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Become a sponsor to Jay Oster

@parasyte

Jay Oster

parasyte
San Francisco, CA

I work on various game development related projects in my spare time, with a focus on low-level programming. My favorites are anything related to classic game consoles and handhelds. You'll find games, game engines, development tools, debuggers, hacking utilities, and emulators just to name a few. I've always been something of a polyglot, so expect to see a lot of different programming languages and design patterns.

My hope with the GitHub Sponsors program is to finally become a truly independent game developer. Your sponsorship can help support my indie game studio, Blipjoy! I even have a cute logo.

Blipjoy Logo

Some of the small games I made in the past can be found on my portfolio page. Most of the source code is released under the MIT license, but see each project for specific details.

My "dream project" is making an NES game like no one has ever seen before. A few years ago I wrote a series of blog articles documenting the research that went into making this kind of graphical quality on the old hardware:

3D animation
(Click for video)

This is, of course, simulated, as you can tell by the macOS title bar. The full article series is linked below.

Please join me in making incredible gaming experiences that will be unforgettable! Thank you! ☺️

3 sponsors have funded parasyte’s work.

@parasyte

Making a game is a lot of hard work. Sponsoring is a great way to support your favorite creators! I have a few technical goals for my project. First, making it playable. It's still early days, but every step toward this goal is another opportunity to make something for everyone to enjoy! Specifically, I am working on terrain generation and multiplayer netcode.

@teevik
@adsick
@markusmoenig

Featured work

  1. parasyte/pixels

    A tiny hardware-accelerated pixel frame buffer. 🦀

    Rust 1,817
  2. parasyte/cartunes

    Simple comparison app for iRacing car setups.

    Rust 57
  3. parasyte/sonant-rs

    A Rust port of the Sonant 4K synth with streaming support.

    Rust 28
  4. parasyte/n64rd

    Nintendo 64 Remote Debugger

  5. blipjoy/sombervale

    Sombervale, a Rusty Jam 2021 game

    Rust 10
  6. bevyengine/bevy

    A refreshingly simple data-driven game engine built in Rust

0% towards 10 monthly sponsors goal

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$1 a month

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👾 Entry level sponsorship.

Goal: 25 total sponsors at this tier to release simple-invaders on crates.io and Pixel Invaders on itch.io!

$5 a month

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🎮 Intermediate level sponsorship.

Goal: 20 total sponsors at this tier to port Pixel Invaders to Nintendo 64!

$15 a month

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🚀 Advanced level sponsorship.

Goal: 15 total sponsors at this tier to begin development on a memory-safe, concurrent game development library for Nintendo 64, written in Rust! Ideally std-like with primitives for interacting directly with the N64 hardware. (Details are TBD.)

$25 a month

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🦀 Expert level sponsorship.

Goal: 20 total sponsors at this tier to begin effort on a gfx-hal backend for Nintendo 64! Use gfx directly on N64? Sounds good to me! (Details are TBD.)