From 9e62028bf919b982c29b2871fe4cbb7b2fcb8152 Mon Sep 17 00:00:00 2001 From: Wiktor Perskawiec Date: Thu, 24 Oct 2024 19:55:06 +0200 Subject: [PATCH] Fix typos in `INSTALL.md` (#5196) --- INSTALL.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/INSTALL.md b/INSTALL.md index 7cdb58766d..6e8c4be8d1 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -76,16 +76,16 @@ libjpeg-turbo-devel sdl2-devel enet-devel libjpeg-turbo-devel bluez-devel curl-d ### In-game recorder To build the in-game recorder for STK, you have to install -libopenglrecorder from your distribution, or compile it yourself from [here](https://github.com/Benau/libopenglrecorder). -Compilation instruction is explained there. If you don't need this feature, pass `-DBUILD_RECORDER=off` to cmake. +`libopenglrecorder` from your distribution, or compile it yourself from [here](https://github.com/Benau/libopenglrecorder). +Compilation instruction is explained there. If you don't need this feature, pass `-DBUILD_RECORDER=off` to CMake. ### Shaderc for Vulkan support -You need to compile [Shaderc](https://github.com/google/shaderc) for vulkan support in SuperTuxKart if you are not building for Windows or macOS. If you don't need this feature, pass `-DNO_SHADERC=on` to cmake. +You need to compile [Shaderc](https://github.com/google/shaderc) for Vulkan support in SuperTuxKart if you are not building for Windows or macOS. If you don't need this feature, pass `-DNO_SHADERC=on` to CMake. ### Compiling -To compile SuperTuxKart, run the following commands inside `stk-code` directory +To compile SuperTuxKart, run the following commands inside the `stk-code` directory ```bash # go into the stk-code directory @@ -136,7 +136,7 @@ sudo make install The default install location is `/usr/local`, i.e. the data files will be written to `/usr/local/share/games/supertuxkart`, the executable will be copied to `/usr/local/bin`. To change the default installation -location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.: +location, specify `CMAKE_INSTALL_PREFIX` when running CMake, e.g.: `cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk` ## Building SuperTuxKart on Windows @@ -147,7 +147,7 @@ To Build SuperTuxKart on Windows follow these instructions: 2. If you want the stable version, download the SuperTuxKart source package from the latest stable version [SuperTuxKart on GitHub](https://github.com/supertuxkart/stk-code/releases) and unpack it. -3. If you want the development version, you will need a Git client and a SVN client. More information can be found here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). +3. If you want the development version, you will need a Git client and an SVN client. More information can be found here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users\ as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the corresponding URL found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). *Note: Both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build will likely fail!* @@ -160,7 +160,7 @@ and unpack the archive into the `stk-code` directory. Download `i686` if you use 7. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio. - Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. Press 'Generate' button. + Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. Press the 'Generate' button. 8. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution. @@ -185,7 +185,7 @@ and unpack the archive into the `stk-code` directory. Download `i686` if you use NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory, `stk-assets` is not needed if you download the full source tarball `(SuperTuxKart-version-src.tar.xz)`. 3. Download the Windows dependencies package from [SuperTuxKart on GitHub - Dependencies latest preview release](https://github.com/supertuxkart/dependencies/releases/tag/preview) and unpack the archive into the `stk-code` directory. Download `i686` if you use Win32 generator of MSVC, `x86_64` for x64, `armv7` for ARM and `aarch64` for ARM64. -4. Download CMake from here: [CMake - download page](https://cmake.org/download/); and install it. Navigate to the `stk-code` directory; and create an directory called "build": +4. Download CMake from here: [CMake - download page](https://cmake.org/download/); and install it. Navigate to the `stk-code` directory, and create a directory called "build": ```cmd mkdir build @@ -229,7 +229,7 @@ and unpack the archive into the `stk-code` directory. Download `i686` if you com SuperTuxKart can now be run as `bin\supertuxkart.exe`. ### For PowerShell/Command Prompt -6. Once inside the build directory, run the cmake command using command line `cmd.exe` or PowerShell: +6. Once inside the build directory, run the CMake command using command line `cmd.exe` or PowerShell: ```cmd cmake .. -G Ninja -DLLVM_ARCH="x86_64" -DLLVM_PREFIX=C:\llvm-mingw -DCMAKE_MAKE_PROGRAM=C:\llvm-mingw\ninja.exe -DUSE_WIIUSE=OFF -DCMAKE_TOOLCHAIN_FILE="../cmake/Toolchain-llvm-mingw.cmake" @@ -248,7 +248,7 @@ SuperTuxKart can now be run as `bin\supertuxkart.exe`. Install the developer tools, either from the OS X Install DVD or from Apple's website. -Download `dependencies-macosx.tar.xz` from `Assets` section [here](https://github.com/supertuxkart/dependencies/releases) and extract it inside stk-code directory, use `preview` version for git stk-code. +Download `dependencies-macosx.tar.xz` from the `Assets` section [here](https://github.com/supertuxkart/dependencies/releases) and extract it inside the `stk-code` directory, use the `preview` version for git stk-code. Build STK