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UV mapping plays a very important role on visualization workflows. Currently when a new commit is received in Blender, our connector deletes the existing geometry and creates new ones (if im not mistaken). However, the shortcoming of this method is that if users have made a change in the UV mapping of an object, than change will get lost on new receive. This can get frustrating pretty fast.
For this reason, an Update mode (like in Revit, Rhino connectors) is needed. With this, the objects whose geometry has not changed will not be touched, only the objects with changes in geometry will be recreated.
Description
UV mapping plays a very important role on visualization workflows. Currently when a new commit is received in Blender, our connector deletes the existing geometry and creates new ones (if im not mistaken). However, the shortcoming of this method is that if users have made a change in the UV mapping of an object, than change will get lost on new receive. This can get frustrating pretty fast.
For this reason, an Update mode (like in Revit, Rhino connectors) is needed. With this, the objects whose geometry has not changed will not be touched, only the objects with changes in geometry will be recreated.
Thanks [rorototo](https://speckle.community/u/rorototo/preferences/account) for this suggestion.
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https://latest.speckle.dev/streams/dc855a2afe
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