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Is your feature request related to a problem? Please describe.
Just a heads up, that Unity will be defaulted to Ui-toolkit api for both Editor and Inspector etc. This will be the default since Unity 2022.2 and above!
Describe alternatives you've considered
I do support the movement to the new Ui-Toolkit. It's very lightweight, less boilerplate and blazingly fast and very very easy to implement, unlike the good ole IMGui.
We have two options:
Use the Experimental API of GraphView, which used in ShaderGraph, VFX Graph etc. This may likely be deprecated in the near future in favor of Graph Tool Foundation (see below).
Use the latest preview graphic api of [GraphToolFoundation] (https://docs.unity3d.com/Packages/[email protected]/manual/index.html) that will replace all graphs tooling and the defacto in Unity(they planned to replace ShaderGraph, VFX graph, Bolt gui with it, in the future, once out of preview).
Additional context
This is like a huge revamp for Fungus, but it can't be done by a single person, so team work is a must here. Please share your thoughts on this.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Just a heads up, that Unity will be defaulted to Ui-toolkit api for both Editor and Inspector etc. This will be the default since Unity 2022.2 and above!
Describe alternatives you've considered
I do support the movement to the new Ui-Toolkit. It's very lightweight, less boilerplate and blazingly fast and very very easy to implement, unlike the good ole IMGui.
We have two options:
Additional context
This is like a huge revamp for Fungus, but it can't be done by a single person, so team work is a must here. Please share your thoughts on this.
The text was updated successfully, but these errors were encountered: