diff --git a/content/fru/p3.md b/content/fru/p3.md index 7176969..9b9aa90 100644 --- a/content/fru/p3.md +++ b/content/fru/p3.md @@ -155,6 +155,9 @@ To come... {{mob(n="Gaia")}} casts {{cast(n="Shockwave Pulsar")}} a second time before diving into {{cast(n="Memory's End")}}, her enrage cast. +There is a very brief opportunity to reposition her a little bit in between the casts, +which can technically affect the initial position of the phase 4 boss, +although in practice it's unlikely you can move her far enough to make a difference. Get her below 20% HP before the end of the castbar to turn it into "only" a heavy raidwide, and clear the phase. diff --git a/content/fru/p4.md b/content/fru/p4.md index 8d3c9c8..2371bed 100644 --- a/content/fru/p4.md +++ b/content/fru/p4.md @@ -12,8 +12,9 @@ short_title = "Roommates" After getting the {{mob(n="Oracle of Darkness")}} below 20% HP, and surviving {{cast(n="Memory's End")}}, -the {{mob(n="Usurper of Frost")}} will reappear at the south side of the arena. -She is immediately targetable. +the {{mob(n="Usurper of Frost")}} will reappear at either the north or south side of the arena. +She will always spawn on the opposite side from where {{mob(n="Gaia")}} was, +and is immediately targetable. This phase is a duo phase, with the {{mob(n="Oracle of Darkness")}} reappearing shortly after the phase begins. @@ -22,7 +23,7 @@ In order to complete the phase, both bosses must be defeated before the end of t ## Materialization & Fragment of Fate If the {{mob(n="Fragment of Eternity")}} was saved during the crystal intermission, -{{mob(n="Shiva")}}'s first cast is {{cast(n="Materialization")}}. +{{mob(n="Shiva")}}'s first cast is {{cast(n="Materialization")}}.[^3] {{cast(n="Materialization")}} causes a {{mob(n="Fragment of Fate")}}, a crystal containing one of Gaia's memories, @@ -38,9 +39,12 @@ To advance to the true phase 5 and clear the fight, the {{mob(n="Fragment")}} must survive the phase. Players must take care to ensure that no attacks ever hit it, apart from unavoidable raidwides. +[^3]: Nobody has actually confirmed for me if Materialization is skipped entirely if the necklace + isn't saved, or if it just doesn't spawn the fragment. Please let me know. + ## Summoning Hraesvelgr -After summoning the crystal, the {{mob(n="Usurper of Frost")}} summons Hraesvelger to her, +After summoning the crystal, the {{mob(n="Usurper of Frost")}} summons Hraesvelgr to her, just like in phase 2 of {{gloss(k="E8S")}}. There's no cutscene, and she remains targetable the entire time. @@ -50,7 +54,8 @@ by a series of 10 consecutive {{cast(n="Akh Rhai")}} {{gloss(k="AoEs")}}, that fire in rapid succession. They hit the same positions repeatedly, so they only need to be dodged once. -At around the sixth {{cast(n="Akh Rhai")}}, +During the {{cast(n="Akh Rhai")}}, she will also make autoattacks on the top two enmity targets. +And at around the sixth {{cast(n="Akh Rhai")}}, the {{mob(n="Fragment of Fate")}} emits a {{cast(n="Edge of Oblivion")}}. The {{mob(n="Oracle of Darkness")}} appears and becomes targetable around the ninth AoE. @@ -60,19 +65,13 @@ Once the {{mob(n="Oracle of Darkness")}} appears, both bosses are targetable except during the one downtime mechanic of the phase. The party must be careful to balance their HP to within 5% of each other. If their HP is ever more than 5% apart, -a dark tether will appear between the two bosses. - -This dark tether has no immediate effect, but it upgrades the effect of {{cast(n="Morn Afah")}}. -If the HP is properly balanced, {{cast(n="Morn Afah")}} is a {{gloss(k="full-party stack")}}. -If, however, the HP is not balanced, {{cast(n="Morn Afah")}} is lethal instead, -and pierces invulnerability. -The upgraded {{cast(n="Morn Afah")}} does not turn into a raidwide, however, -so it will only kill the players within its area of effect. +then the two {{cast(n="Morn Afah"}} casts later will become lethal. After the second {{cast(n="Morn Afah")}}, there is no longer a need to balance HP. The party can freely kill the bosses in either order. There is also no need to keep the boss HP balanced in between the {{cast(n="Morn Afah")}} casts, as long as they are balanced when the casts go off. +A tether will appear between the two bosses during the cast to visually indicate an imbalance. ## Sequence 1: Darklit Dragonsong @@ -83,7 +82,8 @@ with {{mob(n="Gaia")}} repeating several mechanics seen already in phase 3. During the castbar, two light party stack markers appear on random players. These are {{cast(n="Spell-in-Waiting")}} stacks and do *not* resolve immediately. -The cast itself is a very heavy raidwide. +The cast itself is a very heavy raidwide originating from the {{mob(n="Usurper of Frost")}}, +so mitigation targeted on the {{mob(n="Oracle of Darkness")}} will have no effect. As it resolves: 1. The two players with stack markers receive {{buff(b="siw-water", dur=19)}}. @@ -120,7 +120,7 @@ The tank swap must be done with positioning, not {{action(n="Provoke")}}. [^1]: Oddly, the durations of the debuff are different depending on which source they came from, but it doesn't matter because there's no more stacks. -### Akh Morn & Morn Afah +### Akh Morn The sequence wraps up with {{cast(n="Akh Morn")}}, followed by {{cast(n="Morn Afah")}}. Right before, there's another {{cast(n="Edge of Oblivion")}}, @@ -140,9 +140,24 @@ but is still subject to mitigation. This allows a tank with proper mitigation to survive a hit solo, but not with an invuln. +### Morn Afah + Right after {{cast(n="Akh Morn")}}, the roommates simultaneously cast {{cast(n="Morn Afah")}}. -As mentioned above, this is a {{gloss(k="full-party stack")}} {{gloss(k="AoE")}}, -but if the bosses are too far apart in HP, it's an instakill for anyone hit by it. +This is a {{gloss(k="full-party stack")}} {{gloss(k="AoE")}} +targeted on {{mob(n="Shiva")}}'s top-enmity target, +but if the bosses' HPs are more than 5% apart when the cast goes off, +it's an instakill for anyone hit. +It is *not* a raidwide even if the HP is imbalanced, +so anyone not in the radius will always survive. +Like {{mob(n="Akh Morn")}}, it pierces invulnerability but respects other mitigations. + +As the attack comes from the {{mob(n="Usurper of Frost")}}, +targeted mitigation on the {{mob(n="Oracle of Darkness")}} has no effect. + +To give a visual clue that HP is imbalanced, during the cast bar, +a tether can appear between the two bosses. +If {{mob(n="Gaia")}}'s HP is too high, it will be {{dark()}}-coloured; +if {{mob(n="Shiva")}}'s HP is too high, it will be {{light()}}-coloured. ## Sequence 2: Crystallize Time @@ -152,10 +167,13 @@ and the two cast {{cast(n="Crystallize Time")}}, their second big mechanic. The mechanic is a combination of {{cast(n="Relativity")}} and, from {{gloss(k="E8S")}}, {{cast(n="Wyrm's Lament")}}. -After the initial heavy raidwide, predictably, everyone's debuff bars are again thrown into chaos. +After the initial raidwide, predictably, everyone's debuff bars are again thrown into chaos. Additionally, six {{mob(n="Sorrow's Hourglasses")}} spawn at the centers of each of the lines on the floor.[^2] +The raidwide originates from the {{mob(n="Oracle of Darkness")}}, +so targeted mitigation on the {{mob(n="Usurper of Frost")}} has no effect on it. + Both bosses will go untargetable a few seconds after the cast, for the entire mechanic. A few seconds later, the {{mob(n="Fragment of Fate")}}, if still alive, will use an {{cast(n="Edge of Oblivion")}}. @@ -275,27 +293,28 @@ This will always, therefore, be the east or west cardinal. Unlike the earlier cast of the same name, this {{cast(n="Hallowed Wings")}} is a massive {{gloss(k="wild charge")}} knockback. All players are hit, regardless of position, -and are knocked away from {{mob(n="Shiva's")}} cardinal about half the width of the arena. +and are knocked away from {{mob(n="Shiva")}}'s cardinal about half the width of the arena. -The damage dealt by the attack is based on proximity to {{mob(n="Shiva's")}} cardinal, +The damage dealt by the attack is based on proximity to {{mob(n="Shiva")}}'s cardinal, with the closest player receiving the most damage, the second-closest receiving the second-most, etc. -Additionally, the four players in front receive a {{buff(b="mvuln", dur=6)}}, -causing them to take quadruple damage if hit again... +The person furthest away receives teh lowest amount of damage. +Note, however, that this attack deals fixed damage based on position even if a player is dead; +it is not a shared-damage attack. +The four players in front receive a {{buff(b="mvuln", dur=6)}}. -Which they will be, because, while everyone is still stunned, +Then, while everyone is still stunned, {{mob(n="Shiva")}} is teleported to the cardinal where she cast the second exaline, and repeats the attack. -Note, however, that this attack deals fixed damage based on position even if a player is dead; -it is not a shared-damage attack. +Knockback immunity (besides {{action(n="Inner Release")}}) +will not last long enough to protect against the second knockback. -Thus, players must be able to survive (or resist) both knockbacks -and the large amount of damage. -I will try to get exact damage numbers into this guide at some point, -but for now, suffice to say that the both the first position and the quadrupled fifth position -inflict very heavy damage, so they should be taken by tanks, -and whoever takes the first four {{buff(b="mvuln", short=true)}} hits -should not be in the front four for the second round. +The damage on the second hit will be quadrupled +for the players with {{buff(b="mvuln", short=true)}}. +If the player fifth in line has a {{buff(b="mvuln", short=true)}}, +the damage is equal to being first in line without {{buff(b="mvuln", short=true)}}. +It's not quite tankbuster levels of damage, but it's still enough to give a non-tank a bad time. +I'll put the exact numbers in an appendix sometime. The players are released from stun during the second knockback, and both bosses teleport to mid and become targetable again, @@ -308,16 +327,17 @@ The timeline of the entire mechanic is as follows: | | | | :----: | :---: | | *t* = 0 | Buffs go out | -| *t* + 3 s | {{mob(n="Drachen Wanderers")}} appear | +| *t* + 3 s | {{mob(n="Drachen Wanderers")}} appear
{{mob(n="Shiva")}} becomes untargetable | +| *t* + 4 s | {{mob(n="Gaia")}} becomes untargetable | | *t* + 5 s | {{cast(n="Edge of Oblivion")}} raidwide | -| *t* + 10 s | First {{cast(n="Malestrom")}} omen appear | -| *t* + 12 s | {{buff(b="siw-water", short=true)}} stack and first {{cast(n="Maelstroms")}} go off | +| *t* + 10 s | {{cast(n="Malestrom")}} omens from yellow-tethered {{mob(n="Hourglasses")}} | +| *t* + 12 s | {{buff(b="siw-water", short=true)}} stack and yellow-tethered {{cast(n="Maelstroms")}} go off | | *t* + 14 s | {{buff(b="siw-dark", short=true)}} circle, {{buff(b="siw-ice", short=true)}} donut, and {{buff(b="siw-wind", short=true)}} knockback go off
Safe to cleanse {{buff(b="wyrm-red", short=true)}} without breaking {{mob(n="Fragment")}} | -| *t* + 15 s | Second {{cast(n="Maelstrom")}} omens appear | +| *t* + 15 s | {{cast(n="Maelstrom")}} omens appear from non-tethered {{mob(n="Hourglasses")}} | | *t* + 16 s | {{mob(n="Shiva")}} teleports to east or west | -| *t* + 17 s | {{buff(b="siw-unholy", short=true)}} stack and second {{cast(n="Maelstroms")}} go off
East/west exaline omen appears
{{buff(b="wyrm-red", dur=17, short=true)}} kills if not cleansed by now | -| *t* + 20 s | Third {{cast(n="Maelstrom")}} omens appear
East/west exalines begin, firing approx. every 2 seconds | -| *t* + 22 s | Third {{cast(n="Maelstroms")}} go off
{{mob(n="Shiva")}} teleports to north or south | +| *t* + 17 s | {{buff(b="siw-unholy", short=true)}} stack and non-tethered {{cast(n="Maelstroms")}} go off
East/west exaline omen appears
{{buff(b="wyrm-red", dur=17, short=true)}} kills if not cleansed by now | +| *t* + 20 s | {{cast(n="Maelstrom")}} omens from purple-tethered {{mob(n="Hourglasses")}}
East/west exalines begin, firing approx. every 2 seconds | +| *t* + 22 s | Purple-tethered {{cast(n="Maelstroms")}} go off
{{mob(n="Shiva")}} teleports to north or south | | *t* + 24 s | North/south exaline omen appears | | *t* + 27 s | North/south exalines begin
East/west exalines end | | *t* + 31 s | {{buff(b="siw-quietus", short=true)}} raidwides go off | @@ -326,7 +346,7 @@ The timeline of the entire mechanic is as follows: | *t* + 40 s | Players stunned and returned to snapshot positions
{{buff(b="wyrm-red", short=true, dur=40)}} and {{buff(b="wyrm-blue", short=true, dur=40)}} kill if not cleansed by now
{{mob(n="Drachen Wanderers")}} wipe party if not destroyed by now | | *t* + 44 s | First {{cast(n="Hallowed Wings")}} knockback | | *t* + 48 s | Second {{cast(n="Hallowed Wings")}} knockback | -| *t* + 49 s | Sequence complete | +| *t* + 52 s | Bosses become targetable.
Sequence complete | ## Enrage @@ -346,7 +366,8 @@ with hope that the {{mob(n="Fragment of Fate")}} survived... ## Acknowledgments -Special callouts for this section go to {{mob(n="felty fan")}}; -regular callouts go to anyone who helped me in NAUR +Special callouts for this section go to {{mob(n="felty fan")}}, {{mob(n="syl")}}, {{mob(n="Nova")}}, +and the ever-reliable {{mob(n="Silent Bramble")}}. +Regular callouts go to anyone who helped me in NAUR and anyone who uploaded PoVs, especially Lucrezia and Kindred.