From 1eee5856a8d016e3dd9a39ab917adcc419f08fac Mon Sep 17 00:00:00 2001 From: yzx9 Date: Tue, 1 Oct 2024 09:51:47 +0800 Subject: [PATCH] fix relative link --- docs/beginner/tutorial5-textures/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/beginner/tutorial5-textures/README.md b/docs/beginner/tutorial5-textures/README.md index 86e02730..7eaefe7a 100644 --- a/docs/beginner/tutorial5-textures/README.md +++ b/docs/beginner/tutorial5-textures/README.md @@ -294,7 +294,7 @@ render_pass.draw_indexed(0..self.num_indices, 0, 0..1); ## PipelineLayout -Remember the `PipelineLayout` we created back in [the pipeline section](learn-wgpu/beginner/tutorial3-pipeline#how-do-we-use-the-shaders)? Now, we finally get to use it! The `PipelineLayout` contains a list of `BindGroupLayout`s that the pipeline can use. Modify `render_pipeline_layout` to use our `texture_bind_group_layout`. +Remember the `PipelineLayout` we created back in [the pipeline section](/learn-wgpu/beginner/tutorial3-pipeline#how-do-we-use-the-shaders)? Now, we finally get to use it! The `PipelineLayout` contains a list of `BindGroupLayout`s that the pipeline can use. Modify `render_pipeline_layout` to use our `texture_bind_group_layout`. ```rust async fn new(...) {