From 4fcfb9654e299ab65055e30a0c4be3c2b002ade0 Mon Sep 17 00:00:00 2001 From: sirdude103 Date: Sat, 8 Feb 2020 13:40:40 -0600 Subject: [PATCH] increased disaster count by 50 (committing to master, oh yea) --- game/config.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/config.py b/game/config.py index fc39a45..d1d34aa 100644 --- a/game/config.py +++ b/game/config.py @@ -47,7 +47,7 @@ class Debug: # Keeps track of the current debug level of the MAX_ALLOCATIONS_ALLOWED_PER_TURN = 30 # max number of unique effort allocations clients are allowed # Game Generation ------------------------------------------------------------------------------------------------------ -APPROXIMATE_DISASTER_COUNT = 300 # approximate number of disasters to be spawned over the course of time +APPROXIMATE_DISASTER_COUNT = 350 # approximate number of disasters to be spawned over the course of time DISASTER_BIAS = 0.35 # percent of how many disasters will be located in the first half of the game, float less than 1 and greater than 0 BIASING_DEPTH = 16 # how deep the recursive biasing strategy will go, higher is more accurate BIAS_MARGIN_OF_ERROR = 0.08 # range around DISASTER_BIAS where the biasing will be accepted, float less than 1 and greater than 0