Last Updated:2 July, 2015
Welcome to Egret Engine !
Egret 2.0 Release Candidate 2 is Egret 2.0’s second RC. Following versions will focus on optimizing RC2 and solving its problems. API structure will not change in principle.
This time’s update aggregates all the major changes since the release of 2.0RC1.
Egret currently support three types of languages, TypeScript, JavaScript and JavaScript 2.0 ( ES6 ).
- FrameRate property added to stage, enabling dynamic frame rate change.
- Some methods added to math module
- Gradient fill added to Graphics
- Fixed TextField bug
- Brand-new rendering structure
- Restructured Event dispatching mechanism by using egret.EventDispatcher.
- Fixed the dislocation occurring when skin changes
- Added quickbuild command to enable incremental compilation
- Improved performance and stability.
- Refactor network module.
- Refactor touch process module.
- A bug in Download module.
- Bugs in Nest module.
We introduce a new developer experience branch which includes Egret Engine’s future rendering framework and the second-generation auto dirty rectangle rendering optimized implementation. After a couple of updates the branch will be incorporated in Egret Engine’s main branch. Currently it is available only to experienced developers who can download the trial from: https://github.com/egret-labs/egret-core/tree/dirty
We recommend it be tried only for new projects. For production, please use Egret Engine 2.0 RC2.
- Android TextField API does not support bold and italic font.
- Android does not support gradient fill currently.