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This repository has been archived by the owner on Jan 5, 2020. It is now read-only.
We need to start generating from surface where reference id is not used and fill the trash chunks with reference ids. Idealy we want Foreman only generate surface chunks and decide others based on them.
The text was updated successfully, but these errors were encountered:
Right now chunks are generated around player in initial generation.
I am closing this issue for now because current problems are refered in these. #62 (comment) #59 (comment)
We need to start generating from surface where reference id is not used and fill the trash chunks with reference ids. Idealy we want Foreman only generate surface chunks and decide others based on them.
The text was updated successfully, but these errors were encountered: