Skip to content

Latest commit

 

History

History
194 lines (139 loc) · 7.1 KB

README.md

File metadata and controls

194 lines (139 loc) · 7.1 KB

SML build scripts

A set of scripts to compile and run Standard ML programs defined in .mlb files.

All of these are Bash scripts for Unix-like systems, apart from one PowerShell script for Windows.

Build Status Build status

Motivation

The .mlb file format (http://mlton.org/MLBasis) is, at its most basic, a list of the input files that constitute a Standard ML program. This appealingly simple format is supported by the MLton and MLKit compilers. A .mlb file can be compiled using either of these without any additional scripting:

 $ mlton file.mlb     # compile with MLton
 $ mlkit file.mlb     # or compile with MLKit

But neither compiler is completely ideal on its own. MLton is slow to run, although it produces fast programs. MLKit runs faster but produces somewhat slower output. Neither of them is easy to use on Windows, and neither of them has an interactive environment.

It would be nice to be able to use the same input files with Poly/ML, which has an excellent balance between the speed of the compiler and of the generated code, or SML/NJ. Both run on Windows as well as Linux and macOS, and provide interactive environments. But, as of 2018 and the Poly/ML 5.7 and SML/NJ v110.82 releases, neither of them supports .mlb files directly.

Build, run, and REPL scripts

The Bash script polybuild takes a .mlb file and builds an executable from it using the Poly/ML compiler:

 $ polybuild file.mlb
 $ ./file

This compiles much faster than MLton and still produces a reasonably quick native executable.

The Bash script polyrun takes a .mlb file and runs it once immediately in the Poly/ML environment, instead of creating an executable file as polybuild does.

The Bash script polyrepl takes a .mlb file and loads it into the Poly/ML interactive environment, leaving you at the interactive prompt with your program's contents present in the current environment.

The Bash script smlrun takes a .mlb file and runs it immediately using the SML/NJ environment.

The PowerShell script smlrun.ps1, for Windows, takes a .mlb file and runs it immediately using the SML/NJ environment.

Code coverage

The Bash script mlb-coverage uses MLton's profile tool to print out line coverage reports for the files making up a program. Run

 $ ./mlb-coverage file.mlb

to compile and print an overall coverage summary for the program defined in file.mlb, or

 $ ./mlb-coverage -f sourcefile file.mlb

to compile file.mlb and print detailed coverage for the single source file sourcefile.sml.

Makefile dependency generation

The Bash script mlb-dependencies reads a .mlb file and prints to stdout a list of file dependencies in a format suitable to include in a Makefile.

MLB environments

If a .mlb file refers to other .mlb files, these scripts simply interpolate their contents into the parent. This is not the way .mlb files are supposed to work: each new .mlb is supposed to be elaborated into a new empty environment, which is then brought into the parent environment.

This difference can cause incompatibilities in both directions: programs that build with MLton but not with polybuild, and also vice versa. I haven't yet met an incompatibility that couldn't be worked around though. (I think it is possible to define programs that build both ways but work differently, although I don't think this is likely by accident.) Treat your MLton build as definitive.

Main function and top-level code

Different compilers have different conventions for the main entry points they generate in a stand-alone executable. MLton produces an executable that, when run, invokes any code that was found at the top level during compilation. The entry point of the executable is therefore the start of the top-level code.

Compilers such as Poly/ML, that start from an interactive environment, usually evaluate top-level code "at compile time" instead. Therefore Poly/ML expects to find a separate function called "main" that it will make into the entry point for the executable.

The convention used by these scripts is that your program will have a main.sml file listed at the bottom of your main .mlb file, and that main.sml will simply call out (at the top level) to a main function that presumably has already been defined in an earlier file of code. Thus main.sml provides the entry point for MLton.

Then the polybuild script will remove any file called main.sml when it compiles for Poly/ML, leaving the main function that this file would have called as the entry point.

That is, if you create a file called main.sml, containing a line of code like

val () = main ()

and list that file as the last item in your .mlb file, then MLton will treat this line of code as the entry point for the executable, and so call main () when the executable is run; while the polybuild script will remove this line, leaving Poly/ML simply calling main function as its entry point as usual. So both will have the same effect in the end.

You will still run into differences if you have other top-level code with side-effects: best to avoid that if you can.

Further notes

Author, copyright, and licence

Written by Chris Cannam, copyright 2015-2022.

These scripts are provided under the MIT licence:

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.