forked from Rezmason/matrix
-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
37 lines (35 loc) · 1.08 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<!DOCTYPE html>
<html>
<head>
<title>Matrix digital rain</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" />
<style>
body {
background: black;
overflow: hidden;
margin: 0;
}
canvas {
width: 100vw;
height: 100vh;
}
</style>
</head>
<body>
<!--
This is an implementation of the green code seen in The Matrix film and video game franchise.
This project demonstrates five concepts:
1. Drawing to floating point frame buffer objects, or 'FBO's,
for performing computation and post-processing
2. GPU-side computation, with fragment shaders
updating two alternating FBOs
3. Rendering crisp "vector" graphics, with a multiple-channel
signed distance field (or 'MSDF')
4. Creating a blur/bloom effect from a texture pyramid
5. Color mapping with noise, to hide banding
For more information, please visit: https://github.com/Rezmason/matrix
-->
<script type="module" src="js/main.js"></script>
</body>
</html>