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Currently the WebGPU devtools consumes memory a lot because it keeps a lot of information (eg: buffer content, texture/framebuffer content, WebGPU objects, and so on). It might cause crash described in #12.
It would be good if we can save memory usage.
The text was updated successfully, but these errors were encountered:
Currently the WebGPU devtools consumes memory a lot because it keeps a lot of information (eg: buffer content, texture/framebuffer content, WebGPU objects, and so on). It might cause crash described in #12.
It would be good if we can save memory usage.
The text was updated successfully, but these errors were encountered: