You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So there's render target and bound render target. RenderInRenderTarget restores both fields to the boundrendertarget (via BindTargetFull) which means if you had an existing rendertarget it would get bulldozed.
AFAIK the only area this has ever been an issue was when I added an overlay draw into the lighting drawing. I got a fix in the works unless it gets fixed on master before then.
The text was updated successfully, but these errors were encountered:
So there's render target and bound render target. RenderInRenderTarget restores both fields to the boundrendertarget (via BindTargetFull) which means if you had an existing rendertarget it would get bulldozed.
AFAIK the only area this has ever been an issue was when I added an overlay draw into the lighting drawing. I got a fix in the works unless it gets fixed on master before then.
The text was updated successfully, but these errors were encountered: