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Interesting idea in principle (and it might work for advanced users), but I am not convinced such pictures would easily convey meaning (especially for new users who haven't had solved that quest hundreds of times already). Current implementation is also not perfect - initially it was a little confusing to me, but question marks in picture and starting animation (showing where to click) helped guide me, and after first click it was very clear what it is asking. IMHO just displaying it visually like in this mockup is not very clear what user should select (even in current quest when solved, it is not perfectly clear on first sight that gray-brick-looking one is supposed to be sidewalk, especially as sometimes we have sett roads too over here!), and adding descriptive text in your example would be problematic (adding "sidewalk only on right side" text below picture would have to change depending on orientation, and even then would work badly when image is rotated by random number of degrees). But perhaps it could be somehow improved with longer description explaining to the user what is being asked exactly and what each picture depicts (although I am not sure - I myself was not reading the description on several occasions, and I'm sure I'm not the only one). And/or perhaps the pictures could be improved; adding many small (like question marks in current quest) no pedestrian signs on pedestrian side, and pedestrian signs on sidewalk side might help. Or they might be to small to be intelligible, don't really know.. Does anybody have ideas how to better convey to user what s/he should select? |
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It's finally warm enough for me to get back into mapping!
Right now the sidewalk quest is 5 taps to answer: tap left, select y/n, tap right, select y/n, OK.
Instead, it could be 2 taps (road drawn at a slant to indicate that the icons should rotate with the map):
If that wouldn't work on smaller devices, it could be a 2x2 grid instead.
I also wonder if a similar thing could be applied to the cycleway quest and any other quests which apply to both sides (#2560, #2193). For example, making it like the lanes quest, a two-part question where the second part is smart, based on the first answer:
Also, I think the one-way quest could benefit from an interface like this.
If any of these sound interesting, I'll open new issues for them.
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