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sound.cpp
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sound.cpp
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/* Tabboz Simulator NG */
/* */
/* Copyright 2022-2023 Walter Agazzi */
/* Original Copyright 1997-2000 Andrea Bonomi */
/*
This file is part of Tabboz Simulator NG.
Tabboz Simulator NG is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Tabboz Simulator NG is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tabboz Simulator NG. If not, see <http://www.gnu.org/licenses/>.
*/
#include "os.h"
#include <stdio.h>
#include <stdlib.h>
#include "zarrosim.h"
#include "debug.h"
#include "sound.h"
/* Inizia la riproduzione di un suono */
void TabbozPlaySound(int number)
{
char filename[STR_MAX];
#ifdef TABBOZ_WIN
sprintf_s(filename, (sizeof(filename)/sizeof(char)), "res\\wav\\tabs%04d.wav", number);
PlaySoundA(filename, NULL, SND_FILENAME | SND_ASYNC);
#ifdef TABBOZ_DEBUG
sprintf(log_buf,"Riproduci suono: %s",filename);
writelog(log_buf);
#endif
#endif
};
/* Interrompe suoni in riproduzione */
void SpegniISuoni(void)
{
#ifdef TABBOZ_WIN
PlaySoundA(NULL,NULL,SND_ASYNC);
#endif
}