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CHANGELOG.md

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Changelog

  • 2.0.6 (UNRELEASED)
    • UI
      • Add up and down stairs to HUD
    • Gameplay
      • Fix rounding bug causing regen to operate in alternating chunks in some cases
  • 2.0.5
    • Fix regression in loading assets relative to executable.
  • 2.0.4
    • UI
      • Change the load screen
      • Change walls to solid blocks
      • Change floor to centered dots
      • Change background color to a very deep purple
      • Make the white text a little less bright, with a hint of color
    • Gameplay
      • FOV is now circular rather than square.
  • 2.0.3
    • UI
      • Removed boxes around message log and HUD.
      • Removed examine interface.
      • Added monsters, their hp, and debuffs to the HUD at all times.
      • Animate message log popup.
      • Move throw/warp cast dialogs to center screen.
      • Font selection behaves better when overriding fonts.
  • 2.0.2
    • UI
      • Add the ability to cycle through font sizes on the intro screen.
      • Window is resizeable at all times.
      • Add some additional keypad bindings
    • Gameplay
      • Can rest to full while monsters not in sight by pressing r or 5.
  • 2.0.1
    • Reduce default font size to 12 pixels. Should be a good size by default on most displays.
  • 2.0.0
    • UI
      • Fixed self branding.
      • Fixed incorrect config flag descriptions.
      • Added Start/Quit choices on main screen.
      • Fix positioining of text in full message log.
    • Engine
      • Redid input handling.
      • Change RNG. 1.X seeds are not compatible with 2.X.
      • Assets are loaded relative to the executable instead of your working directory.
    • Gameplay
      • Can now restart from the title screen after losing or winning.
      • Victory dialog shows turns and heat.
  • 1.0.6 (Latest 7DRL Version)
    • Reduce default font size to 12 pixels. Should be a good size by default on most displays.
  • 1.0.5
    • Update version of gterm rendering library, reducing CPU usage by approximately half.
  • 1.0.4
    • Balance
      • Rearrange weapon progression slightly to be more sensible
      • Slightly reduced effectieness of armour
      • Make certain items only spawn deeper
    • UI
      • Examine cursor now works with numpad and arrows.
      • Examine interface shows if a monster is slowed or confused.
      • HUD shows if the player is slowed.
      • Throwing target selection inspect selection now more like the warp interface.
      • Stairs are now colored orange instead of white.
      • Inventory cursor can wrap around.
      • Fixed coloration of Inspect UI.
    • Gameplay
      • Grease slows monsters while in it instead of if they were in it last turn.
  • 1.0.3
    • Update help screen with information about the dragon's location
  • 1.0.2
    • Accidentally built 1.0.1 with an unsaved file missing a few minor balance tweaks. Hand warmers are now slightly less effective to offset the gain in power from adding their flat +10 bonus.
  • 1.0.1
    • Added configuration flags for almost all of the balance tuning parameters (see -help)
      • Starting items
      • Item spawn rates
      • Monster spawn rates
      • Player regen rates
      • Heat degen rate
      • Fixed bug where bonus modifier on item rolls was not being included (Thanks tself55!)
    • Added equipment power to the HUD for items on the ground
    • Adjusts balance to make the game a little bit harder
      • Slightly reduce item density across the board
      • Slightly increase monster density
      • Reduce starting item counts from 5 to 3
  • 1.0.0
    • Initial 7DRL submission release