forked from pygame/pygame
-
Notifications
You must be signed in to change notification settings - Fork 0
/
setup.py
821 lines (697 loc) · 29.2 KB
/
setup.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
#!/usr/bin/env python
#
# This is the distutils setup script for pygame.
# Full instructions are in https://www.pygame.org/wiki/GettingStarted
#
# To configure, compile, install, just run this script.
# python setup.py install
import io
with io.open('README.rst', encoding='utf-8') as readme:
LONG_DESCRIPTION = readme.read()
EXTRAS = {}
METADATA = {
"name": "pygame",
"version": "2.0.2.dev3",
"license": "LGPL",
"url": "https://www.pygame.org",
"author": "A community project.",
"author_email": "[email protected]",
"description": "Python Game Development",
"long_description": LONG_DESCRIPTION,
}
import re
import sys
import os
# just import these always and fail early if not present
import distutils
from setuptools import setup
IS_PYPY = '__pypy__' in sys.builtin_module_names
def compilation_help():
""" On failure point people to a web page for help.
"""
import platform
the_system = platform.system()
if the_system == 'Linux':
if hasattr(platform, 'linux_distribution'):
distro = platform.linux_distribution()
if distro[0].lower() == 'ubuntu':
the_system = 'Ubuntu'
elif distro[0].lower() == 'debian':
the_system = 'Debian'
help_urls = {
'Linux': 'https://www.pygame.org/wiki/Compilation',
'Ubuntu': 'https://www.pygame.org/wiki/CompileUbuntu',
'Windows': 'https://www.pygame.org/wiki/CompileWindows',
'Darwin': 'https://www.pygame.org/wiki/MacCompile',
'RedHat': 'https://www.pygame.org/wiki/CompileRedHat',
# TODO There is nothing in the following pages yet
'Suse': 'https://www.pygame.org/wiki/CompileSuse',
'Python (from pypy.org)': 'https://www.pygame.org/wiki/CompilePyPy',
'Free BSD': 'https://www.pygame.org/wiki/CompileFreeBSD',
'Debian': 'https://www.pygame.org/wiki/CompileDebian',
}
default = 'https://www.pygame.org/wiki/Compilation'
url = help_urls.get(the_system, default)
if IS_PYPY:
url += '\n https://www.pygame.org/wiki/CompilePyPy'
print ('\n---')
print ('For help with compilation see:')
print (' %s' % url)
print ('To contribute to pygame development see:')
print (' https://www.pygame.org/contribute.html')
print ('---\n')
if not hasattr(sys, 'version_info') or sys.version_info < (2,7):
compilation_help()
raise SystemExit("Pygame requires Python version 2.7 or above.")
if sys.version_info >= (3, 0) and sys.version_info < (3, 4):
compilation_help()
raise SystemExit("Pygame requires Python3 version 3.5 or above.")
if IS_PYPY and sys.pypy_version_info < (7,):
raise SystemExit("Pygame requires PyPy version 7.0.0 above, compatible with CPython 2.7 or CPython 3.5+")
def consume_arg(name):
if name in sys.argv:
sys.argv.remove(name)
return True
return False
# get us to the correct directory
path = os.path.split(os.path.abspath(sys.argv[0]))[0]
os.chdir(path)
#os.environ["CFLAGS"] = "-W -Wall -Wpointer-arith -Wcast-qual -Winline " + \
# "-Wcast-align -Wconversion -Wstrict-prototypes " + \
# "-Wmissing-prototypes -Wmissing-declarations " + \
# "-Wnested-externs -Wshadow -Wredundant-decls"
if consume_arg("-warnings"):
os.environ["CFLAGS"] = "-W -Wimplicit-int " + \
"-Wimplicit-function-declaration " + \
"-Wimplicit -Wmain -Wreturn-type -Wunused -Wswitch " + \
"-Wcomment -Wtrigraphs -Wformat -Wchar-subscripts " + \
"-Wuninitialized -Wparentheses " +\
"-Wpointer-arith -Wcast-qual -Winline -Wcast-align " + \
"-Wconversion -Wstrict-prototypes " + \
"-Wmissing-prototypes -Wmissing-declarations " + \
"-Wnested-externs -Wshadow -Wredundant-decls"
if consume_arg('-pygame-ci'):
cflags = os.environ.get('CFLAGS', '')
if cflags:
cflags += ' '
cflags += '-Werror=nested-externs -Werror=switch -Werror=implicit ' + \
'-Werror=implicit-function-declaration -Werror=return-type ' + \
'-Werror=implicit-int -Werror=main -Werror=pointer-arith ' + \
'-Werror=format-security -Werror=uninitialized ' + \
'-Werror=trigraphs -Werror=parentheses -Werror=unused-value ' + \
'-Werror=cast-align -Werror=int-conversion ' + \
'-Werror=incompatible-pointer-types'
os.environ['CFLAGS'] = cflags
# For python 2 we remove the -j options.
if sys.version_info[0] < 3:
# Used for parallel builds with setuptools. Not supported by py2.
[consume_arg('-j%s' % x) for x in range(32)]
STRIPPED=False
# STRIPPED builds don't have developer resources like docs or tests
if "PYGAME_ANDROID" in os.environ:
# test cases and docs are useless inside an APK
STRIPPED=True
if consume_arg('-stripped'):
STRIPPED=True
enable_arm_neon = False
if consume_arg('-enable-arm-neon'):
enable_arm_neon = True
cflags = os.environ.get('CFLAGS', '')
if cflags:
cflags += ' '
cflags += '-mfpu=neon'
os.environ['CFLAGS'] = cflags
if consume_arg('cython'):
# compile .pyx files
# So you can `setup.py cython` or `setup.py cython install`
try:
from Cython.Build.Dependencies import cythonize_one
except ImportError:
print("You need cython. https://cython.org/, pip install cython --user")
sys.exit(1)
from Cython.Build.Dependencies import create_extension_list
from Cython.Build.Dependencies import create_dependency_tree
try:
from Cython.Compiler.Main import Context
from Cython.Compiler.Options import CompilationOptions, default_options
c_options = CompilationOptions(default_options)
ctx = Context.from_options(c_options)
except ImportError:
from Cython.Compiler.Main import Context, CompilationOptions, default_options
c_options = CompilationOptions(default_options)
ctx = c_options.create_context()
import glob
pyx_files = glob.glob(os.path.join('src_c', 'cython', 'pygame', '*.pyx')) + \
glob.glob(os.path.join('src_c', 'cython', 'pygame', '**', '*.pyx'))
pyx_files, pyx_meta = create_extension_list(pyx_files, ctx=ctx)
deps = create_dependency_tree(ctx)
queue = []
for ext in pyx_files:
pyx_file = ext.sources[0] # TODO: check all sources, extension
c_file = os.path.splitext(pyx_file)[0].split(os.path.sep)
del c_file[1:3] # output in src_c/
c_file = os.path.sep.join(c_file) + '.c'
# update outdated .c files
if os.path.isfile(c_file):
c_timestamp = os.path.getmtime(c_file)
if c_timestamp < deps.timestamp(pyx_file):
dep_timestamp, dep = deps.timestamp(pyx_file), pyx_file
priority = 0
else:
dep_timestamp, dep = deps.newest_dependency(pyx_file)
priority = 2 - (dep in deps.immediate_dependencies(pyx_file))
if dep_timestamp > c_timestamp:
outdated = True
else:
outdated = False
else:
outdated = True
priority = 0
if outdated:
print('Compiling {} because it changed.'.format(pyx_file))
queue.append((priority, dict( pyx_file=pyx_file, c_file=c_file, fingerprint=None, quiet=False,
options=c_options, full_module_name=ext.name,
embedded_metadata=pyx_meta.get(ext.name) )))
# compile in right order
queue.sort(key=lambda a: a[0])
queue = [pair[1] for pair in queue]
count = len(queue)
for i, kwargs in enumerate(queue):
kwargs['progress'] = '[{}/{}] '.format(i + 1, count)
cythonize_one(**kwargs)
if consume_arg('docs'):
fullgeneration = consume_arg('--fullgeneration') or consume_arg('--f')
# No, we are not Sphinx 4 yet. It breaks the tutorial pages, at least.
docs_help = (
"Building docs requires Python version 3.6 or above, and Sphinx 2 or 3."
)
if not hasattr(sys, 'version_info') or sys.version_info < (3, 6):
raise SystemExit(docs_help)
import subprocess
try:
print("Using python:", sys.executable)
command_line = [
sys.executable, os.path.join('buildconfig', 'makeref.py')
]
if fullgeneration:
command_line.append('full_generation')
subprocess.call(
command_line
)
except:
print(docs_help)
raise
# if there are no more arguments, stop execution so it doesn't get to the SETUP file reading parts
if len(sys.argv) == 1:
sys.exit()
AUTO_CONFIG = False
if consume_arg('-auto'):
AUTO_CONFIG = True
import os.path, glob, stat, shutil
import distutils.sysconfig
from distutils.core import setup, Command
from distutils.extension import read_setup_file
from distutils.command.install_data import install_data
from distutils.command.sdist import sdist
revision = ''
def add_datafiles(data_files, dest_dir, pattern):
"""Add directory structures to data files according to a pattern"""
src_dir, elements = pattern
def do_directory(root_dest_path, root_src_path, elements):
files = []
for e in elements:
if isinstance(e, list):
src_dir, elems = e
dest_path = '/'.join([root_dest_path, src_dir])
src_path = os.path.join(root_src_path, src_dir)
do_directory(dest_path, src_path, elems)
else:
files.extend(glob.glob(os.path.join(root_src_path, e)))
if files:
data_files.append((root_dest_path, files))
do_directory(dest_dir, src_dir, elements)
# # allow optionally using setuptools for bdist_egg.
# if consume_arg("-setuptools") in sys.argv:
# from setuptools import setup
# sys.argv.remove ("-setuptools")
# we need to eat this argument in to distutils doesn't trip over it
consume_arg("-setuptools")
# NOTE: the bdist_mpkg_support is for darwin.
try:
import bdist_mpkg_support
except ImportError:
pass
else:
EXTRAS.update({
'options': bdist_mpkg_support.options,
'setup_requires': ['bdist_mpkg>=0.4.2'],
#'install_requires': ['pyobjc'],
#'dependency_links': ['http://rene.f0o.com/~rene/stuff/macosx/']
})
# headers to install
headers = glob.glob(os.path.join('src_c', '*.h'))
headers.remove(os.path.join('src_c', 'scale.h'))
headers.append(os.path.join('src_c', 'include'))
import distutils.command.install_headers
# monkey patch distutils header install to copy over directories
def run_install_headers(self):
headers = self.distribution.headers
if not headers:
return
self.mkpath(self.install_dir)
for header in headers:
if os.path.isdir(header):
destdir=os.path.join(self.install_dir, os.path.basename(header))
self.mkpath(destdir)
for entry in os.listdir(header):
header1=os.path.join(header, entry)
if not os.path.isdir(header1):
(out, _) = self.copy_file(header1, destdir)
self.outfiles.append(out)
else:
(out, _) = self.copy_file(header, self.install_dir)
self.outfiles.append(out)
distutils.command.install_headers.install_headers.run = run_install_headers
# option for not installing the headers.
if consume_arg("-noheaders"):
headers = []
# sanity check for any arguments
if len(sys.argv) == 1 and sys.stdout.isatty():
if sys.version_info[0] >= 3:
reply = input('\nNo Arguments Given, Perform Default Install? [Y/n]')
else:
reply = raw_input('\nNo Arguments Given, Perform Default Install? [Y/n]')
if not reply or reply[0].lower() != 'n':
sys.argv.append('install')
# make sure there is a Setup file
if AUTO_CONFIG or not os.path.isfile('Setup'):
print ('\n\nWARNING, No "Setup" File Exists, Running "buildconfig/config.py"')
import buildconfig.config
try:
buildconfig.config.main(AUTO_CONFIG)
except:
compilation_help()
raise
if '-config' in sys.argv:
sys.exit(0)
print ('\nContinuing With "setup.py"')
try:
s_mtime = os.stat("Setup")[stat.ST_MTIME]
sin_mtime = os.stat(os.path.join('buildconfig', 'Setup.SDL1.in'))[stat.ST_MTIME]
if sin_mtime > s_mtime:
print ('\n\nWARNING, "buildconfig/Setup.SDL1.in" newer than "Setup",'
'you might need to modify "Setup".')
except OSError:
pass
# get compile info for all extensions
try:
extensions = read_setup_file('Setup')
except:
print ("""Error with the "Setup" file,
perhaps make a clean copy from "Setup.in".""")
compilation_help()
raise
# Only define the ARM_NEON defines if they have been enabled at build time.
if enable_arm_neon:
for e in extensions:
e.define_macros.append(('PG_ENABLE_ARM_NEON', '1'))
# if not building font, try replacing with ftfont
alternate_font = os.path.join('src_py', 'font.py')
if os.path.exists(alternate_font):
os.remove(alternate_font)
have_font = False
have_freetype = False
for e in extensions:
if e.name == 'font':
have_font = True
if e.name == '_freetype':
have_freetype = True
if not have_font and have_freetype:
shutil.copyfile(os.path.join('src_py', 'ftfont.py'), alternate_font)
# extra files to install
data_path = os.path.join(distutils.sysconfig.get_python_lib(), 'pygame')
pygame_data_files = []
data_files = [('pygame', pygame_data_files)]
# add files in distribution directory
# pygame_data_files.append('LGPL')
# pygame_data_files.append('readme.html')
# pygame_data_files.append('install.html')
add_stubs = True
# add *.pyi files into distribution directory
if add_stubs:
pygame_data_files.append(os.path.join('buildconfig', 'pygame-stubs', 'py.typed'))
type_files = glob.glob(os.path.join('buildconfig', 'pygame-stubs', '*.pyi'))
for type_file in type_files:
pygame_data_files.append(type_file)
_sdl2 = glob.glob(os.path.join('buildconfig', 'pygame-stubs', '_sdl2', '*.pyi'))
if _sdl2:
_sdl2_data_files = []
data_files.append(('pygame/_sdl2', _sdl2_data_files))
for type_file in _sdl2:
_sdl2_data_files.append(type_file)
# add non .py files in lib directory
for f in glob.glob(os.path.join('src_py', '*')):
if not f[-3:] == '.py' and not f[-4:] == '.doc' and os.path.isfile(f):
pygame_data_files.append(f)
# We don't need to deploy tests, example code, or docs inside a game
# tests/fixtures
add_datafiles(data_files, 'pygame/tests',
['test',
[['fixtures',
[['xbm_cursors',
['*.xbm']],
['fonts',
['*.ttf', '*.otf', '*.bdf', '*.png']]]]]])
# examples
add_datafiles(data_files, 'pygame/examples',
['examples', ['README.rst', ['data', ['*']]]])
# docs
add_datafiles(data_files, 'pygame/docs',
['docs/generated',
['*.html', # Navigation and help pages
'*.gif', # pygame logos
'*.js', # For doc search
['ref', # pygame reference
['*.html', # Reference pages
'*.js', # Comments script
'*.json']], # Comment data
['c_api', # pygame C API
['*.html']],
['tut', # Tutorials
['*.html',
['tom',
['*.html',
'*.png']]]],
['_static', # Sphinx added support files
['*.css',
'*.png',
'*.ico',
'*.js']],
['_images', # Sphinx added reST ".. image::" refs
['*.jpg',
'*.png',
'*.gif']],
['_sources', # Used for ref search
['*.txt',
['ref',
['*.txt']]]]]])
# generate the version module
def parse_version(ver):
return ', '.join(s for s in re.findall(r'\d+', ver)[0:3])
def parse_source_version():
pgh_major = -1
pgh_minor = -1
pgh_patch = -1
major_exp_search = re.compile(r'define\s+PG_MAJOR_VERSION\s+([0-9]+)').search
minor_exp_search = re.compile(r'define\s+PG_MINOR_VERSION\s+([0-9]+)').search
patch_exp_search = re.compile(r'define\s+PG_PATCH_VERSION\s+([0-9]+)').search
pg_header = os.path.join('src_c', 'include', '_pygame.h')
with open(pg_header) as f:
for line in f:
if pgh_major == -1:
m = major_exp_search(line)
if m: pgh_major = int(m.group(1))
if pgh_minor == -1:
m = minor_exp_search(line)
if m: pgh_minor = int(m.group(1))
if pgh_patch == -1:
m = patch_exp_search(line)
if m: pgh_patch = int(m.group(1))
if pgh_major == -1:
raise SystemExit("_pygame.h: cannot find PG_MAJOR_VERSION")
if pgh_minor == -1:
raise SystemExit("_pygame.h: cannot find PG_MINOR_VERSION")
if pgh_patch == -1:
raise SystemExit("_pygame.h: cannot find PG_PATCH_VERSION")
return (pgh_major, pgh_minor, pgh_patch)
def write_version_module(pygame_version, revision):
vernum = parse_version(pygame_version)
src_vernum = parse_source_version()
if vernum != ', '.join(str(e) for e in src_vernum):
raise SystemExit("_pygame.h version differs from 'METADATA' version"
": %s vs %s" % (vernum, src_vernum))
with open(os.path.join('buildconfig', 'version.py.in'), 'r') as header_file:
header = header_file.read()
with open(os.path.join('src_py', 'version.py'), 'w') as version_file:
version_file.write(header)
version_file.write('ver = "' + pygame_version + '" # pylint: disable=invalid-name\n')
version_file.write('vernum = PygameVersion(%s)\n' % vernum)
version_file.write('rev = "' + revision + '" # pylint: disable=invalid-name\n')
version_file.write('\n__all__ = ["SDL", "ver", "vernum", "rev"]\n')
write_version_module(METADATA['version'], revision)
# required. This will be filled if doing a Windows build.
cmdclass = {}
def add_command(name):
def decorator(command):
assert issubclass(command, distutils.cmd.Command)
cmdclass[name]=command
return command
return decorator
# try to find DLLs and copy them too (only on windows)
if sys.platform == 'win32':
from distutils.command.build_ext import build_ext
# add dependency DLLs to the project
lib_dependencies = {}
for e in extensions:
if e.name.startswith('COPYLIB_'):
lib_dependencies[e.name[8:]] = e.libraries
def dependencies(roots):
"""Return a set of dependencies for the list of library file roots
The return set is a dictionary keyed on library root name with values of 1.
"""
root_set = {}
for root in roots:
try:
deps = lib_dependencies[root]
except KeyError:
pass
else:
root_set[root] = 1
root_set.update(dependencies(deps))
return root_set
the_dlls = {}
required_dlls = {}
for e in extensions:
if e.name.startswith('COPYLIB_'):
the_dlls[e.name[8:]] = e.library_dirs[0]
else:
required_dlls.update(dependencies(e.libraries))
# join the required_dlls and the_dlls keys together.
lib_names = {}
for lib in list(required_dlls.keys()) + list(the_dlls.keys()):
lib_names[lib] = 1
for lib in lib_names.keys():
#next DLL; a distutils bug requires the paths to have Windows separators
f = the_dlls[lib].replace('/', os.sep)
if f == '_':
print ("WARNING, DLL for %s library not found." % lib)
else:
pygame_data_files.append(f)
if '-enable-msvc-analyze' in sys.argv:
# calculate the MSVC compiler version as an int
msc_pos = sys.version.find('MSC v.')
msc_ver = 1900
if msc_pos != -1:
msc_ver = int(sys.version[msc_pos + 6:msc_pos + 10])
print ('Analyzing with MSC_VER =', msc_ver)
# excluding system headers from analyze out put was only added after MSCV_VER 1913
if msc_ver >= 1913:
os.environ['CAExcludePath'] = 'C:\\Program Files (x86)\\'
for e in extensions:
e.extra_compile_args += ['/analyze', '/experimental:external',
'/external:W0', '/external:env:CAExcludePath' ]
else:
for e in extensions:
e.extra_compile_args += ['/analyze']
def has_flag(compiler, flagname):
"""
Adapted from here: https://github.com/pybind/python_example/blob/master/setup.py#L37
"""
from distutils.errors import CompileError
import tempfile
root_drive = os.path.splitdrive(sys.executable)[0] + '\\'
with tempfile.NamedTemporaryFile('w', suffix='.cpp', delete=False) as f:
f.write('int main (int argc, char **argv) { return 0; }')
fname = f.name
try:
compiler.compile([fname], output_dir=root_drive, extra_postargs=[flagname])
except CompileError:
return False
else:
try:
base_file = os.path.splitext(fname)[0]
obj_file = base_file + '.obj'
os.remove(obj_file)
except OSError:
pass
finally:
try:
os.remove(fname)
except OSError:
pass
return True
# filter flags, returns list of accepted flags
def flag_filter(compiler, *flags):
return [flag for flag in flags if has_flag(compiler, flag)]
@add_command('build_ext')
class WinBuildExt(build_ext):
"""This build_ext sets necessary environment variables for MinGW"""
# __sdl_lib_dir is possible location of msvcrt replacement import
# libraries, if they exist. Pygame module base only links to SDL so
# should have the SDL library directory as its only -L option.
for e in extensions:
if e.name == 'base':
__sdl_lib_dir = e.library_dirs[0].replace('/', os.sep)
break
def build_extensions(self):
# Add supported optimisations flags to reduce code size with MSVC
opts = flag_filter(self.compiler, "/GF", "/Gy")
for extension in extensions:
extension.extra_compile_args += opts
build_ext.build_extensions(self)
# Add the precompiled smooth scale MMX functions to transform.
def replace_scale_mmx():
for e in extensions:
if e.name == 'transform':
if '64 bit' in sys.version:
e.extra_objects.append(
os.path.join('buildconfig', 'obj', 'win64', 'scale_mmx.obj'))
else:
e.extra_objects.append(
os.path.join('buildconfig', 'obj', 'win32', 'scale_mmx.obj'))
for i in range(len(e.sources)):
if e.sources[i].endswith('scale_mmx.c'):
del e.sources[i]
return
replace_scale_mmx()
# clean up the list of extensions
for e in extensions[:]:
if e.name.startswith('COPYLIB_'):
extensions.remove(e) #don't compile the COPYLIBs, just clean them
else:
e.name = 'pygame.' + e.name #prepend package name on modules
# data installer with improved intelligence over distutils
# data files are copied into the project directory instead
# of willy-nilly
@add_command('install_data')
class smart_install_data(install_data):
def run(self):
#need to change self.install_dir to the actual library dir
install_cmd = self.get_finalized_command('install')
self.install_dir = getattr(install_cmd, 'install_lib')
return install_data.run(self)
@add_command('sdist')
class OurSdist(sdist):
def initialize_options(self):
sdist.initialize_options(self)
# we do not want MANIFEST.in to appear in the root cluttering up things.
self.template = os.path.join('buildconfig', 'MANIFEST.in')
if "bdist_msi" in sys.argv:
# if you are making an msi, we want it to overwrite files
# we also want to include the repository revision in the file name
from distutils.command import bdist_msi
import msilib
@add_command('bdist_msi')
class bdist_msi_overwrite_on_install(bdist_msi.bdist_msi):
def run(self):
bdist_msi.bdist_msi.run(self)
# Remove obsolete files.
comp = "pygame1" # Pygame component
prop = comp # Directory property
records = [("surfarray.pyd", comp,
"SURFAR~1.PYD|surfarray.pyd", prop, 1),
("sndarray.pyd", comp,
"SNDARRAY.PYD|sndarray.pyd", prop, 1),
("camera.pyd", comp, "CAMERA.PYD|camera.pyd", prop, 1),
("color.py", comp, "COLOR.PY|color.py", prop, 1),
("color.pyc", comp, "COLOR.PYC|color.pyc", prop, 1),
("color.pyo", comp, "COLOR.PYO|color.pyo", prop, 1)]
msilib.add_data(self.db, "RemoveFile", records)
# Overwrite outdated files.
fullname = self.distribution.get_fullname()
installer_name = self.get_installer_filename(fullname)
print ("changing %s to overwrite files on install" % installer_name)
msilib.add_data(self.db, "Property", [("REINSTALLMODE", "amus")])
self.db.Commit()
def get_installer_filename(self, fullname):
if revision:
fullname += '-hg_' + revision
return bdist_msi.bdist_msi.get_installer_filename(self, fullname)
# test command. For doing 'python setup.py test'
@add_command('test')
class TestCommand(Command):
user_options = [ ]
def initialize_options(self):
self._dir = os.getcwd()
def finalize_options(self):
pass
def run(self):
'''
runs the tests with default options.
'''
import subprocess
return subprocess.call([sys.executable, os.path.join('test', '__main__.py')])
# Prune empty file lists.
data_files = [(path, files) for path, files in data_files if files]
# finally,
# call distutils with all needed info
PACKAGEDATA = {
"cmdclass": cmdclass,
"packages": ['pygame',
'pygame.threads',
'pygame._sdl2',
'pygame.tests',
'pygame.tests.test_utils',
'pygame.tests.run_tests__tests',
'pygame.tests.run_tests__tests.all_ok',
'pygame.tests.run_tests__tests.failures1',
'pygame.tests.run_tests__tests.incomplete',
'pygame.tests.run_tests__tests.infinite_loop',
'pygame.tests.run_tests__tests.print_stderr',
'pygame.tests.run_tests__tests.print_stdout',
'pygame.tests.run_tests__tests.incomplete_todo',
'pygame.tests.run_tests__tests.exclude',
'pygame.tests.run_tests__tests.timeout',
'pygame.tests.run_tests__tests.everything',
'pygame.docs',
'pygame.examples',
'pygame.__pyinstaller'],
"package_dir": {'pygame': 'src_py',
'pygame._sdl2': 'src_py/_sdl2',
'pygame.threads': 'src_py/threads',
'pygame.tests': 'test',
'pygame.docs': 'docs',
'pygame.examples': 'examples',
'pygame.__pyinstaller': 'src_py/__pyinstaller'},
"headers": headers,
"ext_modules": extensions,
"data_files": data_files,
"zip_safe": False,
}
if STRIPPED:
pygame_data_files = []
data_files = [('pygame', ["src_py/freesansbold.ttf",
"src_py/pygame.ico",
"src_py/pygame_icon.icns",
"src_py/pygame_icon.svg",
"src_py/pygame_icon.bmp",
"src_py/pygame_icon.tiff"])]
PACKAGEDATA = {
"cmdclass": cmdclass,
"packages": ['pygame',
'pygame.threads',
'pygame._sdl2'],
"package_dir": {'pygame': 'src_py',
'pygame._sdl2': 'src_py/_sdl2',
'pygame.threads': 'src_py/threads'},
"ext_modules": extensions,
"zip_safe": False,
"data_files": data_files
}
PACKAGEDATA.update(METADATA)
PACKAGEDATA.update(EXTRAS)
try:
setup(**PACKAGEDATA)
except:
compilation_help()
raise