The course content is divided into multiple topics that you should strive to master during that week of the course. The instruction for a topic includes classroom instruction, slide deck, and optional textual instruction, code examples, starter code, and assignments.
Important
Make sure you observe the due dates specified in Canvas for each of the course assignments.
- Java Fundamentals
- ☑ Phase 0: Chess Moves
- Java Object Class
- Classes and Objects
- Java Records
- Interfaces and Abstract Classes
- Copying Objects
- Java Exceptions
- Java Collections
- Object Oriented Design
- Design Principles
- Java Inner Classes
- ☑ Phase 1: Chess Game
- Java Input and Output (IO)
- Java Generics
- Java Lambdas
- JSON and Serialization
- ☑ Phase 2: Chess Server Design
- HTTP
- cURL
- Web API
- ☑ Phase 3: Chess Web API
- Writing Quality Code
- Style Checking
- Unit Testing
- Code Coverage
- Relational Model
- MySQL
- SQL
- JDBC
- ☑ Phase 4: Chess Database
- Securing Passwords
- Logging
- Debugging
- Defensive Programming
- Console UI
- ☑ Phase 5: Chess Pregame
- WebSocket
- ☑ Phase 6: Chess Gameplay
- Computer Security
- Concurrency
- Command line tools
- AWS Chess Server
Icon | Meaning |
---|---|
☑ | Assignments that you must submit in Canvas |