- 2.0.6 (UNRELEASED)
- UI
- Add up and down stairs to HUD
- Gameplay
- Fix rounding bug causing regen to operate in alternating chunks in some cases
- UI
- 2.0.5
- Fix regression in loading assets relative to executable.
- 2.0.4
- UI
- Change the load screen
- Change walls to solid blocks
- Change floor to centered dots
- Change background color to a very deep purple
- Make the white text a little less bright, with a hint of color
- Gameplay
- FOV is now circular rather than square.
- UI
- 2.0.3
- UI
- Removed boxes around message log and HUD.
- Removed examine interface.
- Added monsters, their hp, and debuffs to the HUD at all times.
- Animate message log popup.
- Move throw/warp cast dialogs to center screen.
- Font selection behaves better when overriding fonts.
- UI
- 2.0.2
- UI
- Add the ability to cycle through font sizes on the intro screen.
- Window is resizeable at all times.
- Add some additional keypad bindings
- Gameplay
- Can rest to full while monsters not in sight by pressing r or 5.
- UI
- 2.0.1
- Reduce default font size to 12 pixels. Should be a good size by default on most displays.
- 2.0.0
- UI
- Fixed self branding.
- Fixed incorrect config flag descriptions.
- Added Start/Quit choices on main screen.
- Fix positioining of text in full message log.
- Engine
- Redid input handling.
- Change RNG. 1.X seeds are not compatible with 2.X.
- Assets are loaded relative to the executable instead of your working directory.
- Gameplay
- Can now restart from the title screen after losing or winning.
- Victory dialog shows turns and heat.
- UI
- 1.0.6 (Latest 7DRL Version)
- Reduce default font size to 12 pixels. Should be a good size by default on most displays.
- 1.0.5
- Update version of gterm rendering library, reducing CPU usage by approximately half.
- 1.0.4
- Balance
- Rearrange weapon progression slightly to be more sensible
- Slightly reduced effectieness of armour
- Make certain items only spawn deeper
- UI
- Examine cursor now works with numpad and arrows.
- Examine interface shows if a monster is slowed or confused.
- HUD shows if the player is slowed.
- Throwing target selection inspect selection now more like the warp interface.
- Stairs are now colored orange instead of white.
- Inventory cursor can wrap around.
- Fixed coloration of Inspect UI.
- Gameplay
- Grease slows monsters while in it instead of if they were in it last turn.
- Balance
- 1.0.3
- Update help screen with information about the dragon's location
- 1.0.2
- Accidentally built 1.0.1 with an unsaved file missing a few minor balance tweaks. Hand warmers are now slightly less effective to offset the gain in power from adding their flat +10 bonus.
- 1.0.1
- Added configuration flags for almost all of the balance tuning parameters (see -help)
- Starting items
- Item spawn rates
- Monster spawn rates
- Player regen rates
- Heat degen rate
- Fixed bug where bonus modifier on item rolls was not being included (Thanks tself55!)
- Added equipment power to the HUD for items on the ground
- Adjusts balance to make the game a little bit harder
- Slightly reduce item density across the board
- Slightly increase monster density
- Reduce starting item counts from 5 to 3
- Added configuration flags for almost all of the balance tuning parameters (see -help)
- 1.0.0
- Initial 7DRL submission release