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I might misunderstand the architecture of this tool, but it seems like the Textures[] array stores whatever is in those variables at the end of the 50 frame run. Is there any plan to store copies of these textures per-frame, so I can see what the content looks like over time?
The text was updated successfully, but these errors were encountered:
I might misunderstand the architecture of this tool, but it seems like the
Textures[]
array stores whatever is in those variables at the end of the 50 frame run. Is there any plan to store copies of these textures per-frame, so I can see what the content looks like over time?The text was updated successfully, but these errors were encountered: