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the texture previewing looks distorted for non rgba8unorm formats #17

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mreinstein opened this issue Oct 4, 2023 · 0 comments
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@mreinstein
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I'm using an rgba16float here for an HDR pipeline, and I don't think it's rendering correctly:

Screenshot 2023-10-04 at 9 36 50 AM

For comparison, here's another texture that's in rgb8unorm and that one displays fine:
Screenshot 2023-10-04 at 9 41 12 AM

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