Hubot out of the box doesn't do too much, but it is an extensible, scriptable robot friend.
There are three main sources to load scripts from:
- all scripts bundled with your hubot installation under
scripts/
dir - community scripts specified in
hubot-scripts.json
and shipped in thehubot-scripts
npm package - scripts loaded from external npm packages and specified in
external-scripts.json
To use community scripts, place the name of the script in the hubot-scripts.json
file. For example:
["redis-brain.coffee", "shipit.coffee", "whatis.coffee", "<new-script-name>.coffee"]
(Please check the script catalog and the hubot-scripts repo for scripts carefully crafted for you by lots of nice folks)
Another way is to install scripts via an npm package (you can check some of them here).
To load those scripts to your hubot installation, you need to place them in the external-scripts.json
file after adding the required npm packages to the package.json
dependency section.
Here is an example of adding the hubot-botriot npm package:
{
...
"dependencies": {
"hubot": ">= 2.6.0 < 3.0.0",
"hubot-scripts": ">= 2.5.0 < 3.0.0",
"hubot-botriot": "",
},
...
}
Last but not least, you can put your own scripts under the scripts/
directory. All scripts placed there are automatically loaded and ready to use with your hubot.
You can also use this for customizing scripts from other sources. Just copy the *.coffee file into this directory and make whatever changes you'd like.
Instructions for writing your own scripts can be found below.
When you created your hubot, the generator also created a scripts
directory. If you peek around there, you will see some examples of scripts. For a script to be a script, it needs to:
- live in a directory on the hubot script load path (
src/scripts
andscripts
by default) - be a
.coffee
or.js
file - export a function
By export a function, we just mean:
module.exports = (robot) ->
# your code here
The robot
parameter is an instance of your robot friend. At this point, we can start scripting up some awesomeness.
Since this is a chat bot, the most common interactions are based on messages. Hubot can hear
messages said in a room or respond
to messages directly addressed at it. Both methods take a regular expression and a callback function as parameters. For example:
module.exports = (robot) ->
robot.hear /badger/i, (msg) ->
# your code here
robot.respond /open the pod bay doors/i, (msg) ->
# your code here
The robot.hear /badger/
callback is called anytime a message's text matches. For example:
- Stop badgering the witness
- badger me
- what exactly is a badger anyways
The robot.respond /open the pod bay doors/i
callback is only called for messages that are immediately preceded by the robot's name or alias. If the robot's name is HAL and alias is /, then this callback would be triggered for:
- hal open the pod bay doors
- HAL: open the pod bay doors
- @HAL open the pod bay doors
- /open the pod bay doors
It wouldn't be called for:
- HAL: please open the pod bay doors
- because its
respond
is bound to the text immediately following the robot name
- because its
- has anyone ever mentioned how lovely you are when you open pod bay doors?
- because it lacks the robot's name
The msg
parameter is, despite the name, an instance of Response. With it, you can send
a message back to the room the msg
came from, emote
a message to a room (If the given adapter supports it), or reply
to the person that sent the message. For example:
module.exports = (robot) ->
robot.hear /badger/i, (msg) ->
msg.send "Badgers? BADGERS? WE DON'T NEED NO STINKIN BADGERS"
robot.respond /open the pod bay doors/i, (msg) ->
msg.reply "I'm afraid I can't let you do that."
robot.hear /I like pie/i, (msg) ->
msg.emote "makes a freshly baked pie"
The robot.hear /badgers/
callback sends a message exactly as specified regardless of who said it, "Badgers? BADGERS? WE DON'T NEED NO STINKIN BADGERS".
If a user Dave says "HAL: open the pod bay doors", robot.respond /open the pod bay doors/i
callback sends a message "Dave: I'm afraid I can't let you do that."
So far, our scripts have had static responses, which while amusing, are boring functionality-wise. msg.match
has the result of match
ing the incoming message against the regular expression. This is just a JavaScript thing, which ends up being an array with index 0 being the full text matching the expression. If you include capture groups, those will be populated msg.match
. For example, if we update a script like:
robot.respond /open the (.*) doors/i, (msg) ->
# your code here
If Dave says "HAL: open the pod bay doors", then msg.match[0]
is "open the pod bay doors", and msg.match[1]
is just "pod bay". Now we can start doing more dynamic things:
robot.respond /open the (.*) doors/i, (msg) ->
doorType = msg.match[1]
if doorType is "pod bay"
msg.reply "I'm afraid I can't let you do that."
else
msg.reply "Opening #{doorType} doors"
Hubot can make HTTP calls on your behalf to integrate & consume third party APIs. This can be through an instance of node-scoped-http-client available at robot.http
. The simplest case looks like:
robot.http("https://midnight-train")
.get() (err, res, body) ->
# your code here
A post looks like:
data = JSON.stringify({
foo: 'bar'
})
robot.http("https://midnight-train")
.post(data) (err, res, body) ->
# your code here
err
is an error encountered on the way, if one was encountered. You'll generally want to check for this and handle accordingly:
robot.http("https://midnight-train")
.get() (err, res, body) ->
if err
msg.send "Encountered an error :( #{err}"
return
# your code here, knowing it was successful
res
is an instance of node's http.ServerResponse. Most of the methods don't matter as much when using node-scoped-http-client, but of interest are statusCode
and getHeader
. Use statusCode
to check for the HTTP status code, where usually non-200 means something bad happened. Use getHeader
for peeking at the header, for example to check for rate limiting:
robot.http("https://midnight-train")
.get() (err, res, body) ->
# pretend there's error checking code here
if res.statusCode isnt 200
msg.send "Request didn't come back HTTP 200 :("
return
rateLimitRemaining = parseInt res.getHeader('X-RateLimit-Limit') if res.getHeader('X-RateLimit-Limit')
if rateLimitRemaining and rateLimitRemaining < 1
msg.send "Rate Limit hit, stop believing for awhile"
# rest of your code
body
is the response's body as a string, the thing you probably care about the most:
robot.http("https://midnight-train")
.get() (err, res, body) ->
# error checking code here
msg.send "Got back #{body}"
If you are talking to APIs, the easiest way is going to be JSON because it doesn't require any extra dependencies. When making the robot.http
call, you should usually set the Accept
header to give the API a clue that's what you are expecting back. Once you get the body
back, you can parse it with JSON.parse
:
robot.http("https://midnight-train")
.header('Accept', 'application/json')
.get() (err, res, body) ->
# error checking code here
data = JSON.parse(body)
msg.send "#{data.passenger} taking midnight train going #{data.destination}"
It's possible to get non-JSON back, like if the API hit an error and it tries to render a normal HTML error instead of JSON. To be on the safe side, you should check the Content-Type
, and catch any errors while parsing.
robot.http("https://midnight-train")
.header('Accept', 'application/json')
.get() (err, res, body) ->
# err & response status checking code here
if response.getHeader('Content-Type') isnt 'application/json'
msg.send "Didn't get back JSON :("
return
data = null
try
data = JSON.parse(body)
catch error
msg.send "Ran into an error parsing JSON :("
return
# your code here
XML APIs are harder because there's not a bundled XML parsing library. It's beyond the scope of this documentation to go into detail, but here are a few libraries to check out:
- xml2json (simplest to use, but has some limitations)
- jsdom (JavaScript implementation of the W3C DOM)
- xml2js
For those times that there isn't an API, there's always the possibility of screen-scraping. It's beyond the scope of this documentation to go into detail, but here's a few libraries to check out:
A common pattern is to hear or respond to commands, and send with a random funny image or line of text from an array of possibilities. It's annoying to do this in JavaScript and CoffeeScript out of the box, so Hubot includes a convenience method:
lulz = ['lol', 'rofl', 'lmao']
msg.send msg.random lulz
Hubot can react to a room's topic changing, assuming that the adapter supports it.
module.exports = (robot) ->
robot.topic (msg) ->
msg.send "#{msg.message.text}? That's a Paddlin'"
Hubot can see users entering and leaving, assuming that the adapter supports it.
enterReplies = ['Hi', 'Target Acquired', 'Firing', 'Hello friend.', 'Gotcha', 'I see you']
leaveReplies = ['Are you still there?', 'Target lost', 'Searching']
module.exports = (robot) ->
robot.enter (msg) ->
msg.send msg.random enterReplies
robot.leave (msg) ->
msg.send msg.random leaveReplies
Hubot can access the environment he's running in, just like any other node program, using process.env
. This can be used to configure how scripts are run, with the convention being to use the HUBOT_
prefix.
answer = process.env.HUBOT_ANSWER_TO_THE_ULTIMATE_QUESTION_OF_LIFE_THE_UNIVERSE_AND_EVERYTHING
module.exports = (robot) ->
robot.respond /what is the answer to the ultimate question of life/, (msg)
msg.send "#{answer}, but what is the question?"
Take care to make sure the script can load if it's not defined, give the Hubot developer notes on how to define it, or default to something. It's up to the script writer to decide if that should be a fatal error (e.g. hubot exits), or not (make any script that relies on it to say it needs to be configured. When possible and when it makes sense to, having a script work without any other configuration is preferred.
Here we can default to something:
answer = process.env.HUBOT_ANSWER_TO_THE_ULTIMATE_QUESTION_OF_LIFE_THE_UNIVERSE_AND_EVERYTHING or 42
module.exports = (robot) ->
robot.respond /what is the answer to the ultimate question of life/, (msg)
msg.send "#{answer}, but what is the question?"
Here we exit if it's not defined:
answer = process.env.HUBOT_ANSWER_TO_THE_ULTIMATE_QUESTION_OF_LIFE_THE_UNIVERSE_AND_EVERYTHING
unless answer?
console.log "Missing HUBOT_ANSWER_TO_THE_ULTIMATE_QUESTION_OF_LIFE_THE_UNIVERSE_AND_EVERYTHING in environment: please set and try again"
process.exit(1)
module.exports = (robot) ->
robot.respond /what is the answer to the ultimate question of life/, (msg)
msg.send "#{answer}, but what is the question?"
And lastly, we update the robot.respond
to check it:
answer = process.env.HUBOT_ANSWER_TO_THE_ULTIMATE_QUESTION_OF_LIFE_THE_UNIVERSE_AND_EVERYTHING
module.exports = (robot) ->
robot.respond /what is the answer to the ultimate question of life/, (msg)
unless answer?
msg.send "Missing HUBOT_ANSWER_TO_THE_ULTIMATE_QUESTION_OF_LIFE_THE_UNIVERSE_AND_EVERYTHING in environment: please set and try again"
return
msg.send "#{answer}, but what is the question?"
Hubot uses npm to manage its dependencies. To additional packages, add them to dependencies
in package.json
. For example, to add lolimadeupthispackage 1.2.3, it'd look like:
"dependencies": {
"hubot": "2.5.5",
"hubot-scripts": "2.4.6",
"lolimadeupthispackage": "1.2.3"
},
If you are using scripts from hubot-scripts, take note of the Dependencies
documentation in the script to add. They are listed in a format that can be copy & pasted into package.json
, just make sure to add commas as necessary to make it valid JSON.
Hubot can run code later using JavaScript's built-in setTimeout. It takes a callback method, and the amount of time to wait before calling it:
module.exports = (robot) ->
robot.respond /you are a little slow/, (msg)
setTimeout () ->
msg.send "Who you calling 'slow'?"
, 60 * 1000
Additionally, Hubot can run code on an interval using setInterval. It takes a callback method, and the amount of time to wait between calls:
module.exports = (robot) ->
robot.respond /annoy me/, (msg)
msg.send "Hey, want to hear the most annoying sound in the world?"
setInterval () ->
msg.send "AAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIHHHHHHHHHH"
, 1000
Both setTimeout
and setInterval
return the ID of the timeout or interval it created. This can be used to to clearTimeout
and clearInterval
.
module.exports = (robot) ->
annoyIntervalId = null
robot.respond /annoy me/, (msg)
if annoyIntervalId
msg.send "AAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIHHHHHHHHHH"
return
msg.send "Hey, want to hear the most annoying sound in the world?"
annoyIntervalId = setInterval () ->
msg.send "AAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIHHHHHHHHHH"
, 1000
robot.respond /unannoy me/, (msg)
if annoyIntervalId
msg.send "GUYS, GUYS, GUYS!"
clearInterval(annoyIntervalId)
annoyIntervalId = null
else
msg.send "Not annoying you right now, am I?"
Hubot includes support for the express web framework to serve up HTTP requests. It listens on the port specified by the PORT
environment variable, and defaults to 8080. An instance of an express application is available at robot.router
. It can be protected with username and password by specifying EXPRESS_USER
and EPXRESS_PASSWORD
. It can automatically serve static files by setting EXPRESS_STATIC
.
The most common use of this is for providing HTTP end points for services with webhooks to push to, and have those show up in chat.
module.exports = (robot) ->
robot.router.post '/hubot/chatsecrets/:room', (req, res) ->
room = req.params.room
data = JSON.parse req.body.payload
secret = data.secret
robot.messageRoom room, "I have a secret: #{secret}"
Hubot can also respond to events which can be used to pass data between scripts. This is done by encapsulating node.js's EventEmitter with robot.emit
and robot.on
.
One use case for this would be to have one script for handling interactions with a service, and then emitting events as they come up. For example, we could have a script that receives data from a GitHub post-commit hook, make that emit commits as they come in, and then have another script act on those commits.
# src/scripts/github-commits.coffee
module.exports = (robot) ->
robot.router.post "/hubot/gh-commits", (req, res) ->
robot.emit "commit", {
user : {}, #hubot user object
repo : 'https://github.com/github/hubot',
hash : '2e1951c089bd865839328592ff673d2f08153643'
}
# src/scripts/heroku.coffee
module.exports = (robot) ->
robot.on "commit", (commit) ->
robot.send commit.user, "Will now deploy #{commit.hash} from #{commit.repo}!"
#deploy code goes here
If you provide an event, it's highly recommended to include a hubot user or room object in its data. This would allow for hubot to notify a user or room in chat.
No code is perfect, and errors and exceptions are to be expected. Previously, an uncaught exceptions would crash your hubot instance. Hubot now includes an uncaughtException
handler, which provides hooks for scripts to do something about exceptions.
# src/scripts/does-not-compute.coffee
module.exports = (robot) ->
robot.error (err, msg) ->
robot.logger.error "DOES NOT COMPUTE"
if msg?
msg.reply "DOES NOT COMPUTE"
You can do anything you want here, but you will want to take extra precaution of rescuing and logging errors, particularly with asynchronous code. Otherwise, you might find yourself with recursive errors and not know what is going on.
Under the hood, there is an 'error' event emitted, with the error handlers consuming that event. The uncaughtException handler technically leaves the process in an unknown state. Therefore, you should rescue your own exceptions whenever possible, and emit them yourself. The first argument is the error emitted, and the second argument is an optional message that generated the error.
Using previous examples:
robot.router.post '/hubot/chatsecrets/:room', (req, res) ->
room = req.params.room
data = null
try
data = JSON.parse req.body.payload
catch err
robot.emit 'error', error
# rest of the code here
robot.hear /midnight train/i, (msg)
robot.http("https://midnight-train")
.get() (err, res, body) ->
if err
msg.reply "Had problems taking the midnight train"
robot.emit 'error', err, msg
return
# rest of code here
For the second example, it's worth thinking about what messages the user would see. If you have an error handler that replies to the user, you may not need to add a custom
Hubot scripts can be documented with comments at the top of their file, for example:
# Description:
# <description of the scripts functionality>
#
# Dependencies:
# "<module name>": "<module version>"
#
# Configuration:
# LIST_OF_ENV_VARS_TO_SET
#
# Commands:
# hubot <trigger> - <what the respond trigger does>
# <trigger> - <what the hear trigger does>
#
# Notes:
# <optional notes required for the script>
#
# Author:
# <github username of the original script author>
The most important and user facing of these is Commands
. At load time, Hubot looks at the Commands
section of each scripts, and build a list of all commands. The included help.coffee
lets a user ask for help across all commands, or with a search. Therefore, documenting the commands make them a lot more discoverable by users.
When documenting commands, here are some best practices:
- Stay on one line. Help commands get sorted, so would insert the second line at an unexpected location, where it probably won't make sense.
- Refer to the Hubot as hubot, even if your hubot is named something else. It will automatically be replaced with the correct name. This makes it easier to share scripts without having to update docs.
- For
robot.respond
documentation, always prefix withhubot
. Hubot will automatically replace this with your robot's name, or the robot's alias if it has one - Check out how man pages document themselves. In particular, brackets indicate optional parts, '...' for any number of arguments, etc.
The other sections are more relevant to developers of the bot, particularly dependencies, configuration variables, and notes. All contributions to hubot-scripts should include all these sections that are related to getting up and running with the script.
Hubot has an in-memory key-value store exposed as robot.brain
that can be
used to store and retrieve data by scripts.
module.exports = (robot) ->
robot.respond /have a beer/i, (msg) ->
# Get number of beers had (coerced to a number).
beersHad = robot.brain.get('totalBeers') * 1 or 0
if beersHad > 4
msg.reply "I'm too drunk.."
else
msg.reply 'Sure!'
robot.brain.set 'totalBeers', beersHad+1
# Or robot.brain.set totalBeers: beersHad+1
If the script needs to lookup user data, there are methods on robot.brain
for looking up one or many users by id, name, or 'fuzzy' matching of name: userForName
, userForId
, userForFuzzyName
, and usersForFuzzyName
.
module.exports = (robot) ->
robot.respond /who is @?([\w .\-]+)\?*$/i, (msg) ->
name = msg.match[1].trim()
users = robot.brain.usersForFuzzyName(name)
if users.length is 1
user = users[0]
# Do something interesting here..
msg.send "#{name} is user - #{user}"
Creating a script package for hubot is very simple. Start by creating a normal
npm
package. Make sure you add a main file for the entry point (e.g.
index.js
or index.coffee
).
In this entry point file you're going to have to export a function that hubot
will use to load the scripts in your package. Below is a simple example for
loading each script in a ./scripts
directory in your package.
Fs = require 'fs'
Path = require 'path'
module.exports = (robot) ->
path = Path.resolve __dirname, 'scripts'
Fs.exists path, (exists) ->
if exists
for file in Fs.readdirSync(path)
robot.loadFile path, file
robot.parseHelp Path.join(path, file)
After you've built your npm
package you can publish it to npmjs.