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Action
An action at its most basic level is a command and its parameters. When used in an <action> tag, the quotation marks should not be written.
Activates a dialog. It takes one parameter that is a series of dialogs.
The syntax for this is specified on the dialog page.
Changes the current room to the specified room, and moves the character to it.
Syntax: "newRoom,newX,newY"
Have the target sprite play the specified animation.
Syntax: "sprite,animation"
This command also supports "char" in place of "sprite" to play this animation on the player.
Change the player's character to the one specified. Also changes the room to the one in which the new character is standing.
Syntax: "sprite"
Make the specified audio asset play as the background music.
Syntax: "song"
Make the specified audio asset play as a sound effect.
Syntax: "sound"
Calls the changeRoom command, and applies transportalizer effects.
Syntax: changeRoom's syntax.
Play the specified effect at the specified location.
Syntax: "effect,x,y"
Open the specified chest, display the specified sprite as its contents, and a message.
Syntax: "chest,sprite,message"
Take away player control, and wait for the specified trigger.
Syntax: see trigger syntax
Move the sprite by the specified amount. <--! jandii: what's the unit of measurement? spaces? pixels?>
Syntax: "sprite,dx,dy"
Move the sprite to the specified location.
Sytnax: "sprite,x,y"
Add the specified sprite to the specified room. Warning: if this sprite is in another room, it will now be in both!
Syntax: "sprite,room"
Remove the specified sprite from the specified room. Even if a sprite isn't physically present anywhere, it can still be referenced by name.
Syntax: "sprite,room"
Play the specified movie asset.
Syntax: "movie"
Takes no parameters, does nothing.