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openseadragon.js
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openseadragon.js
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/*globals OpenSeadragon*/
/**
* @version OpenSeadragon 0.9.120
*
* @fileOverview
* <h2>
* <strong>
* OpenSeadragon - Javascript Deep Zooming
* </strong>
* </h2>
* <p>
* OpenSeadragon is provides an html interface for creating
* deep zoom user interfaces. The simplest examples include deep
* zoom for large resolution images, and complex examples include
* zoomable map interfaces driven by SVG files.
* </p>
*
* @author <br/>(c) 2011, 2012 Christopher Thatcher
* @author <br/>(c) 2010 OpenSeadragon Team
* @author <br/>(c) 2010 CodePlex Foundation
*
* <p>
* <strong>Original license preserved below: </strong><br/>
* <pre>
* ----------------------------------------------------------------------------
*
* License: New BSD License (BSD)
* Copyright (c) 2010, OpenSeadragon
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of OpenSeadragon nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* ---------------------------------------------------------------------------
* </pre>
* </p>
* <p>
* <strong> Work done by Chris Thatcher adds an MIT license </strong><br/>
* <pre>
* ----------------------------------------------------------------------------
* (c) Christopher Thatcher 2011, 2012. All rights reserved.
*
* Licensed with the MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* ---------------------------------------------------------------------------
* </pre>
* </p>
**/
/**
* The root namespace for OpenSeadragon, this function also serves as a single
* point of instantiation for an {@link OpenSeadragon.Viewer}, including all
* combinations of out-of-the-box configurable features. All utility methods
* and classes are defined on or below this namespace.
*
* @namespace
* @function
* @name OpenSeadragon
* @exports $ as OpenSeadragon
*
* @param {Object} options All required and optional settings for instantiating
* a new instance of an OpenSeadragon image viewer.
*
* @param {String} options.xmlPath
* DEPRECATED. A relative path to load a DZI file from the server.
* Prefer the newer options.tileSources.
*
* @param {Array|String|Function|Object[]|Array[]|String[]|Function[]} options.tileSources
* As an Array, the tileSource can hold either be all Objects or mixed
* types of Arrays of Objects, String, Function. When a value is a String,
* the tileSource is used to create a {@link OpenSeadragon.DziTileSource}.
* When a value is a Function, the function is used to create a new
* {@link OpenSeadragon.TileSource} whose abstract method
* getUrl( level, x, y ) is implemented by the function. Finally, when it
* is an Array of objects, it is used to create a
* {@link OpenSeadragon.LegacyTileSource}.
*
* @param {Boolean} [options.debugMode=true]
* Currently does nothing. TODO: provide an in-screen panel providing event
* detail feedback.
*
* @param {Number} [options.animationTime=1.5]
* Specifies the animation duration per each {@link OpenSeadragon.Spring}
* which occur when the image is dragged or zoomed.
*
* @param {Number} [options.blendTime=0.5]
* Specifies the duration of animation as higher or lower level tiles are
* replacing the existing tile.
*
* @param {Boolean} [options.alwaysBlend=false]
* Forces the tile to always blend. By default the tiles skip blending
* when the blendTime is surpassed and the current animation frame would
* not complete the blend.
*
* @param {Boolean} [options.autoHideControls=true]
* If the user stops interacting with the viewport, fade the navigation
* controls. Useful for presentation since the controls are by default
* floated on top of the image the user is viewing.
*
* @param {Boolean} [options.immediateRender=false]
* Render the best closest level first, ignoring the lowering levels which
* provide the effect of very blurry to sharp. It is recommended to change
* setting to true for mobile devices.
*
* @param {Boolean} [options.wrapHorizontal=false]
* Set to true to force the image to wrap horizontally within the viewport.
* Useful for maps or images representing the surface of a sphere or cylinder.
*
* @param {Boolean} [options.wrapVertical=false]
* Set to true to force the image to wrap vertically within the viewport.
* Useful for maps or images representing the surface of a sphere or cylinder.
*
* @param {Number} [options.minZoomImageRatio=0.8]
* The minimum percentage ( expressed as a number between 0 and 1 ) of
* the viewport height or width at which the zoom out will be constrained.
* Setting it to 0, for example will allow you to zoom out infinitly.
*
* @param {Number} [options.maxZoomPixelRatio=2]
* The maximum ratio to allow a zoom-in to affect the highest level pixel
* ratio. This can be set to Infinity to allow 'infinite' zooming into the
* image though it is less effective visually if the HTML5 Canvas is not
* availble on the viewing device.
*
* @param {Number} [options.visibilityRatio=0.5]
* The percentage ( as a number from 0 to 1 ) of the source image which
* must be kept within the viewport. If the image is dragged beyond that
* limit, it will 'bounce' back until the minimum visibility ration is
* achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to
* true will provide the effect of an infinitely scrolling viewport.
*
* @param {Number} [options.springStiffness=5.0]
*
* @param {Number} [options.imageLoaderLimit=0]
* The maximum number of image requests to make concurrently. By default
* it is set to 0 allowing the browser to make the maximum number of
* image requests in parallel as allowed by the browsers policy.
*
* @param {Number} [options.clickTimeThreshold=200]
* If multiple mouse clicks occurs within less than this number of
* milliseconds, treat them as a single click.
*
* @param {Number} [options.clickDistThreshold=5]
* If a mouse or touch drag occurs and the distance to the starting drag
* point is less than this many pixels, ignore the drag event.
*
* @param {Number} [options.zoomPerClick=2.0]
* The "zoom distance" per mouse click or touch tap.
*
* @param {Number} [options.zoomPerScroll=1.2]
* The "zoom distance" per mouse scroll or touch pinch.
*
* @param {Number} [options.zoomPerSecond=2.0]
* The number of seconds to animate a single zoom event over.
*
* @param {Boolean} [options.showNavigationControl=true]
* Set to false to prevent the appearance of the default navigation controls.
*
* @param {Number} [options.controlsFadeDelay=2000]
* The number of milliseconds to wait once the user has stopped interacting
* with the interface before begining to fade the controls. Assumes
* showNavigationControl and autoHideControls are both true.
*
* @param {Number} [options.controlsFadeLength=1500]
* The number of milliseconds to animate the controls fading out.
*
* @param {Number} [options.maxImageCacheCount=100]
* The max number of images we should keep in memory (per drawer).
*
* @param {Number} [options.minPixelRatio=0.5]
* The higher the minPixelRatio, the lower the quality of the image that
* is considered sufficient to stop rendering a given zoom level. For
* example, if you are targeting mobile devices with less bandwith you may
* try setting this to 1.5 or higher.
*
* @param {Boolean} [options.mouseNavEnabled=true]
* Is the user able to interact with the image via mouse or touch. Default
* interactions include draging the image in a plane, and zooming in toward
* and away from the image.
*
* @param {Boolean} [options.preserveViewport=false]
* If the viewer has been configured with a sequence of tile sources, then
* normally navigating to through each image resets the viewport to 'home'
* position. If preserveViewport is set to true, then the viewport position
* is preserved when navigating between images in the sequence.
*
* @param {String} [options.prefixUrl='/images/']
* Prepends the prefixUrl to navImages paths, which is very useful
* since the default paths are rarely useful for production
* environments.
*
* @param {Object} [options.navImages=]
* An object with a property for each button or other built-in navigation
* control, eg the current 'zoomIn', 'zoomOut', 'home', and 'fullpage'.
* Each of those in turn provides an image path for each state of the botton
* or navigation control, eg 'REST', 'GROUP', 'HOVER', 'PRESS'. Finally the
* image paths, by default assume there is a folder on the servers root path
* called '/images', eg '/images/zoomin_rest.png'. If you need to adjust
* these paths, prefer setting the option.prefixUrl rather than overriding
* every image path directly through this setting.
*
* @returns {OpenSeadragon.Viewer}
*/
window.OpenSeadragon = window.OpenSeadragon || function( options ){
return new OpenSeadragon.Viewer( options );
};
(function( $ ){
/**
* Taken from jquery 1.6.1
* [[Class]] -> type pairs
* @private
*/
var class2type = {
'[object Boolean]': 'boolean',
'[object Number]': 'number',
'[object String]': 'string',
'[object Function]': 'function',
'[object Array]': 'array',
'[object Date]': 'date',
'[object RegExp]': 'regexp',
'[object Object]': 'object'
},
// Save a reference to some core methods
toString = Object.prototype.toString,
hasOwn = Object.prototype.hasOwnProperty,
push = Array.prototype.push,
slice = Array.prototype.slice,
trim = String.prototype.trim,
indexOf = Array.prototype.indexOf;
/**
* Taken from jQuery 1.6.1
* @name $.isFunction
* @function
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.isFunction = function( obj ) {
return $.type(obj) === "function";
};
/**
* Taken from jQuery 1.6.1
* @name $.isArray
* @function
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.isArray = Array.isArray || function( obj ) {
return $.type(obj) === "array";
};
/**
* A crude way of determining if an object is a window.
* Taken from jQuery 1.6.1
* @name $.isWindow
* @function
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.isWindow = function( obj ) {
return obj && typeof obj === "object" && "setInterval" in obj;
};
/**
* Taken from jQuery 1.6.1
* @name $.type
* @function
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.type = function( obj ) {
return ( obj === null ) || ( obj === undefined ) ?
String( obj ) :
class2type[ toString.call(obj) ] || "object";
};
/**
* Taken from jQuery 1.6.1
* @name $.isPlainObject
* @function
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.isPlainObject = function( obj ) {
// Must be an Object.
// Because of IE, we also have to check the presence of the constructor property.
// Make sure that DOM nodes and window objects don't pass through, as well
if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || $.isWindow( obj ) ) {
return false;
}
// Not own constructor property must be Object
if ( obj.constructor &&
!hasOwn.call(obj, "constructor") &&
!hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) {
return false;
}
// Own properties are enumerated firstly, so to speed up,
// if last one is own, then all properties are own.
var key;
for ( key in obj ) {}
return key === undefined || hasOwn.call( obj, key );
};
/**
* Taken from jQuery 1.6.1
* @name $.isEmptyObject
* @function
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.isEmptyObject = function( obj ) {
for ( var name in obj ) {
return false;
}
return true;
};
}( OpenSeadragon ));
/**
* This closure defines all static methods available to the OpenSeadragon
* namespace. Many, if not most, are taked directly from jQuery for use
* to simplify and reduce common programming patterns. More static methods
* from jQuery may eventually make their way into this though we are
* attempting to avoid substaintial plagarism or the more explicit dependency
* on jQuery only because OpenSeadragon is a broadly useful code base and
* would be made less broad by requiring jQuery fully.
*
* Some static methods have also been refactored from the original OpenSeadragon
* project.
*/
(function( $ ){
/**
* Taken from jQuery 1.6.1
* @see <a href='http://www.jquery.com/'>jQuery</a>
*/
$.extend = function() {
var options,
name,
src,
copy,
copyIsArray,
clone,
target = arguments[ 0 ] || {},
length = arguments.length,
deep = false,
i = 1;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
target = arguments[ 1 ] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if ( typeof target !== "object" && !OpenSeadragon.isFunction( target ) ) {
target = {};
}
// extend jQuery itself if only one argument is passed
if ( length === i ) {
target = this;
--i;
}
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
options = arguments[ i ];
if ( options !== null || options !== undefined ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( OpenSeadragon.isPlainObject( copy ) || ( copyIsArray = OpenSeadragon.isArray( copy ) ) ) ) {
if ( copyIsArray ) {
copyIsArray = false;
clone = src && OpenSeadragon.isArray( src ) ? src : [];
} else {
clone = src && OpenSeadragon.isPlainObject( src ) ? src : {};
}
// Never move original objects, clone them
target[ name ] = OpenSeadragon.extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
$.extend( $, {
/**
* These are the default values for the optional settings documented
* in the {@link OpenSeadragon} constructor detail.
* @name $.DEFAULT_SETTINGS
* @static
*/
DEFAULT_SETTINGS: {
//DATA SOURCE DETAILS
xmlPath: null,
tileSources: null,
tileHost: null,
//PAN AND ZOOM SETTINGS AND CONSTRAINTS
panHorizontal: true,
panVertical: true,
constrainDuringPan: false,
wrapHorizontal: false,
wrapVertical: false,
visibilityRatio: 0.5,
minPixelRatio: 0.5,
minZoomImageRatio: 0.8,
maxZoomPixelRatio: 2,
defaultZoomLevel: 0,
minZoomLevel: null,
maxZoomLevel: null,
//UI RESPONSIVENESS AND FEEL
springStiffness: 5.0,
clickTimeThreshold: 300,
clickDistThreshold: 5,
zoomPerClick: 2.0,
zoomPerScroll: 1.2,
zoomPerSecond: 2.0,
animationTime: 1.5,
blendTime: 0.5,
alwaysBlend: false,
autoHideControls: true,
immediateRender: false,
//DEFAULT CONTROL SETTINGS
showSequenceControl: true, //SEQUENCE
preserveViewport: false, //SEQUENCE
showNavigationControl: true, //ZOOM/HOME/FULL/SEQUENCE
controlsFadeDelay: 2000, //ZOOM/HOME/FULL/SEQUENCE
controlsFadeLength: 1500, //ZOOM/HOME/FULL/SEQUENCE
mouseNavEnabled: true, //GENERAL MOUSE INTERACTIVITY
//VIEWPORT NAVIGATOR SETTINGS
showNavigator: true, //promoted to default in 0.9.64
navigatorElement: null,
navigatorHeight: null,
navigatorWidth: null,
navigatorPosition: null,
navigatorSizeRatio: 0.2,
//REFERENCE STRIP SETTINGS
showReferenceStrip: false,
referenceStripScroll: 'horizontal',
referenceStripElement: null,
referenceStripHeight: null,
referenceStripWidth: null,
referenceStripPosition: 'BOTTOM_LEFT',
referenceStripSizeRatio: 0.2,
//COLLECTION VISUALIZATION SETTINGS
collectionRows: 3, //or columns depending on layout
collectionLayout: 'horizontal', //vertical
collectionMode: false,
collectionTileSize: 800,
//EVENT RELATED CALLBACKS
onPageChange: null,
//PERFORMANCE SETTINGS
imageLoaderLimit: 0,
maxImageCacheCount: 200,
timeout: 5000,
//INTERFACE RESOURCE SETTINGS
prefixUrl: "/images/",
navImages: {
zoomIn: {
REST: 'zoomin_rest.png',
GROUP: 'zoomin_grouphover.png',
HOVER: 'zoomin_hover.png',
DOWN: 'zoomin_pressed.png'
},
zoomOut: {
REST: 'zoomout_rest.png',
GROUP: 'zoomout_grouphover.png',
HOVER: 'zoomout_hover.png',
DOWN: 'zoomout_pressed.png'
},
home: {
REST: 'home_rest.png',
GROUP: 'home_grouphover.png',
HOVER: 'home_hover.png',
DOWN: 'home_pressed.png'
},
fullpage: {
REST: 'fullpage_rest.png',
GROUP: 'fullpage_grouphover.png',
HOVER: 'fullpage_hover.png',
DOWN: 'fullpage_pressed.png'
},
previous: {
REST: 'previous_rest.png',
GROUP: 'previous_grouphover.png',
HOVER: 'previous_hover.png',
DOWN: 'previous_pressed.png'
},
next: {
REST: 'next_rest.png',
GROUP: 'next_grouphover.png',
HOVER: 'next_hover.png',
DOWN: 'next_pressed.png'
}
},
//DEVELOPER SETTINGS
debugMode: false,
debugGridColor: '#437AB2'
},
/**
* TODO: get rid of this. I can't see how it's required at all. Looks
* like an early legacy code artifact.
* @static
* @ignore
*/
SIGNAL: "----seadragon----",
/**
* Invokes the the method as if it where a method belonging to the object.
* @name $.delegate
* @function
* @param {Object} object
* @param {Function} method
*/
delegate: function( object, method ) {
return function(){
var args = arguments;
if ( args === undefined ){
args = [];
}
return method.apply( object, args );
};
},
/**
* An enumeration of Browser vendors including UNKNOWN, IE, FIREFOX,
* SAFARI, CHROME, and OPERA.
* @name $.BROWSERS
* @static
*/
BROWSERS: {
UNKNOWN: 0,
IE: 1,
FIREFOX: 2,
SAFARI: 3,
CHROME: 4,
OPERA: 5
},
/**
* Returns a DOM Element for the given id or element.
* @function
* @name OpenSeadragon.getElement
* @param {String|Element} element Accepts an id or element.
* @returns {Element} The element with the given id, null, or the element itself.
*/
getElement: function( element ) {
if ( typeof ( element ) == "string" ) {
element = document.getElementById( element );
}
return element;
},
/**
* Determines the position of the upper-left corner of the element.
* @function
* @name OpenSeadragon.getElementPosition
* @param {Element|String} element - the elemenet we want the position for.
* @returns {Point} - the position of the upper left corner of the element.
*/
getElementPosition: function( element ) {
var result = new $.Point(),
isFixed,
offsetParent;
element = $.getElement( element );
isFixed = $.getElementStyle( element ).position == "fixed";
offsetParent = getOffsetParent( element, isFixed );
while ( offsetParent ) {
result.x += element.offsetLeft;
result.y += element.offsetTop;
if ( isFixed ) {
result = result.plus( $.getPageScroll() );
}
element = offsetParent;
isFixed = $.getElementStyle( element ).position == "fixed";
offsetParent = getOffsetParent( element, isFixed );
}
return result;
},
/**
* Determines the height and width of the given element.
* @function
* @name OpenSeadragon.getElementSize
* @param {Element|String} element
* @returns {Point}
*/
getElementSize: function( element ) {
element = $.getElement( element );
return new $.Point(
element.clientWidth,
element.clientHeight
);
},
/**
* Returns the CSSStyle object for the given element.
* @function
* @name OpenSeadragon.getElementStyle
* @param {Element|String} element
* @returns {CSSStyle}
*/
getElementStyle:
document.documentElement.currentStyle ?
function( element ) {
element = $.getElement( element );
return element.currentStyle;
} :
function( element ) {
element = $.getElement( element );
return window.getComputedStyle( element, "" );
},
/**
* Gets the latest event, really only useful internally since its
* specific to IE behavior. TODO: Deprecate this from the api and
* use it internally.
* @function
* @name OpenSeadragon.getEvent
* @param {Event} [event]
* @returns {Event}
*/
getEvent: function( event ) {
if( event ){
$.getEvent = function( event ){
return event;
};
} else {
$.getEvent = function( event ){
return window.event;
};
}
return $.getEvent( event );
},
/**
* Gets the position of the mouse on the screen for a given event.
* @function
* @name OpenSeadragon.getMousePosition
* @param {Event} [event]
* @returns {Point}
*/
getMousePosition: function( event ) {
if ( typeof( event.pageX ) == "number" ) {
$.getMousePosition = function( event ){
var result = new $.Point();
event = $.getEvent( event );
result.x = event.pageX;
result.y = event.pageY;
return result;
};
} else if ( typeof( event.clientX ) == "number" ) {
$.getMousePosition = function( event ){
var result = new $.Point();
event = $.getEvent( event );
result.x =
event.clientX +
document.body.scrollLeft +
document.documentElement.scrollLeft;
result.y =
event.clientY +
document.body.scrollTop +
document.documentElement.scrollTop;
return result;
};
} else {
throw new Error(
"Unknown event mouse position, no known technique."
);
}
return $.getMousePosition( event );
},
/**
* Determines the pages current scroll position.
* @function
* @name OpenSeadragon.getPageScroll
* @returns {Point}
*/
getPageScroll: function() {
var docElement = document.documentElement || {},
body = document.body || {};
if ( typeof( window.pageXOffset ) == "number" ) {
$.getPageScroll = function(){
return new $.Point(
window.pageXOffset,
window.pageYOffset
);
};
} else if ( body.scrollLeft || body.scrollTop ) {
$.getPageScroll = function(){
return new $.Point(
document.body.scrollLeft,
document.body.scrollTop
);
};
} else if ( docElement.scrollLeft || docElement.scrollTop ) {
$.getPageScroll = function(){
return new $.Point(
document.documentElement.scrollLeft,
document.documentElement.scrollTop
);
};
} else {
$.getPageScroll = function(){
return new $.Point(0,0);
};
}
return $.getPageScroll();
},
/**
* Determines the size of the browsers window.
* @function
* @name OpenSeadragon.getWindowSize
* @returns {Point}
*/
getWindowSize: function() {
var docElement = document.documentElement || {},
body = document.body || {};
if ( typeof( window.innerWidth ) == 'number' ) {
$.getWindowSize = function(){
return new $.Point(
window.innerWidth,
window.innerHeight
);
};
} else if ( docElement.clientWidth || docElement.clientHeight ) {
$.getWindowSize = function(){
return new $.Point(
document.documentElement.clientWidth,
document.documentElement.clientHeight
);
};
} else if ( body.clientWidth || body.clientHeight ) {
$.getWindowSize = function(){
return new $.Point(
document.body.clientWidth,
document.body.clientHeight
);
};
} else {
throw new Error("Unknown window size, no known technique.");
}
return $.getWindowSize();
},
/**
* Wraps the given element in a nest of divs so that the element can
* be easily centered.
* @function
* @name OpenSeadragon.makeCenteredNode
* @param {Element|String} element
* @returns {Element}
*/
makeCenteredNode: function( element ) {
var div = $.makeNeutralElement( "div" ),
html = [],
innerDiv,
innerDivs;
element = $.getElement( element );
//TODO: I dont understand the use of # inside the style attributes
// below. Invetigate the results of the constructed html in
// the browser and clean up the mark-up to make this clearer.
html.push('<div style="display:table; height:100%; width:100%;');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('#position:relative; overflow:hidden; text-align:left;">');
html.push('<div style="#position:absolute; #top:50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('display:table-cell; vertical-align:middle;">');
html.push('<div style="#position:relative; #top:-50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('text-align:center;"></div></div></div>');
div.innerHTML = html.join( '' );
div = div.firstChild;
innerDiv = div;
innerDivs = div.getElementsByTagName( "div" );
while ( innerDivs.length > 0 ) {
innerDiv = innerDivs[ 0 ];
innerDivs = innerDiv.getElementsByTagName( "div" );
}
innerDiv.appendChild( element );
return div;
},
/**
* Creates an easily positionable element of the given type that therefor
* serves as an excellent container element.
* @function
* @name OpenSeadragon.makeNeutralElement
* @param {String} tagName
* @returns {Element}
*/
makeNeutralElement: function( tagName ) {
var element = document.createElement( tagName ),
style = element.style;
style.background = "transparent none";
style.border = "none";
style.margin = "0px";
style.padding = "0px";
style.position = "static";
return element;
},
/**
* Ensures an image is loaded correctly to support alpha transparency.
* Generally only IE has issues doing this correctly for formats like
* png.
* @function
* @name OpenSeadragon.makeTransparentImage
* @param {String} src
* @returns {Element}
*/
makeTransparentImage: function( src ) {
$.makeTransparentImage = function( src ){
var img = $.makeNeutralElement( "img" );
img.src = src;
return img;
};
if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 7 ) {
$.makeTransparentImage = function( src ){
var img = $.makeNeutralElement( "img" ),
element = null;
element = $.makeNeutralElement("span");
element.style.display = "inline-block";
img.onload = function() {
element.style.width = element.style.width || img.width + "px";
element.style.height = element.style.height || img.height + "px";
img.onload = null;
img = null; // to prevent memory leaks in IE
};
img.src = src;
element.style.filter =
"progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" +
src +
"', sizingMethod='scale')";
return element;
};
}
return $.makeTransparentImage( src );
},
/**
* Sets the opacity of the specified element.
* @function
* @name OpenSeadragon.setElementOpacity
* @param {Element|String} element
* @param {Number} opacity
* @param {Boolean} [usesAlpha]
*/
setElementOpacity: function( element, opacity, usesAlpha ) {
var previousFilter,
ieOpacity,
ieFilter;
element = $.getElement( element );
if ( usesAlpha && !$.Browser.alpha ) {
opacity = Math.round( opacity );
}