diff --git a/content/fru/p3.md b/content/fru/p3.md
index 7176969..9b9aa90 100644
--- a/content/fru/p3.md
+++ b/content/fru/p3.md
@@ -155,6 +155,9 @@ To come...
{{mob(n="Gaia")}} casts {{cast(n="Shockwave Pulsar")}} a second time
before diving into {{cast(n="Memory's End")}}, her enrage cast.
+There is a very brief opportunity to reposition her a little bit in between the casts,
+which can technically affect the initial position of the phase 4 boss,
+although in practice it's unlikely you can move her far enough to make a difference.
Get her below 20% HP before the end of the castbar to turn it into "only" a heavy raidwide,
and clear the phase.
diff --git a/content/fru/p4.md b/content/fru/p4.md
index 8d3c9c8..2371bed 100644
--- a/content/fru/p4.md
+++ b/content/fru/p4.md
@@ -12,8 +12,9 @@ short_title = "Roommates"
After getting the {{mob(n="Oracle of Darkness")}} below 20% HP,
and surviving {{cast(n="Memory's End")}},
-the {{mob(n="Usurper of Frost")}} will reappear at the south side of the arena.
-She is immediately targetable.
+the {{mob(n="Usurper of Frost")}} will reappear at either the north or south side of the arena.
+She will always spawn on the opposite side from where {{mob(n="Gaia")}} was,
+and is immediately targetable.
This phase is a duo phase, with the {{mob(n="Oracle of Darkness")}} reappearing
shortly after the phase begins.
@@ -22,7 +23,7 @@ In order to complete the phase, both bosses must be defeated before the end of t
## Materialization & Fragment of Fate
If the {{mob(n="Fragment of Eternity")}} was saved during the crystal intermission,
-{{mob(n="Shiva")}}'s first cast is {{cast(n="Materialization")}}.
+{{mob(n="Shiva")}}'s first cast is {{cast(n="Materialization")}}.[^3]
{{cast(n="Materialization")}} causes a {{mob(n="Fragment of Fate")}},
a crystal containing one of Gaia's memories,
@@ -38,9 +39,12 @@ To advance to the true phase 5 and clear the fight,
the {{mob(n="Fragment")}} must survive the phase.
Players must take care to ensure that no attacks ever hit it, apart from unavoidable raidwides.
+[^3]: Nobody has actually confirmed for me if Materialization is skipped entirely if the necklace
+ isn't saved, or if it just doesn't spawn the fragment. Please let me know.
+
## Summoning Hraesvelgr
-After summoning the crystal, the {{mob(n="Usurper of Frost")}} summons Hraesvelger to her,
+After summoning the crystal, the {{mob(n="Usurper of Frost")}} summons Hraesvelgr to her,
just like in phase 2 of {{gloss(k="E8S")}}.
There's no cutscene, and she remains targetable the entire time.
@@ -50,7 +54,8 @@ by a series of 10 consecutive {{cast(n="Akh Rhai")}} {{gloss(k="AoEs")}},
that fire in rapid succession.
They hit the same positions repeatedly, so they only need to be dodged once.
-At around the sixth {{cast(n="Akh Rhai")}},
+During the {{cast(n="Akh Rhai")}}, she will also make autoattacks on the top two enmity targets.
+And at around the sixth {{cast(n="Akh Rhai")}},
the {{mob(n="Fragment of Fate")}} emits a {{cast(n="Edge of Oblivion")}}.
The {{mob(n="Oracle of Darkness")}} appears and becomes targetable around the ninth AoE.
@@ -60,19 +65,13 @@ Once the {{mob(n="Oracle of Darkness")}} appears, both bosses are targetable
except during the one downtime mechanic of the phase.
The party must be careful to balance their HP to within 5% of each other.
If their HP is ever more than 5% apart,
-a dark tether will appear between the two bosses.
-
-This dark tether has no immediate effect, but it upgrades the effect of {{cast(n="Morn Afah")}}.
-If the HP is properly balanced, {{cast(n="Morn Afah")}} is a {{gloss(k="full-party stack")}}.
-If, however, the HP is not balanced, {{cast(n="Morn Afah")}} is lethal instead,
-and pierces invulnerability.
-The upgraded {{cast(n="Morn Afah")}} does not turn into a raidwide, however,
-so it will only kill the players within its area of effect.
+then the two {{cast(n="Morn Afah"}} casts later will become lethal.
After the second {{cast(n="Morn Afah")}}, there is no longer a need to balance HP.
The party can freely kill the bosses in either order.
There is also no need to keep the boss HP balanced in between the {{cast(n="Morn Afah")}} casts,
as long as they are balanced when the casts go off.
+A tether will appear between the two bosses during the cast to visually indicate an imbalance.
## Sequence 1: Darklit Dragonsong
@@ -83,7 +82,8 @@ with {{mob(n="Gaia")}} repeating several mechanics seen already in phase 3.
During the castbar, two light party stack markers appear on random players.
These are {{cast(n="Spell-in-Waiting")}} stacks and do *not* resolve immediately.
-The cast itself is a very heavy raidwide.
+The cast itself is a very heavy raidwide originating from the {{mob(n="Usurper of Frost")}},
+so mitigation targeted on the {{mob(n="Oracle of Darkness")}} will have no effect.
As it resolves:
1. The two players with stack markers receive {{buff(b="siw-water", dur=19)}}.
@@ -120,7 +120,7 @@ The tank swap must be done with positioning, not {{action(n="Provoke")}}.
[^1]: Oddly, the durations of the debuff are different depending on which source they came from,
but it doesn't matter because there's no more stacks.
-### Akh Morn & Morn Afah
+### Akh Morn
The sequence wraps up with {{cast(n="Akh Morn")}}, followed by {{cast(n="Morn Afah")}}.
Right before, there's another {{cast(n="Edge of Oblivion")}},
@@ -140,9 +140,24 @@ but is still subject to mitigation.
This allows a tank with proper mitigation to survive a hit solo,
but not with an invuln.
+### Morn Afah
+
Right after {{cast(n="Akh Morn")}}, the roommates simultaneously cast {{cast(n="Morn Afah")}}.
-As mentioned above, this is a {{gloss(k="full-party stack")}} {{gloss(k="AoE")}},
-but if the bosses are too far apart in HP, it's an instakill for anyone hit by it.
+This is a {{gloss(k="full-party stack")}} {{gloss(k="AoE")}}
+targeted on {{mob(n="Shiva")}}'s top-enmity target,
+but if the bosses' HPs are more than 5% apart when the cast goes off,
+it's an instakill for anyone hit.
+It is *not* a raidwide even if the HP is imbalanced,
+so anyone not in the radius will always survive.
+Like {{mob(n="Akh Morn")}}, it pierces invulnerability but respects other mitigations.
+
+As the attack comes from the {{mob(n="Usurper of Frost")}},
+targeted mitigation on the {{mob(n="Oracle of Darkness")}} has no effect.
+
+To give a visual clue that HP is imbalanced, during the cast bar,
+a tether can appear between the two bosses.
+If {{mob(n="Gaia")}}'s HP is too high, it will be {{dark()}}-coloured;
+if {{mob(n="Shiva")}}'s HP is too high, it will be {{light()}}-coloured.
## Sequence 2: Crystallize Time
@@ -152,10 +167,13 @@ and the two cast {{cast(n="Crystallize Time")}},
their second big mechanic.
The mechanic is a combination of {{cast(n="Relativity")}} and, from {{gloss(k="E8S")}},
{{cast(n="Wyrm's Lament")}}.
-After the initial heavy raidwide, predictably, everyone's debuff bars are again thrown into chaos.
+After the initial raidwide, predictably, everyone's debuff bars are again thrown into chaos.
Additionally, six {{mob(n="Sorrow's Hourglasses")}} spawn
at the centers of each of the lines on the floor.[^2]
+The raidwide originates from the {{mob(n="Oracle of Darkness")}},
+so targeted mitigation on the {{mob(n="Usurper of Frost")}} has no effect on it.
+
Both bosses will go untargetable a few seconds after the cast, for the entire mechanic.
A few seconds later, the {{mob(n="Fragment of Fate")}}, if still alive,
will use an {{cast(n="Edge of Oblivion")}}.
@@ -275,27 +293,28 @@ This will always, therefore, be the east or west cardinal.
Unlike the earlier cast of the same name,
this {{cast(n="Hallowed Wings")}} is a massive {{gloss(k="wild charge")}} knockback.
All players are hit, regardless of position,
-and are knocked away from {{mob(n="Shiva's")}} cardinal about half the width of the arena.
+and are knocked away from {{mob(n="Shiva")}}'s cardinal about half the width of the arena.
-The damage dealt by the attack is based on proximity to {{mob(n="Shiva's")}} cardinal,
+The damage dealt by the attack is based on proximity to {{mob(n="Shiva")}}'s cardinal,
with the closest player receiving the most damage,
the second-closest receiving the second-most, etc.
-Additionally, the four players in front receive a {{buff(b="mvuln", dur=6)}},
-causing them to take quadruple damage if hit again...
+The person furthest away receives teh lowest amount of damage.
+Note, however, that this attack deals fixed damage based on position even if a player is dead;
+it is not a shared-damage attack.
+The four players in front receive a {{buff(b="mvuln", dur=6)}}.
-Which they will be, because, while everyone is still stunned,
+Then, while everyone is still stunned,
{{mob(n="Shiva")}} is teleported to the cardinal where she cast the second exaline,
and repeats the attack.
-Note, however, that this attack deals fixed damage based on position even if a player is dead;
-it is not a shared-damage attack.
+Knockback immunity (besides {{action(n="Inner Release")}})
+will not last long enough to protect against the second knockback.
-Thus, players must be able to survive (or resist) both knockbacks
-and the large amount of damage.
-I will try to get exact damage numbers into this guide at some point,
-but for now, suffice to say that the both the first position and the quadrupled fifth position
-inflict very heavy damage, so they should be taken by tanks,
-and whoever takes the first four {{buff(b="mvuln", short=true)}} hits
-should not be in the front four for the second round.
+The damage on the second hit will be quadrupled
+for the players with {{buff(b="mvuln", short=true)}}.
+If the player fifth in line has a {{buff(b="mvuln", short=true)}},
+the damage is equal to being first in line without {{buff(b="mvuln", short=true)}}.
+It's not quite tankbuster levels of damage, but it's still enough to give a non-tank a bad time.
+I'll put the exact numbers in an appendix sometime.
The players are released from stun during the second knockback,
and both bosses teleport to mid and become targetable again,
@@ -308,16 +327,17 @@ The timeline of the entire mechanic is as follows:
| | |
| :----: | :---: |
| *t* = 0 | Buffs go out |
-| *t* + 3 s | {{mob(n="Drachen Wanderers")}} appear |
+| *t* + 3 s | {{mob(n="Drachen Wanderers")}} appear
{{mob(n="Shiva")}} becomes untargetable |
+| *t* + 4 s | {{mob(n="Gaia")}} becomes untargetable |
| *t* + 5 s | {{cast(n="Edge of Oblivion")}} raidwide |
-| *t* + 10 s | First {{cast(n="Malestrom")}} omen appear |
-| *t* + 12 s | {{buff(b="siw-water", short=true)}} stack and first {{cast(n="Maelstroms")}} go off |
+| *t* + 10 s | {{cast(n="Malestrom")}} omens from yellow-tethered {{mob(n="Hourglasses")}} |
+| *t* + 12 s | {{buff(b="siw-water", short=true)}} stack and yellow-tethered {{cast(n="Maelstroms")}} go off |
| *t* + 14 s | {{buff(b="siw-dark", short=true)}} circle, {{buff(b="siw-ice", short=true)}} donut, and {{buff(b="siw-wind", short=true)}} knockback go off
Safe to cleanse {{buff(b="wyrm-red", short=true)}} without breaking {{mob(n="Fragment")}} |
-| *t* + 15 s | Second {{cast(n="Maelstrom")}} omens appear |
+| *t* + 15 s | {{cast(n="Maelstrom")}} omens appear from non-tethered {{mob(n="Hourglasses")}} |
| *t* + 16 s | {{mob(n="Shiva")}} teleports to east or west |
-| *t* + 17 s | {{buff(b="siw-unholy", short=true)}} stack and second {{cast(n="Maelstroms")}} go off
East/west exaline omen appears
{{buff(b="wyrm-red", dur=17, short=true)}} kills if not cleansed by now |
-| *t* + 20 s | Third {{cast(n="Maelstrom")}} omens appear
East/west exalines begin, firing approx. every 2 seconds |
-| *t* + 22 s | Third {{cast(n="Maelstroms")}} go off
{{mob(n="Shiva")}} teleports to north or south |
+| *t* + 17 s | {{buff(b="siw-unholy", short=true)}} stack and non-tethered {{cast(n="Maelstroms")}} go off
East/west exaline omen appears
{{buff(b="wyrm-red", dur=17, short=true)}} kills if not cleansed by now |
+| *t* + 20 s | {{cast(n="Maelstrom")}} omens from purple-tethered {{mob(n="Hourglasses")}}
East/west exalines begin, firing approx. every 2 seconds |
+| *t* + 22 s | Purple-tethered {{cast(n="Maelstroms")}} go off
{{mob(n="Shiva")}} teleports to north or south |
| *t* + 24 s | North/south exaline omen appears |
| *t* + 27 s | North/south exalines begin
East/west exalines end |
| *t* + 31 s | {{buff(b="siw-quietus", short=true)}} raidwides go off |
@@ -326,7 +346,7 @@ The timeline of the entire mechanic is as follows:
| *t* + 40 s | Players stunned and returned to snapshot positions
{{buff(b="wyrm-red", short=true, dur=40)}} and {{buff(b="wyrm-blue", short=true, dur=40)}} kill if not cleansed by now
{{mob(n="Drachen Wanderers")}} wipe party if not destroyed by now |
| *t* + 44 s | First {{cast(n="Hallowed Wings")}} knockback |
| *t* + 48 s | Second {{cast(n="Hallowed Wings")}} knockback |
-| *t* + 49 s | Sequence complete |
+| *t* + 52 s | Bosses become targetable.
Sequence complete |
## Enrage
@@ -346,7 +366,8 @@ with hope that the {{mob(n="Fragment of Fate")}} survived...
## Acknowledgments
-Special callouts for this section go to {{mob(n="felty fan")}};
-regular callouts go to anyone who helped me in NAUR
+Special callouts for this section go to {{mob(n="felty fan")}}, {{mob(n="syl")}}, {{mob(n="Nova")}},
+and the ever-reliable {{mob(n="Silent Bramble")}}.
+Regular callouts go to anyone who helped me in NAUR
and anyone who uploaded PoVs,
especially Lucrezia and Kindred.