From de81ab51103f296093424494aa2d78b86fb74878 Mon Sep 17 00:00:00 2001 From: "Nils S." <59409978+ThisNils@users.noreply.github.com> Date: Sun, 1 Dec 2024 13:46:14 +0100 Subject: [PATCH] clarify clearing cosmetics functionality in jsdoc --- src/structures/party/ClientPartyMember.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/structures/party/ClientPartyMember.ts b/src/structures/party/ClientPartyMember.ts index 57d6fa51..72708c53 100644 --- a/src/structures/party/ClientPartyMember.ts +++ b/src/structures/party/ClientPartyMember.ts @@ -189,9 +189,9 @@ class ClientPartyMember extends PartyMember { /** * Updates multiple cosmetics for the client party member. - * If a cosmetic is set to `undefined` or any falsy value, it will be cleared. + * If a cosmetic is set to `undefined` or any falsy value, it will be cleared, if possible. * If a cosmetic is not provided, it will remain unchanged. - * @param cosmetics An object specifying the cosmetics to update. Can be outfit, backpack, pickaxe or shoes. + * @param cosmetics An object specifying the cosmetics to update, including outfit, backpack, pickaxe and shoes. * @throws {EpicgamesAPIError} */ public async setCosmetics(cosmetics: Cosmetics = {}) {