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From your description I don't know what to do here. Of course we usually want to have all samples be played at the same volume. Therefore, SpectMorph supports volume normalization in the instrument editor. Usually it is a good idea to use the loop region for volume normalization (via Auto Volume - From Loop).
Of course if you want positional play, you usually set the loop region around the whole sample. So that if you have two samples where one contains a lot of loud parts and another which contains a loud part and lots of silence, the second sample will be boosted more than the first one. Maybe you could provide more information about your problem here. Depending on what that is, I have two ideas (but these might not be the best solution):
we could provide a volume normalization that looks at the peaks of the samples and normalizes these
we could allow the user to perform volume normalization manually, so there would be a slider at the UI for each sample
we could allow the user to perform volume normalization manually, so there would be a slider at the UI for each sample
SpectMorph 0.6.1 does support this explicit volume normalization with the volume editor window, so at least now if the automatic volume normalization doesn't work for you, you can use the volume editor to fix it manually.
If I have several different samples in an instrument, each sample should have equal volume.
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