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I don't think it would be a lot of work using the existing fcl and the bullet cast checker as a guide. |
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Would it be possible to use FCL for continuous collision checking? FCL does support this natively, but I'm not how much work it would be to integrate this into Tesseract.
Actual reason I'm asking: I'd like to use HPP-FCL for continuous collision checking, but the FCL functionality still needs to be ported. This is a task I'd be willing to take on, if it is proven to work for Tesseract with FCL.
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