- One Durable Object, One producer (websocket), One consumer (websocket)
- assume all mesasges are broadcast to all consumers
- How many messages can be sent per second?
Instead of using a producer with a websocket, what if we just send HTTP POST requests to the object?
Ok, now turn knobs:
-
Increase the number of producers
-
Increase the number of consumers
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the message can be
- a string (of size x)
- a binary packet (of size x)
- a json object (of size x)
-
we might do some simple parsing in the eyeball worker for routing. does it affect performance?