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Loading Order #341
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@Dream-Master not what he is wanting, that will load the files in the scripts folder, but apparently (I say that because I have NEVER seen someone actually use it...) you can put scripts in the world folder, so even if that was pulled, it wouldn't make a difference to this. Anyway, this is low priority right now, sorry. |
@jaredlll08 the |
Ah sorry not see it but this is a good idea not shiping all scripts in the pack and let it only on the server. |
Yes, but using the default scripts folder it does the same thing.
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Oh okay, wiki did say something else^^ |
Just did this, just for future reference, Scripts are loaded as follows: |
Hm, in this order global will overwrite the local scripts or not? |
Is that not what you wanted? If not, then I can't do anything, it was So I don't know what else I can do
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I would like that local overwrites the global scripts and also does send the scripts to the client like that. |
World scripts should execute last, and the order in which scripts executed in each category, should be uniform. |
While wiki states, that "scripts can be bundled with worlds, making it possible to make modifications available to specific worlds only", any modifications you make in the world scripts will be overridden by the global scripts. |
hey,
any chance the loading order could be changed so that scripts in the world directory get loaded after the others?
As I would like to overwrite recipes for items which are already defined in main scripts folder.
Example how it is atm:
scripts
--> removes and adds a recipeworld/scripts
--> adds or removes a recipeworld/scripts
gets overwritten by scripts.The text was updated successfully, but these errors were encountered: