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Fix cut trees #42

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sgdc3 opened this issue Mar 28, 2015 · 3 comments
Open

Fix cut trees #42

sgdc3 opened this issue Mar 28, 2015 · 3 comments
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@sgdc3
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sgdc3 commented Mar 28, 2015

2015-03-28_21 45 08

@timvisee timvisee self-assigned this Mar 28, 2015
@timvisee timvisee added the bug label Mar 28, 2015
@timvisee
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Hello,

This seems to be caused by chunks that aren't generated yet while the surface is being populated with trees. Once a tree is placed on the edge of the world the parts that are placed on non-generated chunks are being cut off.

I currently don't know how to solve this issue. Possibly by storing the blocks that are generated 'outside' the world, an place them once the chunks are generated. But I don't know if this is a perfect solution.

What do you think about this?

Tim Visée

@sgdc3
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sgdc3 commented Mar 28, 2015

You can force the generation of a chunk where is a part of a tree.

@timvisee
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That's true, but that could create an infinite chunk generation loop when you increase the tree density. Also, force-generating a chunk while another chunk is populating could break the generation process.

So in short, this should be solved differently.

Tim Visée

@timvisee timvisee added enhancement and removed bug labels Sep 3, 2017
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