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我的bm-smi版本 sophon-driver sophon-libsophon sophon-libsophon-dev 这些都是0.5.1版本的。
另外我打印了我的Bmodel,应该是没什么问题的。常见问题中的Q11所有方法差不多都试了。其中聊天的上下文挺短的,就是让他生成一个冒泡排序,请问还有什么其他排错思路嘛?
linaro@bm1684:/data$ model_tool --info rwkv6-1b6_bf16_1dev.bmodel bmodel version: B.2.2+v1.8.beta.0-331-g9ce86277c-20240822 chip: BM1684X create time: Thu Aug 22 17:17:44 2024 kernel_module name: libbm1684x_kernel_module.so kernel_module size: 2704256 kernel_module md5: b1a3be79d383ae55916e67b482035021 cpuop_module name: libbm1684x_kernel_module.so cpuop_module size: 0 cpuop_module md5: d41d8cd98f00b204e9800998ecf8427e ========================================== net 0: [embedding] static ------------ stage 0, core num: 1 input: input_ids, [1, 1], int32, scale: 1, zero point: 0 output: hidden_dim_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 1: [lm_head] static ------------ stage 0, core num: 1 input: hidden_dim, [1, 2048], bfloat16, scale: 1, zero point: 0 output: m_logits_MatMul_f32, [1, 65536], float32, scale: 1, zero point: 0 ========================================== net 2: [greedy_head] dynamic ------------ stage 0, core num: 1 input: m_logits, [max:1, max:65536], float32, scale: 1, zero point: 0 output: token_TopK, [1, 1], int32, scale: 1, zero point: 0 ========================================== net 3: [penalty_sample_head] static ------------ stage 0, core num: 1 subnet number: 3 input: m_logits, [1, 65536], float32, scale: 1, zero point: 0 input: input_ids, [1, 4096], int32, scale: 1, zero point: 0 input: top_p, [1], float32, scale: 1, zero point: 0 input: temperature, [1], float32, scale: 1, zero point: 0 input: penalty, [1], float32, scale: 1, zero point: 0 output: probs_Softmax, [1, 50], float32, scale: 1, zero point: 0 output: token_TopK, [1, 50], int32, scale: 1, zero point: 0 ========================================== net 4: [block_0] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 5: [block_1] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 6: [block_2] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 7: [block_3] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 8: [block_4] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 9: [block_5] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 10: [block_6] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 11: [block_7] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 12: [block_8] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 13: [block_9] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 14: [block_10] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 15: [block_11] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 16: [block_12] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 17: [block_13] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 18: [block_14] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 19: [block_15] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 20: [block_16] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 21: [block_17] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 22: [block_18] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 23: [block_19] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 24: [block_20] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 25: [block_21] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 26: [block_22] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 ========================================== net 27: [block_23] static ------------ stage 0, core num: 1 input: b_in, [1, 2048], bfloat16, scale: 1, zero point: 0 input: state.1, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 output: b_out_Add, [1, 2048], bfloat16, scale: 1, zero point: 0 output: state_ScatterND, [1, 1584, 2048], bfloat16, scale: 1, zero point: 0 device mem size: 3287437096 (weight: 3237699584, instruct: 4046632, runtime: 45690880) host mem size: 0 (weight: 0, runtime: 0)
请问还有什么其他排错思路嘛?
The text was updated successfully, but these errors were encountered:
上面被delete的comment包好了一个压缩包链接,说能Fix我的问题,被github风控检测了 ,还好发的是exe,我是linux没法装,估计是木马程序!!!
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我的bm-smi版本 sophon-driver sophon-libsophon sophon-libsophon-dev 这些都是0.5.1版本的。
另外我打印了我的Bmodel,应该是没什么问题的。常见问题中的Q11所有方法差不多都试了。其中聊天的上下文挺短的,就是让他生成一个冒泡排序,请问还有什么其他排错思路嘛?
请问还有什么其他排错思路嘛?
The text was updated successfully, but these errors were encountered: