forked from Sentdex/pygta5
-
Notifications
You must be signed in to change notification settings - Fork 0
/
3. test_model.py
245 lines (194 loc) · 5.96 KB
/
3. test_model.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
import numpy as np
from grabscreen import grab_screen
import cv2
import time
from directkeys import PressKey,ReleaseKey, W, A, S, D
from models import inception_v3 as googlenet
from getkeys import key_check
from collections import deque, Counter
import random
from statistics import mode,mean
import numpy as np
from motion import motion_detection
GAME_WIDTH = 1920
GAME_HEIGHT = 1080
how_far_remove = 800
rs = (20,15)
log_len = 25
motion_req = 800
motion_log = deque(maxlen=log_len)
WIDTH = 480
HEIGHT = 270
LR = 1e-3
EPOCHS = 10
choices = deque([], maxlen=5)
hl_hist = 250
choice_hist = deque([], maxlen=hl_hist)
w = [1,0,0,0,0,0,0,0,0]
s = [0,1,0,0,0,0,0,0,0]
a = [0,0,1,0,0,0,0,0,0]
d = [0,0,0,1,0,0,0,0,0]
wa = [0,0,0,0,1,0,0,0,0]
wd = [0,0,0,0,0,1,0,0,0]
sa = [0,0,0,0,0,0,1,0,0]
sd = [0,0,0,0,0,0,0,1,0]
nk = [0,0,0,0,0,0,0,0,1]
t_time = 0.25
def straight():
PressKey(W)
ReleaseKey(A)
ReleaseKey(D)
ReleaseKey(S)
def left():
if random.randrange(0,3) == 1:
PressKey(W)
else:
ReleaseKey(W)
PressKey(A)
ReleaseKey(S)
ReleaseKey(D)
#ReleaseKey(S)
def right():
if random.randrange(0,3) == 1:
PressKey(W)
else:
ReleaseKey(W)
PressKey(D)
ReleaseKey(A)
ReleaseKey(S)
def reverse():
PressKey(S)
ReleaseKey(A)
ReleaseKey(W)
ReleaseKey(D)
def forward_left():
PressKey(W)
PressKey(A)
ReleaseKey(D)
ReleaseKey(S)
def forward_right():
PressKey(W)
PressKey(D)
ReleaseKey(A)
ReleaseKey(S)
def reverse_left():
PressKey(S)
PressKey(A)
ReleaseKey(W)
ReleaseKey(D)
def reverse_right():
PressKey(S)
PressKey(D)
ReleaseKey(W)
ReleaseKey(A)
def no_keys():
if random.randrange(0,3) == 1:
PressKey(W)
else:
ReleaseKey(W)
ReleaseKey(A)
ReleaseKey(S)
ReleaseKey(D)
model = googlenet(WIDTH, HEIGHT, 3, LR, output=9)
MODEL_NAME = ''
model.load(MODEL_NAME)
print('We have loaded a previous model!!!!')
def main():
last_time = time.time()
for i in list(range(4))[::-1]:
print(i+1)
time.sleep(1)
paused = False
mode_choice = 0
screen = grab_screen(region=(0,40,GAME_WIDTH,GAME_HEIGHT+40))
screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
prev = cv2.resize(screen, (WIDTH,HEIGHT))
t_minus = prev
t_now = prev
t_plus = prev
while(True):
if not paused:
screen = grab_screen(region=(0,40,GAME_WIDTH,GAME_HEIGHT+40))
screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
last_time = time.time()
screen = cv2.resize(screen, (WIDTH,HEIGHT))
delta_count_last = motion_detection(t_minus, t_now, t_plus)
t_minus = t_now
t_now = t_plus
t_plus = screen
t_plus = cv2.blur(t_plus,(4,4))
prediction = model.predict([screen.reshape(WIDTH,HEIGHT,3)])[0]
prediction = np.array(prediction) * np.array([4.5, 0.1, 0.1, 0.1, 1.8, 1.8, 0.5, 0.5, 0.2])
mode_choice = np.argmax(prediction)
if mode_choice == 0:
straight()
choice_picked = 'straight'
elif mode_choice == 1:
reverse()
choice_picked = 'reverse'
elif mode_choice == 2:
left()
choice_picked = 'left'
elif mode_choice == 3:
right()
choice_picked = 'right'
elif mode_choice == 4:
forward_left()
choice_picked = 'forward+left'
elif mode_choice == 5:
forward_right()
choice_picked = 'forward+right'
elif mode_choice == 6:
reverse_left()
choice_picked = 'reverse+left'
elif mode_choice == 7:
reverse_right()
choice_picked = 'reverse+right'
elif mode_choice == 8:
no_keys()
choice_picked = 'nokeys'
motion_log.append(delta_count)
motion_avg = round(mean(motion_log),3)
print('loop took {} seconds. Motion: {}. Choice: {}'.format( round(time.time()-last_time, 3) , motion_avg, choice_picked))
if motion_avg < motion_req and len(motion_log) >= log_len:
print('WERE PROBABLY STUCK FFS, initiating some evasive maneuvers.')
# 0 = reverse straight, turn left out
# 1 = reverse straight, turn right out
# 2 = reverse left, turn right out
# 3 = reverse right, turn left out
quick_choice = random.randrange(0,4)
if quick_choice == 0:
reverse()
time.sleep(random.uniform(1,2))
forward_left()
time.sleep(random.uniform(1,2))
elif quick_choice == 1:
reverse()
time.sleep(random.uniform(1,2))
forward_right()
time.sleep(random.uniform(1,2))
elif quick_choice == 2:
reverse_left()
time.sleep(random.uniform(1,2))
forward_right()
time.sleep(random.uniform(1,2))
elif quick_choice == 3:
reverse_right()
time.sleep(random.uniform(1,2))
forward_left()
time.sleep(random.uniform(1,2))
for i in range(log_len-2):
del motion_log[0]
keys = key_check()
# p pauses game and can get annoying.
if 'T' in keys:
if paused:
paused = False
time.sleep(1)
else:
paused = True
ReleaseKey(A)
ReleaseKey(W)
ReleaseKey(D)
time.sleep(1)
main()