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I am trying to get to run pi3d via picframe on Windows. After installing all dependencies and putting the dll files in the directory, I still get this Exception in DisplayOpenGL.py
If I change this to catch None I get another error down the road in Texture.py _load_disk() because Display.INSTANCE.opengl.max_texture_size returns 0 which is obviously not correct.
Is there anything I am missing or is this usecase simply not supported on windows?
The text was updated successfully, but these errors were encountered:
Hi @Mettbrot, I've not run pi3d on windows for a while (certainly not on this current laptop) and when I read your posts on the picframe repository I thought I had better check things out.
My feelings are that it would be much simpler to use the SDL2 wrapper on everything apart from the older Raspberry Pis. But, as I say, I haven't tried that yet. I will give it a go now and get back to you with my findings!
Hmm, I've tried to patch a couple of places so it uses SDL2 instead of pygame but I still need the libEGL, libGLESv2 as well as the SDL2 dlls. I then run into the problem with the opengles.glGetString(GL_VERSION) returning null as you did, then the Texture loading not working. I get a display surface popping up for a second so I think the SDL2 side is working but there seems to be something wrong with the OpenGLES library. I will try and figure it out later.
I am trying to get to run pi3d via picframe on Windows. After installing all dependencies and putting the dll files in the directory, I still get this Exception in DisplayOpenGL.py
If I change this to catch None I get another error down the road in Texture.py _load_disk() because
Display.INSTANCE.opengl.max_texture_size
returns 0 which is obviously not correct.Is there anything I am missing or is this usecase simply not supported on windows?
The text was updated successfully, but these errors were encountered: