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need help with compiling vkQuake-rt #43
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i managed to configure and generate build files for RayTracedGL1: 1>Checking Build System |
anybody compiled vkquake for linux? |
Yeah, I've successfully got it running on linux; took a bit of fiddling around but it seems to be all working. |
could you post instructions how to do that? i managed to compile lib RayTracedGL1. |
i get an error |
You have to use the "quake" branch of RTGL1, I have fsr2 binaries and updated source/build scripts I can share if you like 👍 will post some steps if you need too |
could you send me lib GL1 .so and vkquake executable? |
i want to build it myself but first i would like to test your build. |
please share it. |
ping @RamblingMadMan |
Hey, sorry about the delay on this. I'll upload some stuff tonight and get you sorted 🤙 |
@RamblingMadMan |
Here's a working build (with FSR2), should work as long as you have the libraries installed that it links against 👍 You'll still need to download a release from the releases page to get the Happy fraggin' |
@pppbb let me know if you have any issues and I can share the actual build steps if required |
I will try it as soon as posible. |
Unfortunately, i get a crash when running binary:( - memory violation after sound initialization.
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Did you try |
I don't know how to use these programs. |
(gdb) run Ray tracing Initialization Sound Initialization Thread 1 "vkquake" received signal SIGSEGV, Segmentation fault. |
Could you post build instructions without fsr and/or with dlss? |
When you get to the segfault, you need to enter |
(gdb) bt |
@RamblingMadMan |
Ping @RamblingMadMan |
@RamblingMadMan |
@RamblingMadMan Please respond. |
You can build FSR2 with this pull request: GPUOpen-Effects/FidelityFX-FSR2#60 |
I have fsr2 binaries now but i still get compile errors in libRayTracedGL1. |
What distro are you using? |
could somebody post instructions how to build vkquake-rt with visual studio 17?
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