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c4a.h
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c4a.h
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/*
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
Alternatively, the contents of this file may be used under the terms
of the GNU Lesser General Public license (the "LGPL License"), in which case the
provisions of LGPL License are applicable instead of those
above.
For feedback and questions about my Files and Projects please mail me,
Alexander Matthes (Ziz) , zizsdl_at_googlemail.com
*/
#ifndef _C4A_H
#define _C4A_H
#include <sparrow3d.h>
void init_c4a();
void updateScores();
void init_one_score_commit(int gametype,int score);
void calc_c4a(int steps);
void draw_c4a();
void quit_c4a();
#endif