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Terrain and biome ideas #8
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Coal Ore
Iron Ore
Copper Ore
Gold Ore
Lapis Ore
Emerald Ore
Diamond Ore
Lead Ore (Galena)
Silver Ore
Zinc Ore (Sphalerite)
Sulfur Ore
Bauxite Ore
Sapphire Ore (Corundum)
Iridium Ore
Cinnabar Ore (Mercury)
Tungsten Ore
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Minecraft and Modded Block ListSoil Types
Sand Types
Other Soil Types
Metamorphic: formed with pressure as strata layers
Stone - Main stone Igneous:
Metamorphic:
Sedimentary:
Minerals:
Replacing Fictional Stones and Crystals:
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General brainstorming assistance: It’s important to categorize the world into three temperature types: These categories should have their own unique pros and cons that increase/decrease as you travel to other temperatures. MODERATE is easily the best temperature range to be in. The player will normally have the most readily available resources. Early game may solely take place in a moderate temperature biome. Moisture will be what makes a region truly difficult to live in. ARID for HOT and COLD regions will have almost 0 early game resources, making them an undesirable location. HUMID on paper will likely be the most desirable due to the over abundance of early game resources like wood. That being said, it’s an extreme and likely could/should be balanced by an increase in difficulty of settling in these areas, either due to increased dangerous predators or lots of large trees to cut down. Or both. Combining the two gives us various sub-categories with biomes. On top of these categories, sub-sub-categories, or: "Ecotones", can be added to blend transitions, though they will be important later. Temperature and moisture sub-categories will make up the largest and most prominent biomes. While it is possible for multiple biomes to fit the same sub-category (i.e. plains and sunflower plains), they should have the same loot and resources, with the exception of a few theming additions. Here's a rough idea of how sub-categories can be balanced. HOT ARID: This will be the generic Minecraft desert and badlands, also a double extreme. Pros may include late game resources like: Oil and valuable chest loot, maybe larger ore deposits. Cons: Impossible to live in during early game, no other necessary resources TEMPERATE ARID: Plains, single extreme. Pros: Plentiful in cattle and early-game resources, generally easiest to live in, easiest to settle in, easy to farm in. Cons: Limited resources, few endgame resources. |
This list and below have been adjusted by ChatGPT including ideas that I have asked it to create. It still needs to be polished and adjusted.
Terrain
Terrain should generate after river noise to prevent odd-looking river generation and build mountains around rivers in a more geographically accurate way.
Types
Marsh
Steppe
Plains
Rolling Hills
Plateaus
Mountains
Volcano
Biomes
Standard Biomes
Cherry Forest
Oak Forest
Birch Forest
Dark Oak Forest
Spruce Forests
Jungle
Savannah
Mangrove
Swamp
Redwoods
Ecotones (Transition Biomes)
Spruce Edge
Mountainous Savannah
Tropical Steppe
Highland Marsh
Alpine Forest
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