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sdl_ogl.c
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sdl_ogl.c
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#include <SDL/SDL_gfxPrimitives.h>
#include <SDL/SDL_rotozoom.h>
#include <SDL/SDL_image.h>
#include "sdl_ogl.h"
#include "config.h"
unsigned int next_power_of_two( unsigned int x ) {
int i = 0;
if( x == 0 ) return 1;
for( i = 0; x > 0 ; i++, x>>=1 );
return 1<<i;
}
SDL_Surface *sdl_load_image( const char *filename ) {
SDL_Surface* load = NULL;
SDL_Surface* conv = NULL;
load = IMG_Load( filename );
if( load != NULL ) {
conv = SDL_DisplayFormatAlpha( load );
SDL_FreeSurface( load );
}
else {
fprintf(stderr, "Error: Unable to load image '%s': %s\n", filename, SDL_GetError());
}
return conv;
}
SDL_Surface *resize( SDL_Surface *surface ) {
const struct config *config = config_get();
unsigned int x = surface->w;
unsigned int y = surface->h;
SDL_Surface *resized = NULL;
if( (surface->w & (surface->w-1)) != 0 )
x = next_power_of_two( surface->w );
while( x > config->iface.gfx_max_width )
x>>=1;
if( (surface->h & (surface->h-1)) != 0 )
y = next_power_of_two( surface->w );
while( y > config->iface.gfx_max_height )
y>>=1;
if( x != surface->w || y != surface->h ) {
SDL_Surface *tmp = NULL;
int dx,dy;
double sx = (double)x/(double)surface->w;
double sy = (double)y/(double)surface->h;
/* Before we resize, check the result is definitely a power
* of two, as this can go wrong due to rounding errors. */
do {
zoomSurfaceSize( surface->w, surface->h, sx, sy, &dx, &dy );
if( (dx & (dx-1)) != 0 ) {
if( (dx & (dx-1)) == 1 ) {
sx =- 0.001;
}
else {
sx += 0.001;
}
}
if( (dy & (dy-1)) != 0 ) {
if( (dy & (dy-1)) == 1 ) {
sy =- 0.001;
}
else {
sy += 0.001;
}
}
} while( (dx & (dx-1)) != 0 && (dy & (dy-1)) != 0 );
tmp = zoomSurface( surface, sx, sy, 0 );
resized = SDL_DisplayFormatAlpha( tmp );
SDL_FreeSurface( tmp );
}
return resized;
}
struct texture *ogl_create_texture( SDL_Surface* surface ) {
struct texture *texture = malloc( sizeof(struct texture) );
if( texture ) {
const struct config *config = config_get();
SDL_Surface *new = NULL;
SDL_Surface *work = NULL;
GLint bpp;
GLenum format = 0;
GLenum error = GL_NO_ERROR;
GLuint filter = GL_LINEAR;
texture->width = surface->w;
texture->height = surface->h;
if( config->iface.gfx_quality != CONFIG_HIGH )
filter = GL_NEAREST;
if( surface == NULL ) {
fprintf(stderr, "Error: Can't create texture from NULL surface.\n" );
return NULL;
}
if( ogl_nopt_textures() == 0 ) {
/* This OpenGL implementation only supports textures with power-of-two
* dimensions, so we need to resize the surface before going further */
new = resize( surface );
}
work = new ? new : surface;
/* determine image format */
bpp = work->format->BytesPerPixel;
switch( bpp ) {
case 4:
if (work->format->Rmask == 0x000000ff)
format = GL_RGBA;
else
format = GL_BGRA;
break;
case 3:
if (work->format->Rmask == 0x000000ff)
format = GL_RGB;
else
format = GL_BGR;
break;
default:
fprintf(stderr, "Error: image is not true colour (%d bpp).\n", bpp );
if( work != surface )
SDL_FreeSurface( work );
return NULL;
break;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures( 1, &texture->id );
glBindTexture( GL_TEXTURE_2D, texture->id );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter );
glTexImage2D( GL_TEXTURE_2D, 0, bpp, work->w, work->h, 0, format, GL_UNSIGNED_BYTE, work->pixels );
if( work != surface )
SDL_FreeSurface( work );
error = glGetError();
if( error != GL_NO_ERROR ) {
fprintf(stderr, "Error: couldn't create texture: %s.\n", gluErrorString(error) );
return NULL;
}
}
return texture;
}
struct texture *sdl_create_texture( const char *filename ) {
struct texture *t = NULL;
SDL_Surface *s = sdl_load_image( filename );
if( s ) {
t = ogl_create_texture( s );
SDL_FreeSurface( s );
}
return t;
}