liquid from accidentally flooding your redstone wiring in creative

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

hopperCountersUnlimitedSpeed

Make hopper pointing towards wool has infinity speed to suck in or transfer items with no cooldown

Only works when hopperCounters option in Carpet Mod is on

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE, CARPET_MOD

hopperNoItemCost

Hopper with wool block on top outputs item infinitely without having its item decreased

You can use /scounter command or subscribe to the scounter logger to track the amount of the output items

This rule is also the switch of the /scounter command

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

HUDLoggerUpdateInterval

Overwrite HUD loggers update interval (gametick)

  • Type: int
  • Default value: 20
  • Suggested options: 1, 5, 20, 100
  • Categories: TIS, CARPET_MOD

instantBlockUpdaterReintroduced

Minecraft >= 1.19 only

Reintroduce the instant block update behavior from versions before 1.19

With that update suppression is doable in 1.19+ again

It also provides a better logging results with more clear logic for microTiming logger, as clean as versions before 1.19

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

instantCommandBlock

Make command blocks on redstone ores execute command instantly instead of scheduling a 1gt delay TileTick event for execution

Only affects normal command blocks

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

itemEntitySkipMovementDisabled

Removed the movement skipping mechanism when ticking of item entity

Brings back <=1.13 item entity behavior, where item entities with low velocity on ground still tick movement every gt instead of every 4gt

Useful when you require precise item entity movement timing

Breaks related redstone devices, e.g. 2no2name's wireless redstone

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

keepMobInLazyChunks

The mobs in lazy chunks will not despawn, like the behavior before 1.15

This option only have effects between Minecraft 1.15 and 1.16

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE, EXPERIMENTAL

largeBarrel

The best storage block ever: Large barrel

Two adjacent barrel blocks with their bottom side facing towards each other create a large barrel

The behavior and logic of large barrel is just like large chest

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE, EXPERIMENTAL

lifeTimeTrackerConsidersMobcap

Strategy for lifetime tracker to deal with mob that doesn't count towards mobcap

true: Don't track mobs that don't count towards mobcap, and treat mobs as removal as soon as they don't affect mobcap e.g. right when they pick up some items. Good for mob farm designing

false: Tracks everything it can track and mark mobs as removal when they actually get removed. Good for raid testing or non-mobfarms.

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

lightQueueLoggerSamplingDuration

The sampling duration of light queue logger in game tick

Affects all data except the queue size displayed in the logger

  • Type: int
  • Default value: 60
  • Suggested options: 1, 20, 60, 100, 6000
  • Categories: TIS

lightUpdates

Pause or disable light updates

If set to suppressed, no light update can be executed which simulates light suppressor

If set to ignored, no light update can be scheduled. It's useful for creating light errors

If set to off, no light update can be scheduled or executed

[WARNING] If set to suppressed or off, new chunks cannot be loaded. Then if the server tries to load chunk for player movement or whatever reason the server will be stuck forever

  • Type: enum
  • Default value: on
  • Suggested options: on, suppressed, ignored, off
  • Categories: TIS, CREATIVE, EXPERIMENTAL

loggerMovement

The switch / permission requirement of movement logger

  • Type: string
  • Default value: ops
  • Suggested options: false, true, ops, 0, 1, 2, 3, 4
  • Categories: TIS, LOGGER

microTiming

Enable the function of MicroTiming logger

Log and display redstone components actions, block updates and stacktrace with dye item

Use /log microTiming to start logging

Might impact the server performance when it's on

See description of rule microTimingDyeMarker for instructions of dye markers

Following stuffs are deprecated and will be removed in the future

Use wool blocks and end rods to mark blocks that need to be logged

EndRods will detect block updates and redstone components will show their actions

Block Type How to log
Observer, Piston, EndRod pointing towards wool
Repeater, Comparator, RedstoneTorch, RedstoneDust, Rail, Button, Lever, PressurePlate, TripwireHook placed on wool

Beside that, a universal block actions logging method is using EndRod on wool block to point on the block you want to log

Check rule microTimingTarget to see how to switch logging method

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

microTimingDyeMarker

Allow player to right click with dye item to mark a block to be logged by microTiming logger

You need to subscribe to microTiming logger for marking or displaying blocks

Right click with the same dye to switch the marker to end rod mode with which block update information will be logged additionally. Right click again to remove the marker

Right click a marker with slime ball item to make it movable. It will move to the corresponding new position when the attaching block is moved by a piston

Use /carpet microTimingDyeMarker clear to remove all markers

You can create a named marker by using a renamed dye item. Marker name will be shown in logging message as well

You can see boxes at marked blocks with fabric-carpet installed on your client. With carpet-tis-addition installed the marker name could also be seen through blocks.

Visual rendering thing doesn't work in 1.14.4 branch due to lack of carpet network and scarpet shape rendering framework in frabic carpet

  • Type: string
  • Default value: true
  • Suggested options: false, true, clear
  • Categories: TIS, CREATIVE

microTimingTarget

Modify the way to specify events to be logged in microTiming logger. Events labelled with dye marker are always logged

labelled: Logs events labelled with wool. Deprecated

in_range: Logs events within 32m of any player. Deprecated

all: Logs every event. Use with caution. Deprecated

marker_only: Logs event labelled with dye marker only. Use it with rule microTimingDyeMarker

  • Type: enum
  • Default value: marker_only
  • Suggested options: labelled, in_range, all, marker_only
  • Categories: TIS, CREATIVE

microTimingTickDivision

Determine the way to divide game ticks

world_timer: Divides at Overworld timer increment

player_action: Divides at the beginning of player action

  • Type: enum
  • Default value: world_timer
  • Suggested options: world_timer, player_action
  • Categories: TIS, CREATIVE

minecartFullDropBackport

Backport the feature from Minecraft 1.19+ that minecart entity drops the full cart item on destroy

Only works in Minecraft < 1.19

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE

minecartTakePassengerMinVelocity

Determine the minimum required horizontal velocity (m/gt) for a minecart to pick up nearby entity as its passenger

Set it to 0 to let minecart always take passenger no matter how fast it is, just like a boat

Set it to NaN to let minecart never takes passenger

  • Type: double
  • Default value: 0.1
  • Suggested options: 0, 0.1, NaN
  • Categories: TIS, CREATIVE

mobcapsDisplayIgnoreMisc

Ignore mob type "misc" in carpet mobcaps displays

Since it's useless: Nothing in misc category spawns, and it's ignored when calculating mobcap

Affects mobcaps logger and /spawn mobcap command

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CARPET_MOD

oakBalloonPercent

The chance for oak sapling top grow into a balloon oak (fancy_oak) in percent

e.g. 0 means no balloon oak, 50 means 50% balloon oak, 100 means always balloon oak

Set it to -1 to disable the rule and use vanilla logic (10% balloon oak)

  • Type: int
  • Default value: -1
  • Suggested options: -1, 0, 50, 100
  • Categories: TIS, CREATIVE

observerNoDetection

Stop observer from scheduling tile tick event after it receives a state update

Basically this rule disables the detection functionality of observers

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

opPlayerNoCheat

Disable some command to prevent accidentally cheating

Affects command list: /gamemode, /tp, /teleport, /give, /setblock, /summon

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, SURVIVAL

optimizedFastEntityMovement

Optimize fast entity movement by only checking block collisions on current moving axis

Inspired by the fastMovingEntityOptimization rule in carpetmod112

Use with rule optimizedTNT to greatly improve performance in cannons

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, OPTIMIZATION, EXPERIMENTAL

optimizedHardHitBoxEntityCollision

Optimize entity colliding with entities with hard hit box

It uses an extra separate list to store entities, that have a hard hit box including boat and shulker, in a chunk

It reduces quite a lot of unnecessary iterating when an entity is moving and trying to search entities with hard hit box on the way, since the world is always not filled with boats and shulkers

Enable it before loading the chunk to make it work. ~20% performance boost in portal mob farms

Might not work with other mods that add new entities

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, OPTIMIZATION, EXPERIMENTAL

optimizedTNTHighPriority

Use a Mixin injection with higher priority for carpet rule optimizedTNT

So the rule optimizedTNT can overwrite lithium's explosion optimization

Of course rule optimizedTNT needs to be on for it to work

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, OPTIMIZATION, EXPERIMENTAL

poiUpdates

Whether block changes will cause POI to updates or not

Set it to false to disable POI updates

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

persistentLoggerSubscription

Remember the subscribed loggers as well as logging options of the player during server restart

Only applies carpet's defaultLoggers rule at someone's first login

Logger subscriptions are saved in config/carpettisaddition/logger_subscriptions.json

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CARPET_MOD

preciseEntityPlacement

When placing / summoning entity with item, place the entity at the exact position of player's cursor target position

Affected items: Spawn eggs, armorstand, ender crystal

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

railDupingFix

Disable rail duping using old school pushing lit powered or activator rail method

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, BUGFIX

redstoneDustRandomUpdateOrder

Randomize the order for redstone dust to emit block updates

It's useful to test if your contraption is locational or not

Does not work with rule fastRedstoneDust

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

renewableDragonEgg

Make dragon egg renewable

When a dragon egg is in dragon breath effect cloud it has a possibility to absorb the effect cloud and summon a new dragon egg

Use with rule dispensersFireDragonBreath for more ease

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE

renewableDragonHead

Ender dragon killed by charged creeper will drop dragon head

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE

renewableElytra

Phantom killed by shulker will drops an elytra with given possibility

Set it to 0 to disable

  • Type: double
  • Default value: 0
  • Suggested options: 0, 0.2, 1
  • Categories: TIS, FEATURE

repeaterHalfDelay

Halve the delay of redstone repeaters upon a redstone ore

The delay will change from 2, 4, 6 or 8 game tick instead of 1, 2, 3 or 4 game tick

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

sandDupingFix

Disable sand and other gravity block duping using end portal

Gravity block includes sand, anvil, dragon egg and so on

In sand dupers sand will only get teleported to the other dimension

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, BUGFIX

snowMeltMinLightLevel

The minimum light level allowed for snow to melt

In vanilla the value is 12, which means snow will melt when the light level >=12 when random ticked

Set it to 0 to melt all annoying snow on your builds

Set it to the same level as the minimum light level for snow to not fall on block (light level 10) to easily test if your build is snow-proof with light or not

You can modify gamerule randomTickSpeed to speed up the melting progress, or modify carpet rule chunkTickSpeed to speed up the snowfall progress

  • Type: int
  • Default value: 12
  • Suggested options: 0, 10, 12
  • Categories: TIS, CREATIVE

stopCommandDoubleConfirmation

Add a double confirmation for /stop command to prevent stopping server accidentally

You need to enter /stop twice within 1 minute to stop the server

This mechanics only works for players

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, COMMAND

structureBlockDoNotPreserveFluid

Structure block do not preserve existed fluid when placing waterlogged-able blocks

Has a side effect of suppressing bug MC-130584 happening

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE, BUGFIX

structureBlockLimit

Overwrite the size limit of structure block

Relative position might display wrongly on client side if it's larger than 32

  • Type: int
  • Default value: 32
  • Suggested options: 32, 64, 96, 127
  • Categories: TIS, CREATIVE

synchronizedLightThread

Synchronize lighting thread with the server thread, so the light thread will not lag behind the main thread and get desynchronized

The server will wait until all lighting tasks to be done at the beginning of each world ticking

With this rule you can safely /tick warp without potential light suppression or lighting desynchronization

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE, EXPERIMENTAL

syncServerMsptMetricsData

Sync server's mspt metrics data to the client, so players can see that in the debug screen with F3 + ALT

Carpet TIS Addition is required to be installed on the client

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, TISCM_PROTOCOL

tileTickLimit

Modify the limit of executed tile tick events per game tick

  • Type: int
  • Default value: 65536
  • Suggested options: 1024, 65536, 2147483647
  • Categories: TIS, CREATIVE

tiscmNetworkProtocol

The switch of the TISCM network protocol

  • Type: boolean
  • Default value: true
  • Suggested options: false, true
  • Categories: TIS, TISCM_PROTOCOL

tntDupingFix

Disable TNT, carpet and part of rail dupers

Attachment block update based dupers will do nothing and redstone component update based dupers can no longer keep their duped block

Dupe bad dig good

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, BUGFIX, EXPERIMENTAL

tntIgnoreRedstoneSignal

Prevent TNT blocks from being ignited from redstone

You can still use explosion etc. to ignite a tnt

  • Type: int
  • Default value: 80
  • Suggested options: 0, 80, 32767
  • Categories: TIS, CREATIVE

tntFuseDuration

Overwrite the default fuse duration of TNT

This might also affect the fuse duration of TNT ignited in explosion

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

tooledTNT

Tools on the player's main hand is applied to item dropping during the explosion caused by the player

So you can ignite TNT to harvest blocks that require specific tool or enchantment as long as you are holding the right tool

For example, you can harvest ice with silk touch pickaxe, or harvest grass with shears

It also works for any other living entities beside player

Technically this rule applies the main hand item of the causing entity onto the loot table builder during the explosion

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, FEATURE

totallyNoBlockUpdate

Disable all block updates and state updates

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

toughWitherRose

Birth from death, wither rose is tough enough to be planted on any surface

This rule removes all placement requirement of wither rose block, which means you're able to place wither rose at anywhere

It's useful when you want to play around with update suppressed wither roses for wither skeleton farms

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

turtleEggTrampledDisabled

Disable turtle egg trampled to broken

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

undeadDontBurnInSunlight

Prevent undead creatures burning in sunlight

Their helmets will still get damaged in sunlight though

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

updateSuppressionSimulator

Activator / Powered rail on a redstone ore simulates an update suppressor

Right before a powered activator / powered rail on a redstone ore setting its powered state to false, throw the given JVM throwable

false: rule disabled; true: rule enable and use StackOverflowError; others: feature enable and use given throwable

  • Type: String
  • Default value: false
  • Suggested options: false, true, StackOverflowError, OutOfMemoryError, ClassCastException
  • Categories: TIS, CREATIVE

visualizeProjectileLoggerEnabled

Enable visualize projectile logger

Try /log projectiles visualize

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

voidDamageAmount

Modify the amount of void damage

  • Type: double
  • Default value: 4
  • Suggested options: 0, 4, -1000
  • Categories: TIS, CREATIVE

voidDamageIgnorePlayer

Prevent players from taking void damage

Completely harmless void for players, yay!

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

voidRelatedAltitude

Modify the related altitude between the bottom of the world and the void where entities will receive void damages

  • Type: double
  • Default value: -64
  • Suggested options: -64, -512, -4096
  • Categories: TIS, CREATIVE

witherSpawnedSoundDisabled

Disable the wither spawned sound emitted when a wither fully reset its health after summoned

  • Type: boolean
  • Default value: false
  • Suggested options: false, true
  • Categories: TIS, CREATIVE

xpTrackingDistance

Overwrite the tracking distance of xp orb

Change it to 0 to disable tracking

  • Type: double
  • Default value: 8
  • Suggested options: 0, 1, 8, 32
  • Categories: TIS, CREATIVE

Ported rules

lightEngineMaxBatchSize

  • Source: fabric carpet 1.4.23
  • Target branches: 1.14.4, 1.15.2

structureBlockOutlineDistance

  • Source: fabric carpet 1.4.25
  • Target branches: 1.14.4, 1.15.2

yeetUpdateSuppressionCrash

Prevent the server from crashing due to StackOverflowError, OutOfMemoryError or ClassCastException

Do the same thing as fabric carpet's updateSuppressionCrashFix rule, but with more information

  • Source:
    • rule updateSuppressionCrashFix from fabric carpet 1.4.50
    • rule yeetUpdateSuppressionCrash from TISCarpet13 build238