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macos_builds_deployment.yml
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name: 🍎 macOS Builds
on: push
# on:
# push:
# paths:
# - godot-engine/**
defaults:
run:
working-directory: ./godot-engine
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=no module_text_server_fb_enabled=yes fontconfig=no use_volk=no
concurrency:
# workflow name - PR || fallback to unique run id, this happens when you're not building a PR
# this ensures all branches build properly and cancel their previous runs
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor
cache-name: macos-editor
target: editor
tests: false
strip: true
sconsflags: debug_symbols=no optimize=speed production=yes
dist-app: "macos_tools.app"
packaged-app: "MirrorGodotEditorMac.app"
bin-name: "godot.macos.editor.universal"
bin-name-x86_64: "godot.macos.editor.x86_64"
bin-name-arm64: "godot.macos.editor.arm64"
artifact-bin-name: "Godot"
artifact-name: "MirrorGodotEditorMac.app"
- name: Template
cache-name: macos-template
target: template_debug
tests: false
strip: true
sconsflags: debug_symbols=no optimize=speed
dist-app: "macos_template.app"
packaged-app: "macos_template.app"
bin-name: "godot.macos.template_debug.universal"
bin-name-x86_64: "godot.macos.template_debug.x86_64"
bin-name-arm64: "godot.macos.template_debug.arm64"
artifact-bin-name: "godot_macos_release.universal"
artifact-name: "macos_template.app"
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./godot-engine/.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup scons (python is already installed on self-hosted runners!)
shell: bash
run: |
python3 -c "import sys; print(sys.version)"
python3 -m ensurepip --upgrade
python3 -m pip install --user scons
scons --version
- name: Setup cmake
shell: bash
run: |
brew install cmake
cmake --version
- name: Remove existing binaries
run: |
rm -Rf bin/
- name: Compilation (x86_64)
uses: ./godot-engine/.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=x86_64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (arm64)
uses: ./godot-engine/.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Strip binaries
if: ${{ matrix.strip }}
run: |
echo "Stripping binaries"
strip bin/*
- name: Prepare universal executable
run: |
lipo -create bin/${{ matrix.bin-name-x86_64 }} bin/${{ matrix.bin-name-arm64 }} -output bin/${{ matrix.bin-name }}
chmod -R +x bin/*
- name: Package in macOS app bundle
shell: sh
run: |
cp -R misc/dist/${{ matrix.dist-app }} bin/${{ matrix.packaged-app }}
cd bin/
mkdir -p ${{ matrix.packaged-app }}/Contents/MacOS
cp ${{ matrix.bin-name }} ${{ matrix.packaged-app }}/Contents/MacOS/${{ matrix.artifact-bin-name }}
chmod -R +x ${{ matrix.packaged-app }}
xattr -rc ${{ matrix.packaged-app }}
zip -q -9 -r ${{ matrix.artifact-name }}.zip ${{ matrix.packaged-app }}