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build.sh
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build.sh
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#!/bin/bash
set -e
# Host tools required by Android, WebGL, and iOS builds
MOBILE_HOST_TOOLS="matc resgen cmgen filamesh"
WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh"
function print_help {
local self_name=$(basename "$0")
echo "Usage:"
echo " $self_name [options] <build_type1> [<build_type2> ...] [targets]"
echo ""
echo "Options:"
echo " -h"
echo " Print this help message."
echo " -a"
echo " Generate .tgz build archives, implies -i."
echo " -c"
echo " Clean build directories."
echo " -C"
echo " Clean build directories and revert android/ to a freshly sync'ed state."
echo " All (and only) git-ignored files under android/ are deleted."
echo " This is sometimes needed instead of -c (which still misses some clean steps)."
echo " -d"
echo " Enable matdbg and disable material optimization."
echo " -f"
echo " Always invoke CMake before incremental builds."
echo " -i"
echo " Install build output"
echo " -m"
echo " Compile with make instead of ninja."
echo " -p platform1,platform2,..."
echo " Where platformN is [desktop|android|ios|webgl|all]."
echo " Platform(s) to build, defaults to desktop."
echo " Building for iOS will automatically perform a partial desktop build."
echo " -q abi1,abi2,..."
echo " Where platformN is [armeabi-v7a|arm64-v8a|x86|x86_64|all]."
echo " ABIs to build when the platform is Android. Defaults to all."
echo " -u"
echo " Run all unit tests, will trigger a debug build if needed."
echo " -v"
echo " Exclude Vulkan support from the Android build."
echo " -s"
echo " Add iOS simulator support to the iOS build."
echo " -t"
echo " Enable SwiftShader support for Vulkan in desktop builds."
echo " -l"
echo " Build arm64/x86_64 universal libraries."
echo " For iOS, this builds universal binaries for devices and the simulator (implies -s)."
echo " For macOS, this builds universal binaries for both Apple silicon and Intel-based Macs."
echo " -w"
echo " Build Web documents (compiles .md.html files to .html)."
echo " -k sample1,sample2,..."
echo " When building for Android, also build select sample APKs."
echo " sampleN is an Android sample, e.g., sample-gltf-viewer."
echo " This automatically performs a partial desktop build and install."
echo ""
echo "Build types:"
echo " release"
echo " Release build only"
echo " debug"
echo " Debug build only"
echo ""
echo "Targets:"
echo " Any target supported by the underlying build system"
echo ""
echo "Examples:"
echo " Desktop release build:"
echo " \$ ./$self_name release"
echo ""
echo " Desktop debug and release builds:"
echo " \$ ./$self_name debug release"
echo ""
echo " Clean, desktop debug build and create archive of build artifacts:"
echo " \$ ./$self_name -c -a debug"
echo ""
echo " Android release build type:"
echo " \$ ./$self_name -p android release"
echo ""
echo " Desktop and Android release builds, with installation:"
echo " \$ ./$self_name -p desktop,android -i release"
echo ""
echo " Desktop matc target, release build:"
echo " \$ ./$self_name release matc"
echo ""
echo " Build gltf_viewer then immediately run it with no arguments:"
echo " \$ ./$self_name release run_gltf_viewer"
echo ""
}
function print_matdbg_help {
echo "matdbg is enabled in the build, but some extra steps are needed."
echo ""
echo "FOR DESKTOP BUILDS:"
echo ""
echo "Please set the port environment variable before launching. e.g., on macOS do:"
echo " export FILAMENT_MATDBG_PORT=8080"
echo ""
echo "FOR ANDROID BUILDS:"
echo ""
echo "1) The most reliable way to enable matdbg is to bypass Gradle and"
echo " directly modify the appropriate two lines in the following file:"
echo " ./android/filament-android/CMakeLists.txt"
echo ""
echo "2) The port number is hardcoded to 8081 so you will need to do:"
echo " adb forward tcp:8081 tcp:8081"
echo ""
echo "3) Be sure to enable INTERNET permission in your app's manifest file."
echo ""
}
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/android/ndk.version | cut -f 1 -d ".")}
# Requirements
CMAKE_MAJOR=3
CMAKE_MINOR=19
# Internal variables
ISSUE_CLEAN=false
ISSUE_CLEAN_AGGRESSIVE=false
ISSUE_DEBUG_BUILD=false
ISSUE_RELEASE_BUILD=false
# Default: build desktop only
ISSUE_ANDROID_BUILD=false
ISSUE_IOS_BUILD=false
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
# Default: all
ABI_ARMEABI_V7A=true
ABI_ARM64_V8A=true
ABI_X86=true
ABI_X86_64=true
ABI_GRADLE_OPTION="all"
ISSUE_ARCHIVES=false
BUILD_JS_DOCS=false
ISSUE_CMAKE_ALWAYS=false
ISSUE_WEB_DOCS=false
ANDROID_SAMPLES=()
BUILD_ANDROID_SAMPLES=false
RUN_TESTS=false
INSTALL_COMMAND=
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
VULKAN_ANDROID_GRADLE_OPTION=""
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=OFF"
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
IOS_BUILD_SIMULATOR=false
BUILD_UNIVERSAL_LIBRARIES=false
BUILD_GENERATOR=Ninja
BUILD_COMMAND=ninja
BUILD_CUSTOM_TARGETS=
UNAME=$(uname)
LC_UNAME=$(echo "${UNAME}" | tr '[:upper:]' '[:lower:]')
# Functions
function build_clean {
echo "Cleaning build directories..."
rm -Rf out
rm -Rf android/filament-android/build android/filament-android/.externalNativeBuild android/filament-android/.cxx
rm -Rf android/filamat-android/build android/filamat-android/.externalNativeBuild android/filamat-android/.cxx
rm -Rf android/gltfio-android/build android/gltfio-android/.externalNativeBuild android/gltfio-android/.cxx
rm -Rf android/filament-utils-android/build android/filament-utils-android/.externalNativeBuild android/filament-utils-android/.cxx
}
function build_clean_aggressive {
echo "Cleaning build directories..."
rm -Rf out
git clean -qfX android
}
function build_desktop_target {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
local build_targets=$2
if [[ ! "${build_targets}" ]]; then
build_targets=${BUILD_CUSTOM_TARGETS}
fi
echo "Building ${lc_target} in out/cmake-${lc_target}..."
mkdir -p "out/cmake-${lc_target}"
cd "out/cmake-${lc_target}"
# On macOS, set the deployment target to 10.15.
local lc_name=$(echo "${UNAME}" | tr '[:upper:]' '[:lower:]')
if [[ "${lc_name}" == "darwin" ]]; then
local deployment_target="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15"
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
local architectures="-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
fi
fi
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
${SWIFTSHADER_OPTION} \
${MATDBG_OPTION} \
${deployment_target} \
${architectures} \
../..
fi
${BUILD_COMMAND} ${build_targets}
if [[ "${INSTALL_COMMAND}" ]]; then
echo "Installing ${lc_target} in out/${lc_target}/filament..."
${BUILD_COMMAND} ${INSTALL_COMMAND}
fi
if [[ -d "../${lc_target}/filament" ]]; then
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
echo "Generating out/filament-${lc_target}-${LC_UNAME}.tgz..."
cd "../${lc_target}"
tar -czvf "../filament-${lc_target}-${LC_UNAME}.tgz" filament
fi
fi
cd ../..
}
function build_desktop {
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
build_desktop_target "Debug" "$1"
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
build_desktop_target "Release" "$1"
fi
}
function build_webgl_with_target {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
echo "Building WebGL ${lc_target}..."
mkdir -p "out/cmake-webgl-${lc_target}"
cd "out/cmake-webgl-${lc_target}"
if [[ ! "${BUILD_TARGETS}" ]]; then
BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
ISSUE_CMAKE_ALWAYS=true
fi
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
# Apply the emscripten environment within a subshell.
(
# shellcheck disable=SC1090
source "${EMSDK}/emsdk_env.sh"
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_TOOLCHAIN_FILE="${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
-DWEBGL=1 \
../..
${BUILD_COMMAND} ${BUILD_TARGETS}
)
fi
if [[ -d "web/filament-js" ]]; then
if [[ "${BUILD_JS_DOCS}" == "true" ]]; then
echo "Generating JavaScript documentation..."
local DOCS_FOLDER="web/docs"
local DOCS_SCRIPT="../../web/docs/build.py"
python3 ${DOCS_SCRIPT} --disable-demo \
--output-folder "${DOCS_FOLDER}" \
--build-folder "${PWD}"
fi
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
echo "Generating out/filament-${lc_target}-web.tgz..."
cd web/filament-js
tar -cvf "../../../filament-${lc_target}-web.tar" filament.js
tar -rvf "../../../filament-${lc_target}-web.tar" filament.wasm
tar -rvf "../../../filament-${lc_target}-web.tar" filament.d.ts
cd -
gzip -c "../filament-${lc_target}-web.tar" > "../filament-${lc_target}-web.tgz"
rm "../filament-${lc_target}-web.tar"
fi
fi
cd ../..
}
function build_webgl {
# For the host tools, supress install and always use Release.
local old_install_command=${INSTALL_COMMAND}; INSTALL_COMMAND=
local old_issue_debug_build=${ISSUE_DEBUG_BUILD}; ISSUE_DEBUG_BUILD=false
local old_issue_release_build=${ISSUE_RELEASE_BUILD}; ISSUE_RELEASE_BUILD=true
build_desktop "${WEB_HOST_TOOLS}"
INSTALL_COMMAND=${old_install_command}
ISSUE_DEBUG_BUILD=${old_issue_debug_build}
ISSUE_RELEASE_BUILD=${old_issue_release_build}
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
build_webgl_with_target "Debug"
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
build_webgl_with_target "Release"
fi
}
function build_android_target {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
local arch=$2
echo "Building Android ${lc_target} (${arch})..."
mkdir -p "out/cmake-android-${lc_target}-${arch}"
cd "out/cmake-android-${lc_target}-${arch}"
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DFILAMENT_NDK_VERSION="${FILAMENT_NDK_VERSION}" \
-DCMAKE_INSTALL_PREFIX="../android-${lc_target}/filament" \
-DCMAKE_TOOLCHAIN_FILE="../../build/toolchain-${arch}-linux-android.cmake" \
${MATDBG_OPTION} \
${VULKAN_ANDROID_OPTION} \
../..
fi
# We must always install Android libraries to build the AAR
${BUILD_COMMAND} install
cd ../..
}
function build_android_arch {
local arch=$1
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
build_android_target "Debug" "${arch}"
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
build_android_target "Release" "${arch}"
fi
}
function archive_android {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
if [[ -d "out/android-${lc_target}/filament" ]]; then
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
echo "Generating out/filament-android-${lc_target}-${LC_UNAME}.tgz..."
cd "out/android-${lc_target}"
tar -czvf "../filament-android-${lc_target}-${LC_UNAME}.tgz" filament
cd ../..
fi
fi
}
function ensure_android_build {
if [[ "${ANDROID_HOME}" == "" ]]; then
echo "Error: ANDROID_HOME is not set, exiting"
exit 1
fi
# shellcheck disable=SC2012
if [[ -z $(ls "${ANDROID_HOME}/ndk/" | sort -V | grep "^${FILAMENT_NDK_VERSION}") ]]; then
echo "Error: Android NDK side-by-side version ${FILAMENT_NDK_VERSION} or compatible must be installed, exiting"
exit 1
fi
local cmake_version=$(cmake --version)
if [[ "${cmake_version}" =~ ([0-9]+)\.([0-9]+)\.[0-9]+ ]]; then
if [[ "${BASH_REMATCH[1]}" -lt "${CMAKE_MAJOR}" ]] || \
[[ "${BASH_REMATCH[2]}" -lt "${CMAKE_MINOR}" ]]; then
echo "Error: cmake version ${CMAKE_MAJOR}.${CMAKE_MINOR}+ is required," \
"${BASH_REMATCH[1]}.${BASH_REMATCH[2]} installed, exiting"
exit 1
fi
fi
}
function build_android {
ensure_android_build
# Supress intermediate desktop tools install
local old_install_command=${INSTALL_COMMAND}
INSTALL_COMMAND=
build_desktop "${MOBILE_HOST_TOOLS}"
# When building the samples, we need to partially "install" the host tools so Gradle can see
# them.
if [[ "${BUILD_ANDROID_SAMPLES}" == "true" ]]; then
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
mkdir -p out/debug/filament/bin
for tool in ${MOBILE_HOST_TOOLS}; do
cp out/cmake-debug/tools/${tool}/${tool} out/debug/filament/bin/
done
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
mkdir -p out/release/filament/bin
for tool in ${MOBILE_HOST_TOOLS}; do
cp out/cmake-release/tools/${tool}/${tool} out/release/filament/bin/
done
fi
fi
INSTALL_COMMAND=${old_install_command}
if [[ "${ABI_ARM64_V8A}" == "true" ]]; then
build_android_arch "aarch64" "aarch64-linux-android"
fi
if [[ "${ABI_ARMEABI_V7A}" == "true" ]]; then
build_android_arch "arm7" "arm-linux-androideabi"
fi
if [[ "${ABI_X86_64}" == "true" ]]; then
build_android_arch "x86_64" "x86_64-linux-android"
fi
if [[ "${ABI_X86}" == "true" ]]; then
build_android_arch "x86" "i686-linux-android"
fi
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
archive_android "Debug"
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
archive_android "Release"
fi
cd android
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
./gradlew \
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
${VULKAN_ANDROID_GRADLE_OPTION} \
:filament-android:assembleDebug \
:gltfio-android:assembleDebug \
:filament-utils-android:assembleDebug
./gradlew \
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
:filamat-android:assembleDebug
if [[ "${BUILD_ANDROID_SAMPLES}" == "true" ]]; then
for sample in ${ANDROID_SAMPLES}; do
./gradlew \
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
:samples:${sample}:assembleDebug
done
fi
if [[ "${INSTALL_COMMAND}" ]]; then
echo "Installing out/filamat-android-debug.aar..."
cp filamat-android/build/outputs/aar/filamat-android-lite-debug.aar ../out/
cp filamat-android/build/outputs/aar/filamat-android-full-debug.aar ../out/filamat-android-debug.aar
echo "Installing out/filament-android-debug.aar..."
cp filament-android/build/outputs/aar/filament-android-debug.aar ../out/
echo "Installing out/gltfio-android-debug.aar..."
cp gltfio-android/build/outputs/aar/gltfio-android-lite-debug.aar ../out/
cp gltfio-android/build/outputs/aar/gltfio-android-full-debug.aar ../out/gltfio-android-debug.aar
echo "Installing out/filament-utils-android-debug.aar..."
cp filament-utils-android/build/outputs/aar/filament-utils-android-lite-debug.aar ../out/
cp filament-utils-android/build/outputs/aar/filament-utils-android-full-debug.aar ../out/filament-utils-android-debug.aar
if [[ "${BUILD_ANDROID_SAMPLES}" == "true" ]]; then
for sample in ${ANDROID_SAMPLES}; do
echo "Installing out/${sample}-debug.apk"
cp samples/${sample}/build/outputs/apk/debug/${sample}-debug-unsigned.apk \
../out/${sample}-debug.apk
done
fi
fi
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
./gradlew \
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
${VULKAN_ANDROID_GRADLE_OPTION} \
:filament-android:assembleRelease \
:gltfio-android:assembleRelease \
:filament-utils-android:assembleRelease
./gradlew \
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
:filamat-android:assembleRelease
if [[ "${BUILD_ANDROID_SAMPLES}" == "true" ]]; then
for sample in ${ANDROID_SAMPLES}; do
./gradlew \
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
:samples:${sample}:assembleRelease
done
fi
if [[ "${INSTALL_COMMAND}" ]]; then
echo "Installing out/filamat-android-release.aar..."
cp filamat-android/build/outputs/aar/filamat-android-lite-release.aar ../out/
cp filamat-android/build/outputs/aar/filamat-android-full-release.aar ../out/filamat-android-release.aar
echo "Installing out/filament-android-release.aar..."
cp filament-android/build/outputs/aar/filament-android-release.aar ../out/
echo "Installing out/gltfio-android-release.aar..."
cp gltfio-android/build/outputs/aar/gltfio-android-lite-release.aar ../out/
cp gltfio-android/build/outputs/aar/gltfio-android-full-release.aar ../out/gltfio-android-release.aar
echo "Installing out/filament-utils-android-release.aar..."
cp filament-utils-android/build/outputs/aar/filament-utils-android-lite-release.aar ../out/
cp filament-utils-android/build/outputs/aar/filament-utils-android-full-release.aar ../out/filament-utils-android-release.aar
if [[ "${BUILD_ANDROID_SAMPLES}" == "true" ]]; then
for sample in ${ANDROID_SAMPLES}; do
echo "Installing out/${sample}-release.apk"
cp samples/${sample}/build/outputs/apk/release/${sample}-release-unsigned.apk \
../out/${sample}-release.apk
done
fi
fi
fi
cd ..
}
function build_ios_target {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
local arch=$2
local platform=$3
echo "Building iOS ${lc_target} (${arch}) for ${platform}..."
mkdir -p "out/cmake-ios-${lc_target}-${arch}"
cd "out/cmake-ios-${lc_target}-${arch}"
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../ios-${lc_target}/filament" \
-DIOS_ARCH="${arch}" \
-DPLATFORM_NAME="${platform}" \
-DIOS=1 \
-DCMAKE_TOOLCHAIN_FILE=../../third_party/clang/iOS.cmake \
${MATDBG_OPTION} \
../..
fi
${BUILD_COMMAND}
if [[ "${INSTALL_COMMAND}" ]]; then
echo "Installing ${lc_target} in out/${lc_target}/filament..."
${BUILD_COMMAND} ${INSTALL_COMMAND}
fi
cd ../..
}
function archive_ios {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
if [[ -d "out/ios-${lc_target}/filament" ]]; then
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
echo "Generating out/filament-${lc_target}-ios.tgz..."
cd "out/ios-${lc_target}"
tar -czvf "../filament-${lc_target}-ios.tgz" filament
cd ../..
fi
fi
}
function build_ios {
# Supress intermediate desktop tools install
local old_install_command=${INSTALL_COMMAND}
INSTALL_COMMAND=
build_desktop "${MOBILE_HOST_TOOLS}"
INSTALL_COMMAND=${old_install_command}
# In theory, we could support iPhone architectures older than arm64, but
# only arm64 devices support OpenGL 3.0 / Metal
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
build_ios_target "Debug" "arm64" "iphoneos"
if [[ "${IOS_BUILD_SIMULATOR}" == "true" ]]; then
build_ios_target "Debug" "x86_64" "iphonesimulator"
fi
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
build/ios/create-universal-libs.sh \
-o out/ios-debug/filament/lib/universal \
out/ios-debug/filament/lib/arm64 \
out/ios-debug/filament/lib/x86_64
rm -rf out/ios-debug/filament/lib/arm64
rm -rf out/ios-debug/filament/lib/x86_64
fi
archive_ios "Debug"
fi
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
build_ios_target "Release" "arm64" "iphoneos"
if [[ "${IOS_BUILD_SIMULATOR}" == "true" ]]; then
build_ios_target "Release" "x86_64" "iphonesimulator"
fi
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
build/ios/create-universal-libs.sh \
-o out/ios-release/filament/lib/universal \
out/ios-release/filament/lib/arm64 \
out/ios-release/filament/lib/x86_64
rm -rf out/ios-release/filament/lib/arm64
rm -rf out/ios-release/filament/lib/x86_64
fi
archive_ios "Release"
fi
}
function build_web_docs {
echo "Building Web documents..."
mkdir -p out/web-docs
cp -f docs/web-docs-package.json out/web-docs/package.json
cd out/web-docs
npm install > /dev/null
# Generate documents
npx markdeep-rasterizer ../../docs/Filament.md.html ../../docs/Materials.md.html ../../docs/
cd ../..
}
function validate_build_command {
set +e
# Make sure CMake is installed
local cmake_binary=$(command -v cmake)
if [[ ! "${cmake_binary}" ]]; then
echo "Error: could not find cmake, exiting"
exit 1
fi
# Make sure Ninja is installed
if [[ "${BUILD_COMMAND}" == "ninja" ]]; then
local ninja_binary=$(command -v ninja)
if [[ ! "${ninja_binary}" ]]; then
echo "Warning: could not find ninja, using make instead"
BUILD_GENERATOR="Unix Makefiles"
BUILD_COMMAND="make"
fi
fi
# Make sure Make is installed
if [[ "${BUILD_COMMAND}" == "make" ]]; then
local make_binary=$(command -v make)
if [[ ! "${make_binary}" ]]; then
echo "Error: could not find make, exiting"
exit 1
fi
fi
# If building a WebAssembly module, ensure we know where Emscripten lives.
if [[ "${EMSDK}" == "" ]] && [[ "${ISSUE_WEBGL_BUILD}" == "true" ]]; then
echo "Error: EMSDK is not set, exiting"
exit 1
fi
# Web documents require node and npm for processing
if [[ "${ISSUE_WEB_DOCS}" == "true" ]]; then
local node_binary=$(command -v node)
local npm_binary=$(command -v npm)
local npx_binary=$(command -v npx)
if [[ ! "${node_binary}" ]] || [[ ! "${npm_binary}" ]] || [[ ! "${npx_binary}" ]]; then
echo "Error: Web documents require node, npm and npx to be installed"
exit 1
fi
fi
set -e
}
function run_test {
local test=$1
# The input string might contain arguments, so we use "set -- $test" to replace $1 with the
# first whitespace-separated token in the string.
# shellcheck disable=SC2086
set -- ${test}
local test_name=$(basename "$1")
# shellcheck disable=SC2086
./out/cmake-debug/${test} --gtest_output="xml:out/test-results/${test_name}/sponge_log.xml"
}
function run_tests {
if [[ "${ISSUE_WEBGL_BUILD}" == "true" ]]; then
if ! echo "TypeScript $(tsc --version)" ; then
tsc --noEmit \
third_party/gl-matrix/gl-matrix.d.ts \
web/filament-js/filament.d.ts \
web/filament-js/test.ts
fi
else
while read -r test; do
run_test "${test}"
done < build/common/test_list.txt
fi
}
# Beginning of the script
pushd "$(dirname "$0")" > /dev/null
while getopts ":hacCfijmp:q:uvslwtdk:" opt; do
case ${opt} in
h)
print_help
exit 1
;;
a)
ISSUE_ARCHIVES=true
INSTALL_COMMAND=install
;;
c)
ISSUE_CLEAN=true
;;
C)
ISSUE_CLEAN_AGGRESSIVE=true
;;
d)
PRINT_MATDBG_HELP=true
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=ON, -DFILAMENT_DISABLE_MATOPT=ON, -DFILAMENT_BUILD_FILAMAT=ON"
;;
f)
ISSUE_CMAKE_ALWAYS=true
;;
i)
INSTALL_COMMAND=install
;;
m)
BUILD_GENERATOR="Unix Makefiles"
BUILD_COMMAND="make"
;;
p)
ISSUE_DESKTOP_BUILD=false
platforms=$(echo "${OPTARG}" | tr ',' '\n')
for platform in ${platforms}
do
case ${platform} in
desktop)
ISSUE_DESKTOP_BUILD=true
;;
android)
ISSUE_ANDROID_BUILD=true
;;
ios)
ISSUE_IOS_BUILD=true
;;
webgl)
ISSUE_WEBGL_BUILD=true
;;
all)
ISSUE_ANDROID_BUILD=true
ISSUE_IOS_BUILD=true
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
;;
esac
done
;;
q)
ABI_ARMEABI_V7A=false
ABI_ARM64_V8A=false
ABI_X86=false
ABI_X86_64=false
ABI_GRADLE_OPTION="${OPTARG}"
abis=$(echo "${OPTARG}" | tr ',' '\n')
for abi in ${abis}
do
case ${abi} in
armeabi-v7a)
ABI_ARMEABI_V7A=true
;;
arm64-v8a)
ABI_ARM64_V8A=true
;;
x86)
ABI_X86=true
;;
x86_64)
ABI_X86_64=true
;;
all)
ABI_ARMEABI_V7A=true
ABI_ARM64_V8A=true
ABI_X86=true
ABI_X86_64=true
;;
esac
done
;;
u)
ISSUE_DEBUG_BUILD=true
RUN_TESTS=true
;;
v)
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=OFF"
VULKAN_ANDROID_GRADLE_OPTION="-Pcom.google.android.filament.exclude-vulkan"
echo "Disabling support for Vulkan in the core Filament library."
echo "Consider using -c after changing this option to clear the Gradle cache."
;;
s)
IOS_BUILD_SIMULATOR=true
echo "iOS simulator support enabled."
;;
t)
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=ON"
echo "SwiftShader support enabled."
;;
l)
IOS_BUILD_SIMULATOR=true
BUILD_UNIVERSAL_LIBRARIES=true
echo "Building universal libraries."
;;
w)
ISSUE_WEB_DOCS=true
;;
k)
BUILD_ANDROID_SAMPLES=true
ANDROID_SAMPLES=$(echo "${OPTARG}" | tr ',' '\n')
;;
\?)
echo "Invalid option: -${OPTARG}" >&2
echo ""
print_help
exit 1
;;
:)
echo "Option -${OPTARG} requires an argument." >&2
echo ""
print_help
exit 1
;;
esac
done
if [[ "$#" == "0" ]]; then
print_help
exit 1
fi
shift $((OPTIND - 1))
for arg; do
if [[ "${arg}" == "release" ]]; then
ISSUE_RELEASE_BUILD=true
elif [[ "${arg}" == "debug" ]]; then
ISSUE_DEBUG_BUILD=true
else
BUILD_CUSTOM_TARGETS="${BUILD_CUSTOM_TARGETS} ${arg}"
fi
done
validate_build_command
if [[ "${ISSUE_CLEAN}" == "true" ]]; then
build_clean
fi
if [[ "${ISSUE_CLEAN_AGGRESSIVE}" == "true" ]]; then
build_clean_aggressive
fi
if [[ "${ISSUE_DESKTOP_BUILD}" == "true" ]]; then
build_desktop
fi
if [[ "${ISSUE_ANDROID_BUILD}" == "true" ]]; then
build_android
fi
if [[ "${ISSUE_IOS_BUILD}" == "true" ]]; then
build_ios
fi
if [[ "${ISSUE_WEBGL_BUILD}" == "true" ]]; then
build_webgl
fi
if [[ "${ISSUE_WEB_DOCS}" == "true" ]]; then
build_web_docs
fi
if [[ "${RUN_TESTS}" == "true" ]]; then
run_tests
fi
if [[ "${PRINT_MATDBG_HELP}" == "true" ]]; then
print_matdbg_help
fi