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mesh_data.c
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mesh_data.c
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/*
# _____ ___ ____ ___ ____
# ____| | ____| | | |____|
# | ___| |____ ___| ____| | \ PS2DEV Open Source Project.
#-----------------------------------------------------------------------
# (c) 2005 Dan Peori <[email protected]>
# Licenced under Academic Free License version 2.0
# Review ps2sdk README & LICENSE files for further details.
#
*/
int points_count = 36;
int points[36] = {
0, 1, 2,
1, 2, 3,
4, 5, 6,
5, 6, 7,
8, 9, 10,
9, 10, 11,
12, 13, 14,
13, 14, 15,
16, 17, 18,
17, 18, 19,
20, 21, 22,
21, 22, 23
};
int vertex_count = 24;
VECTOR vertices[24] = {
{ 10.00f, 10.00f, 10.00f, 1.00f },
{ 10.00f, 10.00f, -10.00f, 1.00f },
{ 10.00f, -10.00f, 10.00f, 1.00f },
{ 10.00f, -10.00f, -10.00f, 1.00f },
{ -10.00f, 10.00f, 10.00f, 1.00f },
{ -10.00f, 10.00f, -10.00f, 1.00f },
{ -10.00f, -10.00f, 10.00f, 1.00f },
{ -10.00f, -10.00f, -10.00f, 1.00f },
{ -10.00f, 10.00f, 10.00f, 1.00f },
{ 10.00f, 10.00f, 10.00f, 1.00f },
{ -10.00f, 10.00f, -10.00f, 1.00f },
{ 10.00f, 10.00f, -10.00f, 1.00f },
{ -10.00f, -10.00f, 10.00f, 1.00f },
{ 10.00f, -10.00f, 10.00f, 1.00f },
{ -10.00f, -10.00f, -10.00f, 1.00f },
{ 10.00f, -10.00f, -10.00f, 1.00f },
{ -10.00f, 10.00f, 10.00f, 1.00f },
{ 10.00f, 10.00f, 10.00f, 1.00f },
{ -10.00f, -10.00f, 10.00f, 1.00f },
{ 10.00f, -10.00f, 10.00f, 1.00f },
{ -10.00f, 10.00f, -10.00f, 1.00f },
{ 10.00f, 10.00f, -10.00f, 1.00f },
{ -10.00f, -10.00f, -10.00f, 1.00f },
{ 10.00f, -10.00f, -10.00f, 1.00f }
};
VECTOR colours[24] = {
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f },
{ 1.00f, 1.00f, 1.00f, 1.00f }
};
VECTOR coordinates[24] = {
{ 0.00f, 0.00f, 0.00f, 0.00f },
{ 1.00f, 0.00f, 0.00f, 0.00f },
{ 0.00f, 1.00f, 0.00f, 0.00f },
{ 1.00f, 1.00f, 0.00f, 0.00f },
{ 0.00f, 0.00f, 0.00f, 0.00f },
{ 1.00f, 0.00f, 0.00f, 0.00f },
{ 0.00f, 1.00f, 0.00f, 0.00f },
{ 1.00f, 1.00f, 0.00f, 0.00f },
{ 0.00f, 0.00f, 0.00f, 0.00f },
{ 1.00f, 0.00f, 0.00f, 0.00f },
{ 0.00f, 1.00f, 0.00f, 0.00f },
{ 1.00f, 1.00f, 0.00f, 0.00f },
{ 0.00f, 0.00f, 0.00f, 0.00f },
{ 1.00f, 0.00f, 0.00f, 0.00f },
{ 0.00f, 1.00f, 0.00f, 0.00f },
{ 1.00f, 1.00f, 0.00f, 0.00f },
{ 0.00f, 0.00f, 0.00f, 0.00f },
{ 1.00f, 0.00f, 0.00f, 0.00f },
{ 0.00f, 1.00f, 0.00f, 0.00f },
{ 1.00f, 1.00f, 0.00f, 0.00f },
{ 0.00f, 0.00f, 0.00f, 0.00f },
{ 1.00f, 0.00f, 0.00f, 0.00f },
{ 0.00f, 1.00f, 0.00f, 0.00f },
{ 1.00f, 1.00f, 0.00f, 0.00f }
};