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I have HLSL0029 cannot resolve type: 'uint16_t' and 'uint16_t3' live errors, even with '/enable-16bit-types' in my shaders. I mean, everything runs fine (shaders compiled, linked, run without any errors). It's only HLSL Tools live error reporting... I use Visual Studio 2022 v.17.7.3.
Ref: https://github.com/microsoft/DirectXShaderCompiler/wiki/16-Bit-Scalar-Types
I have errors viewing a default shader from Unity. Any ideas?
Visual Studio 2022 versions:
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